Online Gaming Leads to Attempted Murder Charge for California Teen

July 31, 2012 -

While details are still a bit sketchy, an Oakley, California teen has been arrested for attempted murder after an altercation while playing a video game online turned to real-world violence. The incident occurred on Monday afternoon after two friends - an unnamed twenty-year-old man and a seventeen-year-old boy got into an altercation. According to Jimmy Lee from the Costa County Sheriff's Department, the two men were playing an unnamed video game online, which led to an argument about something.

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Required Reading: War-torn Developers Creating Games from the Front Lines

July 25, 2012 -

Gamasutra has a fascinating article on how developers in war-torn regions cope with developing games in the midst of chaos and bloodshed created by violence. Some, like Radwan Kasmiya from Syria, have fled to other countries but still find the wars they ran away from having a long arm and a strong influence on the ability to practice their craft.

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Colorado Shooter Appears in Court

July 23, 2012 -

Twenty-four-year-old college student James Holmes appeared in court this morning to face charges for killing 12 and wounding 79 others at a midnight screening of the film "The Dark Knight Rises" on Friday in Aurora, Colorado. The Courthouse News report described the suspect as looking "dazed and exhausted" as he appeared in court wearing the standard issue maroon prison jumpsuit.

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CNN Contributor Theorizes That Video Games May Be Connected to Colorado Shooting

July 20, 2012 -

Last night 24-year-old James Holmes used four guns (a rifle, a shotgun and two handguns, according police), and tear gas to shoot, disorientate, and trap theater goers attending the opening of The Dark Knight Rising movie at a theater in Aurora, Colorado. The attack left 12 people dead and 38 59 injured. He was arrested outside the theater by police shortly thereafter.

Sony Santa Monica: God of War Ascension Does Not Feature Violence Against Women

July 20, 2012 -

Speaking to IGN, Sony Santa Monica Design Manager David Hewitt revealed that God of War: Ascension will not feature violence against women. Hewitt said that the development team listened to some critics who pointed out that the game's E3 trailer was ultra violent.

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Research: Inexperienced Violent Video Game Players Suffer from the 'Macbeth Effect'

July 12, 2012 -

According to new research from the University of Luxembourg, violent video games suffer from what researchers describe as the "Macbeth Effect" (see Lady Macbeth Effect). Dr. André Melzer from the University of Luxembourg and Dr. Mario Gollwitzer from the Philipps-University Marburg examined the behavior of 76 players after they played 15 minutes of "violent video game play."

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Warren Spector: Ultra Violence Has to Stop

June 14, 2012 -

Speaking at length with GamesIndustry International, Junction Point founder and Epic Mickey creator warren Spector thought the ultra violent themes on display during E3 were disturbing and said that these trends towards ultra violence need to stop.

While Spector admitted that he spent most of the show locked in a room demoing his latest game, Epic Mickey 2, he did notice some overall trends that he was uncomfortable with:

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Op-Ed Beat Down: Latest Hitman Absolution Trailer Gets Pushback

May 31, 2012 -

Several opinion pieces take aim at the latest trailer for Hitman: Absolution. The trailer, dubbed "Saints," borders on being offensive, according to some because it depicts the sexualization of violence against women. In a nutshell the trailers play out a fight between Agent 47 and several fem fatales disguised as nuns. Under those Catholic uniforms are the buxom forms of women who are clearly not dedicated to the service of the church. As the group of nuns approach the hotel room where Agent 47 is staying they strip off their disguises to reveals skimpy leather outfits.

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Virginia Attorney General and George Mason University Team Up to Fight Gang Recruitment with Games

May 3, 2012 -

Virginia Attorney General Ken Cuccinelli (R-VA) and George Mason University President Alan Merten announced the creation of a series of interactive and educational computer and mobile phone game applications that teach youngsters about the risks and consequences of joining gangs. The goal of these programs is easy enough: to slow down gang recruitment levels in the state.

During the spring semester, GMU students used their programming skills and tapped into the attorney general’s office information of gangs to create several games and apps.

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The ACLU on Congressman Joe Baca's Video Game Labeling Bill

April 24, 2012 -

The ACLU blog has an interesting comparison of what the comic industry did when German-American psychiatrist Fredric Wertham published "Seduction of the Innocent" a book that claimed that comic books were harming the nation's youngsters. After Congress flexed its muscle and grand-standed on the issue, the comic book industry decided that the best path was to create the Comics Code Authority, which self-regulated all comic books released in the U.S. The system was abandoned just last year.

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Jennifer Ann Group's 'Life. Love. Game Design Challenge' Accepting Entries

March 28, 2012 -

The fifth annual Life. Love. Game Design Challenge is officially underway and entries are now being accepted. The game design contest was created by Jennifer Ann’s Group with the goal of promoting games that deliver awareness on the dangers of teen dating violence. This topic is particularly important to the group's founder, Drew Crecente, who lost his daughter.

ECA Action Alert: Help Fight The 'Video Game Health Labeling Act of 2012'

March 21, 2012 -

The Entertainment Consumer Association (ECA) has issued an action alert, a call to arms for gamers everywhere to let their elected officials know that The Video Game Health Labeling Act of 2012 wasn't acceptable in 2009 and is not acceptable now. Rep. Joe Baca (D CA-43) has teamed up with Rep. Frank Wolf (R VA-10) to reintroduce a bill that is very familiar to gamers.

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A Virtual March to Stop Bullying Worldwide

January 10, 2012 -

On February 2 a virtual army will descend on the United Nations headquarters to protest against bullying. The protest will be virtual - in other words, no one is actually going to the real headquarters of the UN in New York. The protest is being put together by the U.K. not-for-profit group Beatbullying.org and will take place online February 2 using cute and adorable avatars.

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Swedish Media Council Concludes Games Don't Generate Aggressive Behavior in Children

December 6, 2011 -

A new report from the Swedish Media Council comes to the conclusion that, while violent games may make the children that play them more aggressive, there's no conclusive evidence that "the games themselves cause kids' aggressive behavior." The Media Council is a Swedish government agency whose mission statement is to "reduce the risk of harmful media influences among minors and to empower minors as conscious media users."

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UK MP Keith Vaz Calls for Debate on Video Games Buoyed by Indiana University Research

December 2, 2011 -

Leicester East MP (United Kingdom) Keith Vaz is at it again, now buoyed by research released last week that found that violent video games change the brain in young adult males. The MP has called for a debate on the harmful effect of violent games just as parents are considering buying them as presents for their children during the holiday shopping season.

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Center for Successful Parenting-Backed Research Says Violent Games Change Brain

November 28, 2011 -

According to a press release issued this morning by the Radiological Society of North America (RSNA), new research shows that violent video games alter the brain functions in young men. Using functional magnetic resonance imaging (fMRI) to analyze the long-term effects of violent video game play on the brain, researchers found that changes in brain regions associated with cognitive function and emotional control in young adult men occur after one week of game play. The results of this study were presented at the annual meeting of the RSNA.

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Dr. Lawrence Kutner on the Myths about Youth Violence and Violent Video Games

November 15, 2011 -

The Huffington Post serves up a video of Dr. Lawrence Kutner discussing what he calls the myths about violent video games and his research on the links between video game violence and youth violence.

Kutner is nationally recognized clinical psychologist who trained at the Mayo Clinic and teaches at Harvard Medical school, where he's co-founder and co-director of the Harvard Medical School Center for Mental Health and Media. He's also the president of Health Communication Consultants, Inc.

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Research: Sense of Humanity Lost When Playing Violent Games

October 31, 2011 -

New research from the University of Queensland suggests that playing violent video games leads to players seeing themselves and their opponents as "lacking core human qualities" such as warmth, open-mindedness, and intelligence. The research, conducted by Dr. Brock Bastian from UQ's School of Psychology, was recently published in the Journal of Experimental Social Psychology.

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Research: Aggressive Children Enjoy Violent Games

October 24, 2011 -

A new study conducted by academics from two German universities says that "aggressive children" ages 8 - 12 years-old have a preference for violent video games.

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Study Author to Discuss Findings on Time-Use Effects and Violent Games

October 20, 2011 -

University of Texas at Arlington economics associate professor Michael Ward will explain his findings about violence and video game usage in detail at 3 p.m. Friday (Oct. 21) in Business Building Room 609 as part of the Kuemmerlein Workshop Series at the university. Ward worked with A. Scott Cunningham of Baylor University and Benjamin Engelstatter of the Center for European Economic Research’s Information and Communication Technologies Research Group to study the effects of playing video games as it relates to violent crimes.

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Study: Violent Games are 'Emotionally Desensitizing'

October 13, 2011 -

Violent games are "emotionally desensitizing" according to new research from the University of Bonn (Bonn, Germany). Researchers from the University found that brain activity patterns in "heavy" game players differed from those of non-gamers. The study's results have been published in the scientific journal Biological Psychology.

Researchers - psychologists, epileptologists and neurologists - from the University of Bonn studied the effect of first-person game images and other "emotionally charged" photos on the brain activity of heavy gamers.

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Reset: Video Games & Psychotherapy Book Released

September 7, 2011 -

Mike Langlois psychotherapist, educator, and proprietor of the excellent blog "Gamer Therapist," criticizes the prevailing attitude of mental health professionals that video game usage is a root cause of bad behavior in his new book, "Reset: Video Games & Psychotherapy." Langlois, a Teaching Associate in Psychiatry at Harvard Medical School, discusses the disdain for gamers and the video games they love that many therapists and mental health professionals have.

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Research: Breast-Feeding Moms are Overly Aggressive in Games, Life

August 31, 2011 -

According to a study that will be printed in the September issue of Psychological Science, breast-feeding moms are more aggressive than moms who use formula. You may be wondering why a study about breast feeding moms might matter to you, and the reason it does is because of what researchers used to test these aggression levels. The researchers' hypothesis was that mothers display a higher level of aggressiveness while breast feeding.

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Research: Video Games Help Reduce Crime Rates in U.S.

August 23, 2011 -

Video games help reduce crime rates in the United States, according to new research conducted by the Centre for European Economic Research (ZEW) in Mannheim, the Baylor University and the University of Texas at Arlington. According to research video games reduce crime rates because they keep "potential criminal offenders" busy using their computers or gaming consoles. The study analyzed the effect of both violent and non-violent video games on the number of violent and non-violent crimes in the United States.

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Super Nanny Discusses London Riots, Blames Video Games

August 17, 2011 -

UK publication Express turns to guest columnist Jo Frost (better known as the star of the TV show Super Nanny), for answers to what caused last week's riots in London. And a good thing too, because apparently Jo has a "plan to save" those out-of-control youngsters who burned, looted, and committed acts of violence (thanks to C&VG by way of our own Magic). But first, Jo describes the riots as she saw them:

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Former Oasis Singer Blames Games for London Violence

August 15, 2011 -

Former Oasis front man and now solo artist Noel Gallagher says that video games and TV violence are to blame for the civil unrest in London.

"We live in this age of violence—and I don't care what other people say: Brutal TV and brutal videogames are a reason for this pointless violence as well," Gallagher is quoted as saying in Bang Showbiz. "The people are immune to violence, they are used to it. And if they get caught they aren't punished the right way. The prisons are already full? Then build new ones!"

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UFC Personal Trainer and Blurring the Lines on Violent Video Games

August 4, 2011 -

Is using a Kinect martial-arts simulator like UFC Personal Trainer like practicing martial arts or like playing a videogame? The answer is neither, according to a guest editorial on Wired's Game|Life written by Paul Ballas, a Philadelphia-area child psychiatrist. Ballas's editorial, "UFC Trainer Is Helpfully Violent," comes to the conclusion that, while UFC Personal Trainer is based on a violent fighting franchise, it could also have positive effects on kids' health.

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Playing Columbine Now Available on iTunes, Amazon Instant Video

May 31, 2011 -

Playing Columbine is now available on iTunes, Amazon Instant Video and soon will be available via Netflix. The documentary chronicles the controversy surrounding the making of Super Columbine Massacre, a game that let players jump into the boots of the Columbine killers. The game was downloaded more than a half a million times and caught the attention of the mainstream media who strongly condemned it as wrong and as a "murder simulator." Here's an excerpt from the film's about page":

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Study: Violent Video Game Players are More Aggressive, Desensitized

May 26, 2011 -

A new University of Missouri study found that the brains of violent video game players became less responsive to violence, which in turn diminished brain response to violence.

"Many researchers have believed that becoming desensitized to violence leads to increased human aggression. Until our study, however, this causal association had never been demonstrated experimentally," said Bruce Bartholow, associate professor of psychology in the MU College of Arts and Science.

Seventy young adults were randomly assigned to play a non-violent or violent video game for 25 minutes. Immediately following the game time, researchers measured brain responses as participants viewed a series of neutral photos. Next, players competed against an opponent in a task that allowed them to give their opponent a controllable blast of loud noise. The level of that noise blast the participants set for their opponent was the measure of aggression, according to researchers.

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Amnesty International Releases Bulletproof iOS Game

April 20, 2011 -

The French chapter of International human rights organization Amnesty International has released an iOS game called Bulletproof. The goal of the game is to raise awareness about human rights violations around the world and to raise money for the organization. The game, playable on iPhone and iPad, cost a mere 0.99 cents. The group celebrates 50 years of fighting for human rights around the world. It's hard to hate on Amnesty International, unless you're a maniacal dictator that jails and tortures people..

The game was created by Mobigame and is sponsored by French ad agency La Chose. In Bulletproof, players tap the touch screen to stop bullets from a firing squad trying to execute a condemned man. While the design sounds simple, the message is powerful. You can send a powerful message by buying it and supporting the organization. You can buy it here.

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PHX Corphttp://www.neogaf.com/forum/showpost.php?p=176931667&postcount=12 although it's a little late, a comic strip on neogaf about the "release it now, patch it later" culture08/30/2015 - 7:37am
Papa MidnightBack to when, RedMade? A week ago? (seriously, though...)08/30/2015 - 1:55am
RedMageOh hey, a news station is trying to scapegoat gaming. That takes me back. https://twitter.com/GamingAnarchist/status/63754361236507443208/29/2015 - 1:40pm
Big PermA link to TB twitter with Matt Lees in the replies - https://twitter.com/Totalbiscuit/status/52528604482949939208/29/2015 - 12:16pm
Brad GlasgowWhy would he say the company lies about getting abuse? Oh, because people don't abuse GG?08/29/2015 - 10:38am
Big PermBrad - Matt Lees was also quick to say the company "Gamers Gate" lies about getting abusive messages thinking they were an official GG channel08/29/2015 - 9:11am
Goth_SkunkMGSV: The Phantom Integrity - A Rant by RazörFist. (NSFW on account of language). RazörFist discusses the latest batch of unethical journalist conduct, with a caveat. - http://ow.ly/RwXYT08/29/2015 - 7:10am
Goth_Skunk@Brad: I can.08/29/2015 - 6:13am
Goth_SkunkI assume "Stacy" is a pseudonym. After reading what she went through, I would not be one bit surprised if it is.08/29/2015 - 6:13am
Goth_SkunkA Year of #GamerGate: From Neutral To Anti To Neutral To Pro by "Stacy" - http://ow.ly/RwVeT08/29/2015 - 6:12am
Brad GlasgowI can't believe Matt Lees deleted his positive review of Ethan Carter because Chmielarz is sympathetic to GG.08/29/2015 - 5:30am
Goth_SkunkA GameDev's Year With #GG: The Good, The Bad, and The Ugly by Adrian Chmielarz - http://ow.ly/RwSCd08/29/2015 - 5:18am
Goth_SkunkDespite not being a fan of fighting games I had to check out that R Mika trailer. Loved it. Still won't buy the game though, on account of Isuckatstreetfighteritis.08/29/2015 - 2:42am
MechaCrashI use a Dynex DX-840 headset, but it's discontinued. :( I wanted a mono headset so I could keep the other ear free for my speakers, but it has the bonus of being very light and comfortable, so you don't notice it.08/29/2015 - 12:41am
Big PermSora - I was just having a slow day at work earlier. Now I'm home with vidya!08/28/2015 - 7:54pm
ZippyDSMleeSora-Chan: Blender is easy compared to 3Dmax :P08/28/2015 - 6:51pm
Sora-Chantime to take up a hobby? maybe messing around in GIMP to make wallpapers? use qCAD to design somethin? open Blender and stare at it for a couple hours trying to figure what does what?08/28/2015 - 6:41pm
Big PermAlso, yes. I've been spamming the shoutbox. I don't have much going on today, don't judge me08/28/2015 - 3:25pm
Big PermThanks, but yeah. Not sure I wanna drop that kind of cash :P I don't even mind the sound quality of my krakens, it just hurts to wear em after a couple hours.08/28/2015 - 3:25pm
Sora-Chan@Big Perm: I'm a bit of a fan of the Omega Recon3D headset from SoundBlaster. Though it is a bit expensive.08/28/2015 - 2:36pm

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