Valve Reveals SteamVR

February 24, 2015 - GamePolitics Staff

It looks like Valve is getting into the virtual reality game with everyone else. The Steam, Half-Life, Left 4 Dead, Team Fortress, Portal, and Counter-Strike owners announced this morning its own entry into the space called "SteamVR." Valve describes SteamVR as a "previously unannounced hardware system," which will make its formal debut at the Game Developers Conference in early March.

Valve also plans to show the reworked Steam controller gamepad, and a series of new living room devices (what it used to call Steam Machines) at the event.

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Report: Valve Censoring Messages About Torrent Site in Steam Chat

February 17, 2015 - GamePolitics Staff

According to this TorrentFreak story (by way of MCV), Valve is censoring links in Steam's chat that point to popular torrent site KickassTorrents. The site, which is one of the last huge Torrent sites in the world at this point, was taken offline last week after its Somalian domain was seized.

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Valve Region Locks Steam Gifting in Some Territories

December 18, 2014 - GamePolitics Staff

Those looking to take advantage of Steam due to currency differences to save a couple of books will have a harder time thanks to a change in policy from Steam owner Valve Software.

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Valve Reinstates 'Hatred' on Steam Greenlight

December 17, 2014 - GamePolitics Staff

Maybe the Christmas Spirit moved them, or maybe they thought it should be up to the community - but whatever the reason - Valve has decided to reinstate Creative Destruction's controversial game Hatred on Steam Greenlight.

If you haven't been paying attention to the situation, Valve removed the game (which its developers describe as a mass shooting action game where you gun down people for no particular reason) from Steam Greenlight a few hours after the project went live on the service, with Valve's Doug Lombardi saying the game wasn't a good fit for Steam.

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Valve Removes 'Hatred' From Steam Greenlight

December 15, 2014 - GamePolitics Staff

Creative Destruction's controversial mass shooter game Hatred launched a Steam Greenlight page today, but within hours of it going online Valve decided to take it down. The game was announced back in October to a mixed reaction from the community due to its violent nature and because it seemed to glorify mass shootings.

Valve's Doug Lombardi tells Eurogamer that Hatred isn't a good fit for Steam:

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Report: Valve Making Changes to Steam Early Access Guidelines

November 21, 2014 - GamePolitics Staff

It looks like Valve Software has decided to tighten up the rules a bit on Steam Early Access games, according to Gamasutra. In a new post on the official Steam Partners site and in emails sent out to developer partners this week, Valve laid down some new rules for Steam Early Access games.

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Poll: Will We Ever Get Half-Life 3?

October 2, 2014 - Andrew Eisen

It's been 10 years since Half-Life 2.  Hell, it's been 7 years since Half-Life 2: Episode 2.

Will we ever get Half-Life 3?

Yep, that's the poll this week.  Happy voting!

Tune in to this week's podcast (streaming live Saturday night at 6p PST) and I'll explain why I don't like the original Half-Life.  Or Fallout.  Or Myst.  Or World of Warcraft.  Or Minecraft.  Or Baldur's Gate.  Or Telltale's The Walking Dead.  Or Sonic the Hedgehog.

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PSA: Valve Launches 'Steam Music Player'

September 25, 2014 - GamePolitics Staff

Valve has launched Steam Music Player, which lets users listen to MP3s while playing games in Steam. The Music Player allows users to create their own playlists, queue up mixes, listen to albums, and MP3s on your computer.

To go along with today's launch, Valve has some of the Half-Life and Portal soundtracks DLC available for free to those who own the related games and the documentary.

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'Left 4 Dead 2' Finally Gets R18+ Rating in Australia

September 2, 2014 - GamePolitics Staff

The PC version of first-person cooperative zombie survival game Left 4 Dead 2 has finally been reclassified in Australia with an R18+ rating (thanks Cheater87). The game, now has warnings for "high impact violence," "strong impact themes," and "mild impact language."

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IGDA Survey: Most Developers Want to Work For Valve

August 19, 2014 - GamePolitics Staff

According to new data from the International Game Developers Association most game developers think working at Valve Software would be the best career move they could make. The data is part of the IGDA's annual Developer Satisfaction Survey. The survey, conducted by researchers at the University of Western Ontario and M2 Research polled more than 2,200 developers on a variety of topics.

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Valve Responds to Steam Developer Community Complaints About Security Issues

July 21, 2014 - GamePolitics Staff

Recently SteamDB published an open letter to Valve from members of Steam’s developer community concerned with some of the company’s security practices. The letter signed by 16 individuals from the Steam developer community complained that Valve does not offer rewards or bounties to security researchers who discover exploits.

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Steam Hits 8 Million Concurrent Users During Summer Sale

June 30, 2014 - GamePolitics Staff

Steam has broken the 8 million concurrent users milestone for the first time in its history - thanks mostly to its popular summer sale. On Sunday evening over 8 million gamers were using the service at the same time as the Steam Summer Sale began to wind down.

The last milestone for concurrent users on Steam - according to its stats page was around 7.5 million, which occurred over Christmas 2013. The new record high of 8,020,834 was recorded at 16:03 PDT on Sunday June 29.

The Steam Summer Sale ends at 10am PDT today.

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Valve Bans CS: Go Community Content Creators for Using Copyrighted Artwork

June 12, 2014 - GamePolitics Staff

Valve Software has banned a couple of Steam Community contributors and released a statement to its Counter-Strike: Global Offensive creators, according to this Gamasutra report. The community content creators allegedly used artwork for one of the most popular user-created weapons in the game that they did not own.

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Oculus VR hires Former Valve Employee Jason Holtman

June 5, 2014 - GamePolitics Staff

Former Valve Software director of business development Jason Holtman has joined Oculus as its new "head of platform." Holtman served in his former role for eight years. In his new position at the virtual reality hardware company, Holtman will work closely with the head of platform engineering and head of worldwide publishing to lead the company's business development and forge new partnerships.

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Valve Adds Warning to Steam Early Access FAQ

June 5, 2014 - GamePolitics Staff

Valve has updated the official FAQ for Early Access releases on Steam, now noting that games purchased by consumers within this program "may never be finished." The new warning from Valve in the Steam Early Access, is an answer to the question, "When will these games release?" The answer, according to Valve's update:

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Developer: Steam Greenlight Will Be Gone in 12 Months

March 25, 2014 - GamePolitics Staff

Curve Studios design director Jonathan "Bidds" Biddle has found himself in the spotlight today after tweeting that Valve will be making dramatic changes to its Steam Greenlight program. Biddle said on Twitter that the system, which lets users cast a "Yes" or "No" votes on pitches for potential products to be listed on Steam, will be gone by this time next year.

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Gabe Newell 'Fine with Origin on Steam Machines'

January 17, 2014 - GamePolitics Staff

In a thread on Reddit, Valve front man Gabe Newell said something that surprised a lot of people: that he's okay with EA's Origin digital distribution platform running on Steam Machines. While we don't know how Steam OS and Origin would cooperate within the same environment, Newell's comments continue to illustrate Valve's commitment to being an all-inclusive platform for all kinds of games and methods of delivery, etc.

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Report: Valve Paid Community Content Creators $400K in First Week of January

January 17, 2014 - GamePolitics Staff

According to information coming out of Valve's Steam Dev Days event from Steamdb, Team Fortress 2 and Dota 2 content creators were paid a collective $400,000 in the first week of 2014.

"In the first week of 2014, $400k was paid out to content creators", noted Valve during the second Steam Day. The content in question is made by ordinary players in the community who then resell it to fellow players.

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Valve Hopes Steam Controller Will Be Able to Support Complex PC Games like Dota 2

January 10, 2014 - GamePolitcs Staff

Valve's Steam Controller has been getting a mixed response from journalists who finally got to try out the hardware at the Consumer Electronics Show in Las Vegas this week. Valve recognizes that the controller still needs a lot of work and tweaking, but ultimately the goal is to make it work with all kinds of games - even games that one would think "require" the use of a mouse and keyboard.

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Steam Family Options Beta Rolled Into Steam Client

January 9, 2014 - GamePolitics Staff

Valve has launched a beta of the new "family options" for its Steam digital distribution service that makes it easier for parents to put limits on content for their children.

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Report: 12 Companies Set to Build Steam Machines

January 6, 2014 - GamePolitics Staff

Twelve more companies have lined up to build Steam Machines - machines meant to be used with a high definition television set in the living room that run Valve's Linux-based operating system Steam OS and support the Steam controller. This news comes from an Engadget report. Valve is set to hold its Consumers Electronics Show press conference this evening, where it will make a number of announcements related to these systems and its custom-built game-focused operating system.

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Still Time to Get Left 4 Dead 2 for Free

December 26, 2013 - GamePolitics Staff

If you heard that Valve's hit Zombie shooter Left 4 Dead 2 was free for a limited time but didn't get it yet - don't fret, there's still time. According to Valve's Left 4 Dead blog you have until 9 am PDT, or 1 pm EDT. From the blog:

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Valve Joins The Linux Foundation

December 4, 2013 - GamePolitics Staff

With Valve Software pushing towards a future in which it is at the center of our big screen gaming experience in the living room using a system that is entirely powered by the Linux operating system, it should come as no big surprise that the company has joined The Linux Foundation this week. The Linux Foundation is a nonprofit organization dedicated to accelerating the growth of the titular open-sourced operating system.

Valve Software's Mike Sartain says that joining the foundation is just one of the ways that it is putting a spotlight on the operating system.

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Voting Begins for Valve's Saxxy Awards

November 19, 2013 - GamePolitics Staff

Voting is now open for the Saxxy Awards, Valve's annual film-making awards competition. This year, the competition is exclusively based on the Source Filmmaker tool. The animation suite from Valve has been out long enough so that the community is familiar with it enough to create some amazing shorts - like the Team Fortress 2-based short about a mini-Pyro called 'Lil Guardian Pyro.'

You can check out the video to your left, and if you like it, you can vote for it here.

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Dark Matter Yanked from Steam, GOG.com for Having 'No Ending'

October 22, 2013 - GamePolitics Staff

According to a Gamasutra report, many of the developers working on the indie title Dark Matter were laid off after the game's Kickstarter failed this summer.  But that didn't stop an abbreviated version of the game hitting Steam and GOG last week.  This week, the game has been yanked from those digital download services after complaints that the adventure title didn't have an ending.

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Valve Release Steam Controller Video

October 11, 2013 - GamePolitics Staff

Valve today released a video showing off how the new Steam Controller will work with different types of games. In the video Valve shows off how games such as Portal 2, Counter-Strike: Global Offensive, Papers, Please; and Civilization V work with the new controller - including some games that use the legacy mode (games that have not been modified specifically to support the controller). Valve promises more of these videos in the future.

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Valve Details 'Steam Dev Days' Event in January 2014

October 10, 2013 - GamePolitics Staff

Valve Software has announced a two-day event in January of next year for developers that showcases the new Steam OS, and its own hardware. The goal of the event set for January 15 - 16, 2014 is to get developers interested in supporting the controller and the OS.

It will cost $95 to attend and will take place at Valve headquarters in Seattle, Washington. Seating is limited, according to Valve.

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Valve Announces the Steam Controller

September 27, 2013 - GamePolitics Staff

Valve's third and final "big announcement" for this week is a new controller designed to work with Steam OS and its SteamOS-based hardware. The controller features two trackpads (instead of thumbsticks) that uses haptic feedback, a touch-enabled surface with a high resolution screen similar to what Sony is offering on the PS4 controller (which can also be used like four separate clickable buttons), shoulder buttons, four face buttons, and three buttons below the touch enabled surface.

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Valve Announces SteamOS

September 23, 2013 - James Fudge

Valve promised three big announcements and the first - revealed today - is that it is working on its own Linux-based operating system called SteamOS. Valve said that it came to the conclusion that the best environment for delivering games is one that it has created. While Valve promises that the new OS will be open-ended as Linux-based operating systems usually are, some are concerned that Valve is creating its own version of the "walled garden" that the company complained about with Windows 8.

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Batman: Arkham Origins for PC to Use Steamworks

August 19, 2013 - GamePolitics Staff

Warner Bros. has confirmed with IGN that the PC version of Batman: Arkham Origins will use Valve's Steamworks for its multiplayer and achievements, distancing itself from Microsoft's Games for Windows Live service. Microsoft announced last week that it planned shut down the marketplace portion of the service at the end of this month.

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Matthew Wilson@AE I think the first dragon age did it the best. the person you played was treated differently based class,race, and gender. if the npc are going to act like 2015, you should just set the game in 2015 and add magic and dragons.04/01/2015 - 1:23am
E. Zachary KnightYeah, the PS3. My son paid for the Steampunk Texture Pack and it would not work at all. No matter what I did, it wouldn't allow us to save.03/31/2015 - 10:56pm
Sora-ChanConsole version?03/31/2015 - 10:40pm
E. Zachary KnightSo, Mojang has been selling a broken texture pack for Minecraft since at least Dec. 2014 and it hasn't been fixed yet.03/31/2015 - 10:30pm
Andrew EisenI think TT Games gets away with multiple LEGO games a year because they're all based on different franchises. If there were two or three LEGO Star Wars games every year, I think people would feel the same fatigue as they do with Assassin's Creed.03/31/2015 - 6:40pm
Andrew EisenIn other words, a hero is male because that's the default. A hero is female because of a gender-related reason. So, male heroes are for everyone. Female heroes are for women.03/31/2015 - 5:32pm
Andrew EisenHer point is that "When archetypal fantasy heroes in games are overwhelmingly portrayed as men, it reinforces the idea that... women should be able to empathize with male characters but that men needn’t be able to identify with women’s stories."03/31/2015 - 5:30pm
Andrew EisenDaniel - She doesn't say that in any of the TvW videos and I doubt she's said elsewhere that all games with male protagonists are male power fantasies. Anyway, you seem to be conflating two different ideas.03/31/2015 - 5:30pm
MaskedPixelantehttps://twitter.com/Yuriofwind/status/583028257890635776 Oh snap!03/31/2015 - 5:14pm
WymorenceFor me it just boils down to the fact that, even at a giant company, when a game comes out annually it just gives it a vibe of being rushed out the door. And god knows Unity sucked some major lemur with all its bugs...03/31/2015 - 4:22pm
PHX CorpI launched my spotify account today, and I kinda went a little overboard with adding music03/31/2015 - 3:59pm
Sora-ChanCon't. Games like AC are a pain to someone like me who likes to play games in order. So when a game gets too many releases too quickly, it puts me off. Only exceptions are games that have no interconnected underlying stories like the FF games.03/31/2015 - 2:53pm
Sora-ChanWikipedia has rarely let me down on matters like this. But yeah... AC needs a break.. like two.. or three... or eight years.03/31/2015 - 2:51pm
ConsterThere's 9 already?! I think I played 1, 2, and the ones inbetween 2 and 3.03/31/2015 - 2:23pm
Sora-ChanCon't There are now Nine... of just the main entries into the series. There are 13 more in the "other games" department.03/31/2015 - 2:15pm
Sora-ChanI tried to get into AC. Was having a decent time with the first one, at which point they had already released three titles. Then a fourth came out... then a fifth... the wall kept growing before I could finish the first.03/31/2015 - 2:14pm
Daniel LewisI think ubisoft should give AC a break before it's milked to death,and i'm a big fan of the games03/31/2015 - 1:15pm
PHX Corphttp://www.polygon.com/2015/3/31/8320017/assassins-creed-chronicles-china-india-russia Assassin's Creed Chronicles is now a trilogy, goes to China, India and Russia03/31/2015 - 1:11pm
Daniel LewisThe only thing said i disagree with is the final quote on Men's experiences are seen to be universal but women are gendered,though doesn't anita say that games with male protagonists are male power fantasies,so in turn both are gendered03/31/2015 - 1:08pm
Daniel Lewisi found the video to be much better than any of the TvW series and it's about time the positive women are put in the spotlight03/31/2015 - 1:06pm
 

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