Valve finally fixing hitboxes in 'Counter-Strike: Global Offensive'

May 22, 2015 - GamePolitics Staff

After three years Valve finally says that it is working on problems related to hit boxes in Counter-Strike: Global Offensive. After a thread on Reddit showing how hit boxes are all messed up in the game got an unprecedented amount of attention, Valve acknowledged the problem and noted that a future update would make hitboxes bigger.

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Super Podcast Action Committee - Episode 141

May 4, 2015 - GamePolitics Staff

If you missed Saturday's live broadcast of Super Podcast Action Committee (Episode 141), you can watch the video replay on YouTube, to your left, or download it below. On this week's show hosts Andrew Eisen and E.

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'Dota 2' The International 2015 Compendium generates $2 million for prize pool at launch

May 1, 2015 - GamePolitics Staff

Valve is trying to put some extra cash in the prize pool for this year's Dota 2 tournament, The International. Like last year it is selling The Compendium, a digital interactive book first introduced in 2013 as a way to increase the total cash prize for tournament winners, cost $10, with 25 percent of the purchase price going into the prize pool.

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Valve abandons paid 'Skyrim' mods on Steam

April 27, 2015 - GamePolitics Staff

Valve has apparently backed off of having paid mods for Bethesda's RPG Skyrim on Steam - at least for the time being, according to this Gamasutra report. The company announced that it is taking paid mods for the game offline and giving refunds to anyone who may have purchased a Skyrim mod.

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Digital refund policy now in effect for European Steam customers

March 18, 2015 - GamePolitics Staff

Beginning today, Steam users in countries under the banner of the European Union can get a refund for digital purchases. For up to 14 days from the date of the original purchase of an item, Steam users are entitled to a refund under European law and Valve officially announced via its Steam Subscriber Agreement that it is following that law:

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Valve Lists Steam Machines and Steam Controller on Steam Marketplace

March 5, 2015 - GamePolitics Staff

Valve has put both Steam Machines being offered by third party hardware manufacturers and its own Steam Controller on the Steam Marketplace today with an expected release date for all of "November 2015."

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'Paranautical Activity' Returns to Steam

February 13, 2015 - GamePolitics Staff

Indie developer Code Avarice has sold the rights to Paranautical Activity to PC and console game publisher Digerati, which in turn has brought the game back to Steam.

You may recall that the game was pulled from Steam late last year after one of Code Avirice's co-founders made a death threat to Valve founder Gabe Newell.

"Just sold PC rights for Paranautical Activity to @DigeratiDM," Tweeted Code Avarice.

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Valve Has Paid Out $57 Million to Content Creators

January 28, 2015 - GamePolitics Staff

According to a new blog post from Valve developer Alden Kroll, 1,500 community-based content creators in 75 different countries have earned $57 million from selling in-game vanity items for such Valve-created games as Team Fortress 2, Dota 2, and Counter-Strike: Global Offensive.

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Former Valve Employee Named Greece's Minister of Finance

January 27, 2015 - GamePolitics Staff

The man who once served as Valve's economist-in-residence (he wrote a regular blog about the company's virtual economies for a time) has taken a job with the government of Greece. Yanis Varoufakis, who worked for Valve from 2012 - 2013, analyzed some fascinating data about Valve's virtual economies including how gifting played a part in TF2's overall economy, how a bartering and arbitration formed around trades, and how Valve fires people.

Greece's Prime Minister Alexis Tsipras unveiled the new cabinet earlier in the week.

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Valve Reveals Dates for 'The International' DOTA 2 Competition

January 8, 2015 - GamePolitics Staff

The official DOTA 2 blog reveals that The International pro-gaming event will take place August 3 - August 8, a full six days. Valve also said that the Main Event taking place live in Seattle will feature 16 teams this year. Ticket availability for the event will be announced on the official DOTA 2 blog, and team invites are expected to occur after May 1, according to Valve.

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Origin PC: The Term 'Steam Machines' All But Dead

January 7, 2015 - GamePolitics Staff

PC maker Origin (not to be confused with EA's digital distribution platform of the same name) says that the term "Steam Machines" is all but dead and that Valve will reveal new details on its Steam controller and other related Steam stuff at the game Developers Conference in March.

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Valve: No Steam Dev Days This Year

January 7, 2015 - GamePolitics Staff

Valve Software says it won't be hosting a Steam Dev Days event like it did last year. Speaking to Gamasutra, the company said that the event is meant to highlight important things the company is working on. Last year the company revealed its Steam Machines and more details on its Steam OS and Steam controller. Apparently the company has nothing to show off this year.

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Steam Hits 8 Million Concurrent Online Users On Holiday Weekend

January 2, 2015 - GamePolitics Staff

Over the weekend - and in the midst of Steam's Holiday Sale - Valve's digital distribution platform managed to reach a milestone of over 8 million concurrent players online using the service at one time. On Sunday, December 28, a peak of 8,357,541 players were online at once at one point, according to the Steam Game and Player Statistics page.

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Valve's Steam Holiday Sale Is Alive!

December 18, 2014 - GamePolitics Staff

Valve's annual Holiday sale is alive and kicking, offering deep discounts on various games from now until January 2.

During the sale Steam customers can take advantage of special deals running every 12 hours and new "Featured Deals" happening daily. Like last year's sale, Steam users can also vote in the Community Choice promotion to determine which games receive deeper discounts. Those who participate in the sale may also earn exclusive Holiday Sale Trading Cards.

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Valve's Chet Faliszek To Host Developer Sessions at EGX Rezzed 2015

December 17, 2014 - GamePolitics Staff

Valve Software's Chet Faliszek will host a developer session at EGX Rezzed 2015. EGX Rezzed is a consumer friendly event dedicated to PC, indie and console gaming taking place March 12-14, 2015 at Tobacco Dock, London.

Faliszek is best known for his writing on Half-Life, Portal, Counter-Strike: Global Offensive and Left 4 Dead. more details about the developer session are to be announced in January.

Organizers also announced that the following games will be playable during the event.

  -  Adventure Box. City building multiplayer RPG.

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Valve Unveils Steam Broadcasting

December 2, 2014 - GamePolitics Staff

Steam has made live streaming a reality with a new update today to its beta client. Valve unveiled the new Steam feature here and highlighted some of the things you and your friends can do with it.

Dubbed Steam Broadcasting, anyone who uses Steam can stream audio and video from any game available on the service over the Internet, and that content can be viewed either by the public at large or only by people on their friends list (depending on your settings).

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Report: Several Counter-Strike: Go Pro Players Banned for Cheating

November 26, 2014 - GamePolitics Staff

According to this Redbull report highlighting some tips and tricks to spot cheating in Counter-Strike: Go, several pro players have been banned for cheating and have been kicked out of this weekend's Dreamhack Winter tournament.

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Valve Makes Changes to Trading Steam Gift Codes

November 25, 2014 - GamePolitics Staff

In a move meant to stifle the activities of Steam code resalers, Valve Software has announced a new policy for gift codes. Going forward you will no longer be able to trade Steam gift codes for at least thirty days, according to Valve. There will be no restrictions on giving these codes away as gifts, as intended.

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'Paranautical Activity' Developer Threatens Gabe Newell, Gets Game Pulled From Steam

October 21, 2014 - James Fudge

Paranautical Activity developer Mike Maulbeck was upset that his game made the front page of the Steam store labeled as an "early access" title yesterday. It is not an early access game, and so as some like to do, he took to social media to vent in a series of tweets. But as his tweets came out in rapid succession, Maulbeck said something he later regretted - he threatened Valve founder Gabe Newell's life.

Before that, he called Valve and its digital distribution service every name under the sun:

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Ad Men Pitch 'We Want Half-Life 3' Marketing/Harassment Campaign

October 17, 2014 - GamePolitics Staff

An Indiegogo crowd-funding campaign to create an ad blitz (some are calling it a harassment campaign, and in incredibly poor taste given the current climate on social media) for the sole purpose of pressuring Valve Software to get Half-Life 3 into the hands of its fans, has launched. While the game has long been rumored to be in development at Valve, the company has never confirmed its existence.

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Steam Curators Must Disclose 'Paid Recommendations'

October 3, 2014 - GamePolitics Staff

Valve Software has updated it terms and conditions related to Steam Curators, making it a requirement for anyone that is paid for a recommendation to disclose it to customers. Valve launched the Steam Curator system as part of a large-scale update in September.

"If you've accepted money or other compensation for making a product review or for posting a recommendation, you must disclose this fact in your recommendation," reads the updated terms page.

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DOJ Indicts Four For Stealing Data From Microsoft, Valve, and The U.S. Military

October 1, 2014 - GamePolitics Staff

The U.S. Department of Justice announced today that four people have been indicted for allegedly breaching the computer systems of several video game companies and the US military, and stealing software worth over $100 million.

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Steam Now Has More Than 100 Million Active Users

September 23, 2014 - GamePolitics Staff

While announcing its new Steam Discovery update, Valve also revealed that the service now has more than 100 million active accounts, up by 25 million from the 75 million figure the company revealed in January.

Valve also announced that more than 3,700 games are available to consumers on Steam, and that more than 1,300 games have been added in 2014. That's a dramatic increase compared to the 304 titles that were added to Steam in the first nine months of 2013.

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Steam Now Supports 16 Local Currencies

September 17, 2014 - GamePolitics Staff

Steam now supports additional local currencies, according to an announcement made today by Valve Software - as reported by CVG. Local currency in Indonesia, Malaysia, Philippines, Singapore, and Thailand are now supported. In late August Steam added support for the Japanese Yen.

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Uncensored Version of 'Left 4 Dead 2' Now Available in Australia

September 15, 2014 - GamePolitics Staff

The uncensored PC version of Left 4 Dead 2 is finally available to consumers in Australia via Steam today (thanks Blue's News). The uncensored version of Valve's co-op zombie survival shooter sequel now carries an R18+ rating and is for sale - for a limited time - for 75 percent off its normal asking price.

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Valve Offers Free Games, Source SDK Access to iD Tech Attendees

September 10, 2014 - GamePolitics Staff

Valve Software is increasing its support for iD Tech by providing attendees with free access to Valve-created games, free Steam accounts, and access to the company's Source SDK. Valve has been a long-time corporate sponsor of the iD Tech educational program.

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Australian Consumer Watch Dog Group Sues Valve Over Steam Refund Policy

August 29, 2014 - GamePolitics Staff

GamesBeat reports that the Australian Competition and Consumer Commission (ACCC) has taken Valve Software to court over its "no refunds" policy on Steam.

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Steam Greenlights 75 More Titles

May 29, 2014 - GamePolitics Staff

Steam announced that 75 more games have been added to Steam via its community-driven Steam Greenlight program. In announcing these latest additions, the company reiterated how games are approved through the program:

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Gabe Newell Explains How Valve's Anti-Cheat System Works

February 18, 2014 - GamePolitics Staff

A Reddit thread raising concerns over how Valve's anti-cheat system (or VAC) works caught the eye of Valve CEO Gabe Newell, who took the unusual step of posting a detailed response explaining how it all works and why Valve's system must access data sometimes to identify and ban suspected cheaters. Newell addressed head-on concerns in the Counter-Strike: Global Offensive sub-Reddit that Valve was spying on players' internet usage.

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Valve Wins German Lawsuit Concerning Used Digital Games Sales

February 7, 2014 - GamePolitics Staff

According to the web site for law firm Osborne Clarke, the results of the German court case against Valve for not allowing Steam accounts to be transferred or the ability to sell pre-owned Steam games are in.

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Poll: Is it censorship when a private retailer decides not to sell a particular video game?:

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Wonderkarpthe people who caused those events were sick mentally disturbed individuals, Not people with Political Differences or Gamers. and in comparison, a Bomb Threat is NOTHING compared to Real Child Murder. I hope you choke on your own Bile05/28/2015 - 5:40am
WonderkarpI'm calling you out in public, MechaRash. What you said in the Gaming for Everyone News Post was DISGUSTING. In No way has Gamergate, OR Gamers in General ever been involved in a School Shooting Nor will they ever05/28/2015 - 5:38am
Mattsworknamemeet ips. stupid phone.05/27/2015 - 11:34pm
MattsworknameI feel ups should have a hard line expiration date. if a company doesn't use them for ten years they have to put it on the market or make it open source05/27/2015 - 11:34pm
MechaCrashPride does play a factor. If you sell an IP to someone, and they make a ton of money off it, it makes you look like a tool: why didn't YOU make that money? Better to sit on it than be embarassed that way.05/27/2015 - 10:58pm
ZippyDSMleeAS far as I understand it the suits think sitting on a an IP till the time is right is more profitable than tradeing it around.....hevean forbit soemone use soemthing to make money with....05/27/2015 - 9:58pm
Andrew EisenOh, there's also the Facebook page.05/27/2015 - 4:29pm
hidannikOkay :( Guess I'll just have to YouTube it when I've caught up on all the other podcasts.05/27/2015 - 4:13pm
Andrew EisenI honestly don't know. The show is on my YouTube channel and we promote it here on the site every week.05/27/2015 - 4:11pm
hidannikIs there nothing a podcast app can key on?\05/27/2015 - 4:09pm
Andrew EisenYeah, we lost Libsyn quite some time ago. As such, no RSS or iTunes. We're working on finding a new (and cost effective) home but it's been really slow going.05/27/2015 - 4:07pm
hidannikThe last one on that feed was Feb 905/27/2015 - 4:05pm
hidannikThe feed is at superpac.libsyn.com05/27/2015 - 4:05pm
hidannikI ask because it hasn't shown up in my PocketCasts feed in a while. (I'm currently a month behind)05/27/2015 - 4:02pm
E. Zachary KnightAE, Loved your mom as the guest on your 30 Days of Netflix series. She is one interesting lady.05/27/2015 - 3:47pm
E. Zachary Knighthidannik, If you mean on iTunes, we are working to get it back up there soon. Otherwise, the show must go on. We record live every Saturday at 8pm Central05/27/2015 - 3:47pm
Andrew Eisenhidannik - The podcast will continue this weekend and every weekend after for the foreseeable future. What makes you ask?05/27/2015 - 3:29pm
Matthew WilsonI say no it isnt, but it depends on the reason for not selling it. were the pressured to not sell it. aka target au, or did they chose not to on their own aka gog with hatred.05/27/2015 - 3:28pm
hidannikIs there no more podcast?05/27/2015 - 3:26pm
E. Zachary KnightHere is another thought exercise. How would you feel if game developers traded in IP? http://gamasutra.com/blogs/JorgeMunoz/20150520/243471/Why_dont_developers_buysell_intellectual_property_much_like_other_assets.php05/27/2015 - 3:24pm
 

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