A Possible Future Where World of Warcraft is Free

July 1, 2010 -

In a PC Gamer interview Blizzard said that it may, at some point, consider making World of Warcraft free. Blizzard's Tom Chilton said the company is open to considering different subscription models for the MMO based on a number of factors including external or internal competition in the MMO space. This could include the other secret MMO project the company is working on, serious competition from another company or a change in the space itself.

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WOW Players Get StarCraft II for Free - in South Korea

June 28, 2010 -

If you're a World of Warcraft subscriber you will get StarCraft II for free.. if you live in South Korea. Blizzard's promising RTS sequel is the greatest thing since sliced bread in the region, so the company has decided that WOW faithful deserve a reward. According to an IGN report Blizzard announced the news at a recent StarCraft II event in Seoul, South Korea to the delight of fans. The deal allegedly lasts as long as a player’s World of Warcraft account is active.

Lead producer Chris Sigaty said during the event that the move was "a way of giving something back to such a supportive and skilled community of players."

While this is a kind gesture on Blizzard's part, it is also a very clever way of further driving subscriptions for World of Warcraft. It would be fair to say that the StarCraft franchise enjoys ridiculous levels of popularity in the region, with shows dedicated to the game, multi-million dollar competitions televised on TV and Internet Cafes in the country driven by consumers who want to play.

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Activision: 70 Percent of Income Comes From Non-Console Games

June 22, 2010 -

Speaking to the Wall Street Journal, Activision CEO Bobby Kotick said that he is confident that the company's online strategy will help it to weather the storm as sales models shift from disc-based to digital. He also added that 70 percent of the company's operating profit comes from "non-console based video games."

For a better understanding of what that means, a quote:

"Today, probably 70 percent of our operating profit comes from non-console-based video games. So, while you might see a month-to-month change or volatility against expectations, that doesn't really get us too concerned." Operating income for Activision's January-March 2010 quarter alone was $511 million.

While one might want to tie that number to DLC sales from games like Call of Duty Modern Warfare 2, but a spokesperson for the company told Gamasutra that Kotick's statement doesn't include console based content of any kind. Maryanne Lataif, VP of corporate communications for Activision Blizzard, told Gamasutra in a phone call that "non-console-based video games" means just that.

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Getting Real: Blizzard's Real ID

June 15, 2010 -

Blizzard has announced Real ID, which it calls a "completely voluntary and optional level of identity that will keep players connected across all of Battle.net." The first game to get support for Real ID will be World of Warcraft.

The idea is to give Battle.net users a way to connect with real friends using real names and give them a means to communicate and share independent of the Blizzard game they might be playing at the time. Your Real ID friends will appear under their "real-life names" on your friends list, when chatting, communicating in-game, or viewing a character's profile. Real ID friends can also see who's on each other's Real ID friends list, making it easy for players to connect with other people they might know.

For World of Warcraft players this allows for cross-realm and cross-game chat - for example, when you friend is play StarCraft 2 you can harass him or her while in World of Warcraft.. And when you "friend" someone once you will see all the characters they have created in Blizzard games to date. Apparently this will even include "future games" someone might be playing like betas and beta content.

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Numbers Game: China’s The9 Invests in Red 5 Studios

March 22, 2010 -

Chinese game developer and operator The9 Limited has entered into an agreement with U.S. online game developer Red 5 Studios that will see the former acquire a “majority interest” in the latter for approximately $20.0 million.

The9 previously operated World of Warcraft in China, before losing the WOW license to its Chinese rival NetEase. The9 still operates games such as FIFA Online 2 for Electronic Arts, in addition to its own games, such as World of Fighter and Atlantica. In its most recently reported quarter, The9 reported a 94.0 percent decrease in revenues to approximately $3.7 million U.S., versus the same period from a year earlier. It cited the loss of its WOW license, which expired on June 7, 2009, as the main reason for the drop.

Given that Red 5 is made up of former executives and game developers from WOW-creator Blizzard Entertainment, the deal seems to make a lot of sense, at least on paper. Red5, however, says that it “can’t tell you" what it's working on.

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Research: Gamers Spend a Lot of Money on MMOs

March 9, 2010 -

A new survey from Today’s Gamers takes a look into the big money arena of massively multiplayer online games.

The report focused on the U.S., UK, Germany, France, Belgium and the Netherlands. The U.S. boasted 46.0 million MMO gamers, of whom 46.0 percent paid for the privilege to play their online game of choice. Those who did pay to play an MMO spent a total of $3.8 billion on subscriptions, virtual currency, game purchases and other micro-transactions, which works out to $15.10 spent by each U.S.-based MMO gamer per month.

Following the U.S. in total dollars spent on MMOs were the UK ($270.0 million), Germany ($250.0 million), France ($220.0 million), the Netherlands ($65.0 million) and Belgium ($55.0 million). The UK was tops in terms of monthly amount spent on MMOs with a figure of £10.60 (approximately $15.89 U.S.) per gamer.

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Games Help One Person Deal with Chilean Quake

March 5, 2010 -

The earthquake that rocked Chile last weekend killed hundreds and affected the lives of thousands more. Zam has a story on how the survival of a game-related accessory contributed a little hope to one of the quake’s survivors.

A 33-year old woman gamer named Karen, who lives in Santiago, was playing Guitar Hero: Metallica with friends when the quake hit. Many of her possessions were strewn about and destroyed as a result of the 8.8 magnitude earthquake, but the survival of one specific object, a World of Warcraft Blood of the Horde stein, gave her a reason to believe that the rest of her family in Chile had survived the quake intact.

She wrote an email to the Taverncraft, the stein’s maker just days after the disaster, writing:

All i wanna say that you made a good product and little stein give me hope, and have family in Concepcion and the other region that are the most affected for the earthquake and when I see the stein without a scratch for me was like ... yeah maybe my family made it too... that day I couldn't sleep... and only yesterday i have news all my family from the south are alive :)

Karen also told Zam that she and her friends have continued to play games as a way to get through the aftermath of the earthquake.

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Blizzard Grants a Few Wishes with Charitable Contribution

February 17, 2010 -

World of Warcraft maker Blizzard Entertainment has donated $1.1 million to the Make-A-Wish Foundation.

The contribution came about as a result of a special WOW-initiative that allowed players to purchase a special in-game pet, the Pandaren Monk (pictured). The donation represents 50.0 percent of the sales of the pet in November and December of last year.

Blizzard made the donation yesterday at its headquarters in Irvine, California and also invited 15 Make-A-Wish kids to attend, who were entertained by the WOW-development team and offered a look behind the scenes of the game.

David Williams, Make-A-Wish Foundation of America president and chief executive officer stated, “Thanks to Blizzard Entertainment and World of Warcraft players around the world, we will be able to grant the heartfelt wishes of even more courageous children with life-threatening medical conditions.”

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Family Brawl Kicked off Over WOW

February 17, 2010 -

A mother asking her son to stop playing World of Warcraft caused a Swan to turn into an ugly duckling, sparking a family battle that involved four generations.

The Herald Tribune carries word of James Swan (pictured), a 27-yeard old Manatee County, Florida resident who was drinking and playing WOW last week. As Swan grew more boisterous in the course of playing, his mother, Hazel Summerall, attempted to get Swan to shut off the game. Summerall placed a hand on Swan’s shoulder, at which point he grabbed her by the hair and threw her on a bed.

Swan then threw his own son onto the bed, causing Summerall to rush for the phone to dial 911. Swan ripped the phone off its mooring, smashed his own head into the wall for effect and then turned his attention back to his mother, choking her. At this point Swan’s grandfather intervened, grabbing a handgun and, following a brief struggle, fired once, wounding Swan in the head.

Swan was apparently wounded only superficially and refused treatment before being arrested.


|Via Wow.com|

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NetEase Granted Burning Crusade License

February 16, 2010 -

Following a prolonged battle and a series of false-starts, China’s General Administration of Press and Publication (GAPP) has finally given the official go-ahead for NetEase to operate the world of Warcraft expansion The Burning Crusade.

In granting the license needed to operate the game, GAPP said that NetEase had “taken necessary corrective measures." The decision came down on Friday wrote Digital East Asia. GAPP had previously suspended NetEase’s permit over what it termed “gross violations” of regulations.

In related news, China Tech News offers word of a new Chinese initiative spearheaded by game operators that will educate parents on how to best oversee their children’s online game activities.  Game operators Wanmei.com, Tencent, Shanda, Netease, Changyou and Giant Interactive are particpiants in the program, which will provide a variety of support materials for parents and also provide the means for parents to suspend or cancel their children’s accounts.

Digital East Asia also shed light on a series of YouTube videos (pictured) that lampoon the World of Warcraft Chinese debacle and use the situation to provide commentary on the rigid state of Chinese censors. The Wall Street Journal said about the video, “…its subtext is a broad, biting allegory of the fight against government Internet controls, peppered with allusions to a list of real-world conflicts in China over the past year.”

Part 1, with English subtitles, can be found here.

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Chinese WOW Bickering Continues

February 8, 2010 -

If you thought that the trials and tribulations of Chinese World of Warcraft operator NetEase were over, think again.

In response to orders from China’s General Administration of Press and Publication (GAPP), NetEase has suspended new user registrations for the game. The suspension is expected to last a week and was done in response to GAPP claiming that NetEase had committed “gross violations” of regulations, reports Reuters.

GAPP ordered NetEase to stop charging users to play the game and had returned a NetEase application to run the WOW expansion The Burning Crusade. NetEase, however, had continued to operate the expansion, claiming that it was in compliance with local laws. NetEase has once again resubmitted its application to GAPP to operate the WOW expansion.

NetEase has been stuck in the middle of a government turf battle for at least several months now, as GAPP and the Ministry of Culture battle over which bureau has the right to govern gaming within China.


Estavillo Drops All Suits

February 2, 2010 -

We will have to find a new nickname for professional plaintiff/serial suer Erik Estavillo, as he is dropping all his lawsuits.

Estavillo wrote that his medical conditions, particularly symptoms related to panic disorder and Crohn’s disease, contributed to his decision to abandon the cases. He indicated that the long wait for cases to be heard was starting to get to him, causing his doctors to advise him to walk away from the lawsuits in order to improve his health. Estavillo also provided us with some individual reasons for dropping each case, mostly due to those being sued making improvements or fixes which seemed to appease Erik.

Estavillo had sued Sony over being banned from the PlayStation Network following Resistance: Fall of Man online gaming sessions. He had alleged that Sony was ineffective at stopping players under the age of 17 from playing the game and that banning him from the network amounted to theft, in regards to his PSN pre-paid points. Estavillo wrote that a signup page for PSN appears to have been added, which requires a parent or master account to add a new account to a PS3, addressing his concern of younger kids playing the game.

Erik has also sued Microsoft over a red ring of death on his Xbox 360 and Nintendo over a Wii system update that rendered his homebrew channel unusable. Estavillo said he just learned that Microsoft is not charging 360 owners to fix a console that received a RROD and that he has found many websites that would easily allow him to re-install the home brew channel if he so chose to do so.

A suit against World of Warcraft maker Activision Blizzards had alleged that characters in WOW walked to slow, thus enabling the game’s publisher to continue to reap monthly subscription fees as it took long periods of time just to travel in the game. Estavillo notes that now, it appears that WOW avatars walk much faster in Ghost mode.

Another factor in dropping the suits was that Estavillo could not afford to pay the process server fees needed to serve the people he had subpoenaed for some of his cases. Those subpoenaed by Estavillo had included Bill Gates, Winona Ryder, Depeche Mode’s Martin Lee Gore, Lady Sovereign and Krayzie Bone.

Estavillo will also drop his most recent case, which targeted a variety of gaming and popular websites for libel.

28 comments

Social Interaction as a Lynchpin of Gaming

January 27, 2010 -

A love of the social aspects of videogames tends to drive any perceived dependence on games more so than a game’s activity itself.

This is the angle a Kent State University article takes in examining the aspects of what fuels gamers to keep on playing, in addition to the subject of whether or not the term “addiction” is fair to use in relation to videogames. KSU Sophomore Brian Clark weighed in on the latter subject, stating that the use of such a term was misleading:

Rather than craving the game itself, they crave the interaction they get in the game so rather than going out and having a real life social interaction, they’re having social interactions with other people on a game.

The piece notes that a definition of someone addicted to videogames, as put forth by the American Medical Association (AMA), is a person that “has more control and success over his or her social relationships in the virtual world than reality.”

World of Warcraft was mentioned often in the piece, with Clark admitting that a friend of his had a reliance on the online game, which Clark, again, attributed to the social aspect of WOW. The additional factor of playing a game that never really ends only increases the difficulty of putting a game like WOW aside noted student Connor Shivers.

Achievements can also be a powerful lure for gamers to keep playing. Clark’s previously discussed WOW-loving friend also became reliant on them, “He would play some Xbox games just for the fact of getting achievement points (on Xbox LIVE) and feeling like he accomplished something.”

GP: The definition as defined by the AMA probably needs to be updated as more and more relationships that begin in virtual worlds cross over to the real world. I would venture a guess that most hardcore gamers have befriended a fellow gamer via an online guild or clan and then met up with them IRL.

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PBS Prepping All Encompassing Look at Digital Life

January 20, 2010 -

The Public Broadcasting Service’s (PBS) investigative show Frontline will air a deep look into how digital media and the Internet have transformed human lives and the subject of videogames is featured heavily in the program.

Digital Nation: Life on the Virtual Frontier will debut on February 2 at 9:00 ET. The 90 minute show was produced by Rachel Dretzin, who also created the recent Frontline special Growing Up Online, and will feature commentary from Douglas Rushkoff. Segments include Living Faster, Relationships, Waging War, Virtual Worlds and Learning.

Many individual videos are already available for viewing on the PBS website and a trailer for the show offers a quick overview of what it’s all about.

The Waging War section features game-related topics such as the military’s use of virtual reality training, as well as looks at both America’s Army and the Army Experience Center.

Virtual Worlds contains a cornucopia of videogame segments, including the use of virtual reality therapy for veterans, gaming addiction, professional gamers, violent games, Second Life and about 20 more pieces.

Another cool aspect to the program is that the Digital Nation website launched about a year ago ago in a bid to let users collaborate with the project by sharing their own experiences.

Fulfill Your Obligations, Even in Games

January 13, 2010 -

A Florida man has been arrested because he didn't play fair in World of Warcraft.

According to an Associated Press report out of Clearwater, 23-year-old Christopher H. Bouffard was arrested on Monday after he collected $760 from at least two people in exchange for World of Warcraft characters that he never delivered. He was arrested on charges of scheming to defraud and two counts of grand theft.

The incidents occurred in 2008, when Bouffard allegedly solicited the money in exchange for the characters, but cut off all contact with the individuals once he received the money.

He was being held on $20,000 bail. No word on what Blizzard plans to do with his account, or whether he even had one to begin with.

9 comments

Escapism as a Positive

January 13, 2010 -

Using Avatar as a benchmark, a USA Today opinion piece praises the mainstream adoption of fantasy in media such as movies, novels and videogames.

The author wonders if the popularity of World of Warcraft, The Lord of the Rings and Harry Potter indicates that today’s society is obsessed with escapism, or the ability to leave the real-world behind for the chance to immerse oneself in a fantasy world.

The scribe answers with a resounding no, and offers a positive spin on the new state of geek (and gaming) culture:

I've met hundreds of gamers and geeks. Their reasons for embracing fantasy and gaming aren't about mindless escapism. Games teach social skills, leadership and strategy; they inspire creativity and storytelling.

They provide rites of passage, accomplishment and belonging, even belief systems. They let people safely try out aspects of their personalities — often dark, evil sides, or extroverted or flirtatious — that they can't or won't flex in "real life." The games connect folks to magical thinking, to nature, to a primal, pick-up-your-battle-ax and kill mentalities long suppressed by so-called society.


As an added bonus, the author writes, the ability to insert ourselves into a different world—even if only for a short time—allows us to mitigate the “minutiae of our modern, mundane troubles.”

Amen.

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China Decision on WoW Coming Soon

January 4, 2010 -

It appears that China's feuding regulation agencies may have made peace that could lead to gamers in the country being able to play World of Warcraft again.

According to a brief item in JLC Pacific Epoch, China's General Administration of Press and Publications (GAPP) and the Ministry of Culture have come to an agreement about whether NetEase has been illegally operating its license for the MMORPG World of Warcraft. According to "an unnamed insider." the two sides apparently have agreed that regulations were broken, as the story says that a "punishment" will be announced in mid-January.

It remains to be seen what the punishment will be, but at least a decision appears close. The case has been in limbo since mid-September after GAPP told NetEase to stop charging for new WoW accounts and halted its review of an application by NetEase to allow players to play the WoW expansion, The Burning Crusade.

If the sanctions stop short of completely shutting down NetEase in China for its "illegal" activity, it could pave the way for resumption of gameplay on NetEase servers when the sanctions are lifted. If GAPP and the MoC go so far as to ban NetEase from operations, WoW parent Blizzard Entertainment may be forced to find another company in good standing to operate its WoW servers in China.

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WOW Playing Fugitive Busted with Help of Blizzard

January 4, 2010 -

An Indiana man wanted on drug charges was tracked down in Canada, thanks to his World of Warcraft addiction.

Following a 2007 warrant issued for his arrest, Alfred Hightower of Howard County, Indiana had fled to Canada reports KokomoPerspective.com. Hightower was wanted on charges of dealing marijuana and both schedule III and IV controlled substances.

Detective Matt Roberson began tracking the wanted man using information obtained from a childhood friend of Hightower’s. Roberson eventually learned of Hightower’s dependence on WOW and subpoenaed Activision Blizzard for more information on the fugitive.

The publisher's cooperation seemed to surprise Roberson:

“They don’t have to respond to us, and I was under the assumption that they wouldn’t,” said Roberson. “It had been three or four months since I had sent the subpoena. I just put it in the back of my mind and went on to do other things. Then I finally got a response from them. They sent me a package of information. They were very cooperative. It was nice that they were that willing to provide information.”

After zeroing in on Hightower’s location using a combination of WOW billing address, IP address and Google Earth, Canadian authorities were alerted and Hightower was nabbed in Ottawa, Canada and deported to Minnesota, where U.S. Marshals held him for Howard County authorities.

The article also features a link to a WOW Armory listing for Hightower’s character, a Level 80 Tauren Shaman.


Thanks Dan!

27 comments

Winona Ryder, Depeche Mode Factor in WOW Lawsuit

November 24, 2009 -

World of Warcraft maker Activision Blizzard is the latest target of a lawsuit by serial suer (or professional plaintiff) Erik Estavillo.

Filed this morning in the Civil Division of the Superior Court of California, County of Santa Clara, the civil complaint charges Activision Blizzard with “deceitful” business practices, as it “continues to maintain a harmful virtual environment to many of its customers by forcing them to follow the game’s sneaky and deceitful practices.”

Among Estavillo’s claims is that WOW is designed for a gamer “to walk or run at a calculated slow pace, resulting in the player taking longer to get where he or she needs to go in the game.” This slow pace, says the plaintiff, leads to a longer time needed to finish game play or quests, in turn leading to more subscription revenue for Activision Blizzard.

Estavillo also complains that faster transportation is not available until a player levels up accordingly, or purchases an expansion pack.

The plaintiff then likens his health problems (OCD, Agoraphobia, Panic Disorder, major depression and Crohn’s Disease) to the afflictions that ailed the late EverQuest gamer Shawn Woolley, who took his own life on Thanksgiving morning in 2001.  Estavillo stated that he “doesn’t want to end up like Shawn did as he [Estavillo] relies on videogames heavily for the little ongoing happiness he can achieve in this life.”

Estavillo subpoenaed Depeche Mode founder Martin Lee Gore and actress Winona Ryder to provide testimony on his behalf regarding the subject of alienation.

Gore was subpoenaed because “he himself has been known to be sad, lonely, and alienated as can be seen in the songs he writes,” and Ryder because of her and Estavillo’s common interest in the J.D. Salinger book The Catcher in the Rye. Ryder would be able to, “explain the significance of alienation in Catcher in the Rye and will also testify to how alienation in the book can tie to alienation in real live/video games such as World of Warcraft.”

Estavillo is seeking punitive damages of $1.0 million and a court order that WOW implement changes that address the issues of his complaint.

Other lawsuits filed by Estavillo include one against Sony Computer Entertainment America (SCEA), following a banning from the PlayStation Network, and a recent suit that targeted Microsoft and Nintendo—the former over an Xbox 360 red ring of death and the latter over a firmware update that disabled his Homebrew Channel.

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GAPP Snaps, Shuts Down WOW in China

November 3, 2009 -

As China’s General Administration of Press and Publication (GAPP) and the Ministry of Culture continue to flex their muscles over control of the country’s game industry, World of Warcraft gamers and operators are feeling the brunt of the infighting between the two entities.

Reuters reports that GAPP has stripped NetEase of the ability to operate The Burning Crusade, the latest version of WOW. GAPP cited a “gross violation” of regulations and ordered NetEase to stop charging users to play the game and to cease taking new subscriptions.

NetEase has since responded, saying that they “believe that they are in full compliance with applicable PRC laws and are currently seeking clarification from the relevant governmental authorities.”

Roth Capital Partners analyst Adam Krejcik said of NetEase, “These guys are essentially stuck in the middle of this power struggle.”

Until September of this year, GAPP was responsible for approving all game content within China. The Ministry of Culture assumed some of these duties, but GAPP appears unwilling to give up its authority, leading to the current infighting. WOW was launched in China on September 19 with Ministry of Culture approval, but no GAPP approval, which is now coming back to haunt NetEase.

Analysts estimate that Chinese WOW activity contributes 5 or 6 cents a year per share to Activision’s earnings.


Thanks Greenfenri

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Imagining the Web Minus Net Neutrality

October 29, 2009 -

A reddit user has created a striking visual representation of what *could* happen if net neutrality laws are shot down.

The image is based tiered pricing plans that some cable and Internet companies currently offer (lending, perhaps, an increased measure of reality to the illustration) and imagines, for example, websites such as Hulu and YouTube as part of a "Hollywood Tier," available for $10 over the price paid for basic Internet service.

More relevant here is the rendering of a “Playground” tier that includes Valve’s Steam platform, World of Warcraft, Gametap, Electronic Arts and Real Arcade, offered for a $5 surcharge. Yikes!

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Gamer Compares WOW to New Girlfriend

October 6, 2009 -

A study conducted by Singapore’s National Institute of Education reveals that its youth rack up an average of 27 hours a week playing videogames.

The group has polled over 3,000 students during the course of the three-year study, which The Straits Times reports is still ongoing. Lui Tuck Yew, acting Minister for Information, Communications and the Arts was reportedly “quite surprised and a little bit shocked” at the number of hours spent gaming.

Lawrence Lee, a 16-year old World of Warcraft player, called four hours of gaming a day “nothing,” and compared the game to fledgling love:

It is the novelty, like getting a new girlfriend. You want to spend every minute with her.

Singapore has formed an inter-ministry committee to address “cyber-wellness” issues.

Read the entire scanned article at the Education Soon blog.

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Bake Cookies, Beat Internet Addiction

September 23, 2009 -

More details on exactly how a new facility treats Internet addiction have emerged via an article on the ShanghaiDaily website.

The reStart Internet Addiction Recovery Program, which opened its doors earlier this year in the state of Washington, takes a cold turkey approach to treating Internet addicts and attempts to fill their days with a mix of counseling and daily chores, such as baking cookies.

The program has its first patient, 19-year old Ben Alexander, who said his World of Warcraft addiction caused him to flunk out of the University of Iowa. The center can handle up to six patients at a time, but draws the line at accepting Internet sex addicts, as the retreat’s owner, Psychotherapist Cosette Dawna Rae, lives in the facility with her family.

This story claims the 45-day program costs $14,000, differing from earlier reports that pegged the figure at $45,000.

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Hardcore WoW Playing Senator Announces Run for Lt. Guv of Guam

September 4, 2009 -

We've written before on GamePolitics about Ray Tenorio (left), a member of Guam's Senate who also happens to be a hardcore World of Warcraft player.

But Tenorio has an announcement to make about his next political move, and he sent it here, which is kind of cool:

Hafa Adai (Hello) Game Politics.com.

I hope everyone at GamePolitics.com are healthy and doing well. As most everyone in WoW are eyeing level 85 in the Cataclysm expansion, waiting to take down the Lich King and still grinding heroic Ulduar...

I wanted to let GamePolitics.com know first that I am running for Lt. Governor with my friend, Senator Eddie Baza Calvo, who is running for Governor... 

I want to let your readers know that, among the numerous web sites and related comments to the articles about my gaming life some years ago, I understand the issues faced by the people who write on GamePolitics.com.

 

Perhaps together, we can continue to let people, voters and those in positions of authority know that gamers are the same as those who do everything from clean public parks, fight and die for democracy, conduct intricate procedures in professional careers, and, Yes, even make policy...for our communities, everywhere around the globe. That simple fact is rarely said but is the basis for an even broader discussion on the depth and breadth of people who enjoy gaming and still carry out their responsibilities.

Tenorio's WoW character is Paleray, a level-80 Dwarf Priest on the Silverhand server. He belongs to the Knights of the Marianas guild.

Guam is a territory of the United States and has one non-voting member in the U.S. House of Representatives. Tenorio is a member of Guam's 15-member unicameral legislature.

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13 Arrested After Chinese Teen Is Killed at Internet Addiction Camp

August 10, 2009 -

Last week GamePolitics reported on the tragic death of 16-year-old Deng Senshan (left). The Chinese teen was beaten to death by employees at a camp for Internet addicts.

IDG is now reporting that 13 people have been rounded up by Chinese investigators. The facility itself, the Qihang Salvation Training Camp, has been shut down after authorities found that it was unlicensed. 122 students receiving "treatment" there were sent home to their families. From the IDG report:

Conservative [Chinese] officials blame hugely popular online games like World of Warcraft for getting teens hooked on the Web, harming their grades in school and dividing them from their parents. Some of the camps have used shock treatment on students, but China banned the practice last month.

UPDATE: More at Slashdot...

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Female Gamer Sees Sexism At Play in MMOs

August 10, 2009 -

Are the virtual worlds portrayed in massively-multiplayer online games inherently sexist?

Although she believes the situation is improving, Jaime, a veteran female gamer, still sees a great deal of sexism in MMOs. In a column for MMOsite she explains her view:

From my own experience, in the early days of MMOs – looking back at Ultima Online and EverQuest – there was a definite attitude that women simply didn't play games... Female players who identified their gender... [were] ignored. Women... [had] their skills and abilities in the game questioned...

Players began to slowly accept that there were women playing MMOs... Nonetheless, the attitude itself was still low and chauvinistic. I can recount at least half a dozen times while playing Dark Age of Camelot... [receiving] requests for pictures, breast size, age, if I was available for dating, and various sexual requests and connotations...

There's also been one constant: the harassing of female characters... whispers soliciting cybersex, of course, but also more innocent gestures such as the use of emotes to flirt at, kiss, poke, tickle, tease, grope, slap, and otherwise virtually sexually harass a female character.

Not surprisingly, Jaime sees the anonymous nature of the online world as a major contributing factor in MMO sexism.

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ECA Urges Gamer Action on Net Neutrality

August 5, 2009 -

The Entertainment Consumers Association is urging gamers to stand up and be counted for Net Neutrality.

In an e-mail circulated yesterday, the ECA issued a call to action:

Now is the time for you to stand up for your rights and join millions of Americans of every political persuasion in the fight for Net Neutrality. Net Neutrality is the principle that ensures that gamers are free to go where they want, do what they like, and connect with whom they choose onlin. Congressmen Ed Markey (D-MA) and Anna Eshoo (D-CA) have introduced H.R. 3458, the Internet Freedom Preservation Act of 2009.

Take action now and tell Congress to make Net Neutrality the law of the land. Without Net Neutrality, your Internet Service Provider is free to: charge you extra for playing World of Warcraft, to interfere with Xbox Live, or to completely shut off your ability to access for favorite web sites. Net Neutrality effects your entire online experience...

This is our best chance yet in making sure that Net Neutrality is passed by Congress. The head of the FCC supports it, the President of the United States supports it, and we're asking you to make sure to tell Congress you support it. Take a moment to send them the message to make Net Neutrality the law.

A suggested letter to Congressional representatives is available from the ECA website.

GP: Gamers, this issue may not inflame passions in the same way that the censorship debate does, but it's just as important in the long run.

FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.

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Outraged WoW Gamers Inexplicably Have Accounts Suspended

July 31, 2009 -

Numerous World of Warcraft gamers have found their accounts unexpectedly suspended, apparently through no fault of their own.

Ars Technica reports that chargebacks were filed against the accounts by PaymentOne; however, many of the WoW players affected insist that they have never used PaymentOne's services to cover the game's $14.99 monthy fee.

Mike Thompson of Ars Technica explains:

Chargebacks are normally used as a method of consumer protection—a last line of defense against shady retailers... Exactly why and how these chargebacks were applied to the aforementioned accounts has yet to be determined, but they've caused the accounts to have negative balances with Blizzard, which has led to their suspension until the issue is resolved...

Posts in the forum thread show that Blizzard is willing to discuss the unauthorized charges, but there haven't been any definite results from pursuing this course of action yet... A quick Google search shows this isn't the first time that allegations of fraud and unexpected charges have been leveled against the company.

34 comments

Treating World of Warcraft Addicts Right Inside the Game

July 28, 2009 -

Let’s say you’re hopelessly addicted to World of Warcraft.

You play for 16 hours a day. You’ve lost your job, your friends, and you hardly eat or bathe anymore. Obviously, you need help but you’re unwilling to tear yourself away from your PC and see a counselor.

Well, if you’re not going to them, maybe they can come to you - in Azeroth.

Dr. Richard Graham, a consultant psychiatrist at the Tavistock Centre in London, would like therapists to join the game in order to treat addicted gamers right where they’re spending all their time.

[Addicted gamers] don’t exhibit the same outward warning signs as most teenage anti-social behaviour issues do because they’re in their bedrooms most of the time, seemingly out of trouble. Because of this we can’t get through to them in the traditional educational environment or intrude on their actual bedrooms, we need to turn to the internet itself to tackle these problems.

Graham admits that many psychiatrists may not be very good at playing video games and suggests existing players can be recruited to act as “peer mentors” for users identified as problematic.

The project is scheduled to be launched by year’s end by which time Graham hopes to convince Blizzard to waive or at least discount the game’s subscription fee for psychiatrists.

AE:  An interesting idea but, as a practical matter, one wonders how an addicted gamer would react to another player "counseling" him or her to take a break.

Via: Telegraph

-Reporting from San Diego, GamePolitics Correspondent Andrew Eisen

40 comments

London Mapped in Warcraft II Style

July 28, 2009 -

For today's geography lesson, we defer to Unterbahn, where Jeffrey Warren found a way to map London in Warcraft II style:

Take a look at this map of London with a Warcraft II theme; I used GSS/Geographic Stylesheets and Cartagen to create a custom map style that displays the entire world as if it were a Warcraft II level. This was done to showcase the abilities of the dynamic mapping framework Cartagen, which is open-source and runs in HTML5's Canvas element. No Java or Flash!

Via: boingboing

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Andrew EisenOnce again, MaskedPixelante, I have no idea what the hell you're talking about. Are you talking about the Wii remake in 2010? The PS3/360 enhanced port of the remake in 2011? Something new? Please, for the love of fluffy kittens, provide a damn link.08/20/2014 - 9:57am
MaskedPixelanteSo, if I finish this game Activision claims is the GoldenEye remake, but looks suspiciously like a rejected CoD game, do I get the REAL GoldenEye remake?08/20/2014 - 8:37am
Papa MidnightWii U Games finding Solidarity with PC Gamers :(08/19/2014 - 6:09pm
Zenbuy all of the bad DLC before they even showed the main content everyone was waiting for. I paid for it, I wanted it, and I got tossed aside.08/19/2014 - 4:10pm
ZenIanC: Yep, both Call of Duty games did the same thing holding back all DLC and then releasing the day one map 2 YEARS later out of the blue. Why play what they won't support. Warner Bros canceled their DLC after promising it because Wii U owners didn't08/19/2014 - 4:09pm
Andrew EisenShe's the developer of Depression Quest. It's an interesting game (although I wouldn't call it fun) and you can check it out for free at depressionquest.com.08/19/2014 - 2:48pm
Sleakerwhat's all this Zoe quinn stuff all over and should I even bother looking it up?08/19/2014 - 2:37pm
IanCExactly Zen. The third one had random delays to the DLC and they just came out seemingly at random with no warning, and the 4th they didn't even bother.08/19/2014 - 2:31pm
ZenI may have bought both AC games on Wii U, but WHY would anyone be expected to get the game when they came out MONTHS before release that they were skipping DLC and ignoring the game? They poisoned the market on themselves then blamed Nintendo players.08/19/2014 - 1:27pm
Papa MidnightIn review, that's fair, Andrew. I just tend to take Gawker articles with a lot of salt, and skepticism.08/19/2014 - 12:07pm
Matthew WilsonFor one has a English speaking support team for devs. Devs have said any questions they have, were translated in to Japanese. then back in to English. 08/19/2014 - 11:41am
Adam802they need to realize the "wii-fad" era is pretty much over and start rebooting some old great franchises like they are doing with star fox08/19/2014 - 11:39am
Adam802unfortunatly, this seems to represent 3rd party's position on the wiiU in general. Nintendo has always sucessfully relied on 1st party but now since 3rd parties and console "power" are so important this gen, they're in trouble.08/19/2014 - 11:38am
IanCOkay, so what can Nintendo do to these 3rd parties? Huh? If a company release games late with missing content then of course it won't sell. Seems simple to me.08/19/2014 - 11:25am
Andrew EisenSakurai and Co. REALLY need to go back in there and re-pose Samus. She is so incredibly broken.08/19/2014 - 11:06am
ZippyDSMleeUntill Nin starts paying out the azz or doing much much more to help 3rd party games development, the WIIU is dead in the water.....08/19/2014 - 11:03am
ZippyDSMleehttps://www.facebook.com/permalink.php?story_fbid=316135481893472&id=22417313775637408/19/2014 - 11:02am
ZippyDSMlee*gets out the popcorn* this will be fun08/19/2014 - 11:01am
Andrew EisenIt's not as simple as "Nintendo gamers don't buy AC games."08/19/2014 - 11:01am
 

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