EA Teams With White House for Sexual Assault Prevention Campaign

September 19, 2014 - GamePolitics Staff

President Barack Obama will announce a nationwide public service campaign that urges young people to do more to help prevent sexual assaults on college campuses across the United States, the New York Times reports. The campaign, "It’s on Us,” will utilize celebrities (to be named later) and partner with game publisher Electronic Arts, according to the report.

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FTC Begins Cracking Down on COPPA Violators

September 18, 2014 - GamePolitics Staff

According to this VentureBeat report, the federal government is beginning to crack down on companies that are allegedly violating the Children’s Online Privacy Protection Act (COPPA). The Federal Trade Commission (FTC) issued a statement on its blog this week announcing a $450,000 settlement with Yelp for collecting the personal information (names and other personal identifiers) of children in violation of COPPA.

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Teens React to NES

September 8, 2014 - GamePolitics Staff

If you know what an NES is then you are probably pretty old. The 31-year-old system was the subject of the latest episode of The Fine Bros' popular YouTube series, "Teens React." The new video, "Teens React to NES," features Game of Thrones actress Maisie Williams and other teens trying to figure out what the little gray box was. Some thought it was a VCR, despite the actual name of the product prominently written in red on the front of the system.

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Father Takes Sons to the Middle East to Show Them the Difference Between Real War and Video Game War

August 8, 2014 - GamePolitics Staff

This Local.se report details the story of a Swedish father who is taking a little bit of heat from other parents for taking his two young sons on a trip to occupied Israel and Palestine in order to teach them about the realities of war. Yes, video games -- specifically Call of Duty -- is part of this story. Carl-Magnus Helgegren is a journalist, university teacher, and a father of two boys (ages 10 and 11).

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BAFTA Young Game Designers Awards Names First Female Winner

July 14, 2014 - GamePolitics Staff

The BAFTA Young Game Designers competition has its first female winner: 16 year-old Rhianna Hawkins, who won the Game Concept Award for her concept game, Tomatos Role. The other big winner of this year's honors was 15 year-old Adam Oliver, who won the Game Making Award for AlienX after reaching the final stages of the competition for the third time. Oliver made the final ten for the Game Concept Award in 2010 and 2011.

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Report: Millennials Want Leaner Government That Provides Important Services

July 10, 2014 - GamePolitics Staff

A new report from Libertarian publication Reason, "Millennials: The Politically Unclaimed Generation" (PDF) finds that a majority of young people it surveyed believe that government is "inefficient, abuses its power, and supports cronyism."

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Jennifer Ann's Group Selects the 2014 Winners of the 'Life. Love. Game Design Challenge'

July 3, 2014 - GamePolitics Staff

Jennifer Ann’s Group continues to use the medium of video games to promote awareness on the dangers of teen dating violence. Today the nonprofit organization announced the winners of its seventh annual "Life. Love. Game Design Challenge" - as well as the results of its first-ever game jam to create a game that championed its cause of stopping teen violence.

Research: Most Countries Get a 'C' Grade When it Comes to Physical Activity in Children

May 21, 2014 - GamePolitics Staff

Out of 15 countries assessed in a new study, children in Scotland were at the bottom of the rankings when it came to physical activity and at the top of rankings for spending too much time on screen-based leisure activities including watching TV and gaming.

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Research: Tailored Video Games Can Help Children Get Better Grades

April 8, 2014 - GamePolitics Staff

A new study from a team of researchers in Buenos Aires concludes that letting young children play specialized computer games can lead to improved grades in school. A paper detailing the research was recently published in Proceedings of the National Academy of Sciences.

Researchers enlisted the assistance of 111 first graders in Argentina to determine if children who play tailored computer games could demonstrate what is known in the profession as "far transfer" of executive functions to the real world.

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Microsoft Rewards Five-Year-Old Who Broke Into Father's Xbox One

April 4, 2014 - GamePolitics Staff

San Diego's KGTV has a cool profile of Kristoffer Von Hassel, a five-year-old who discovered a security hole in the Xbox One account login. Kristoffer accidently managed to log in to his father's Xbox One account without knowing the password, according to the news station. He did this simply by entering spaces into the password prompt after failing to punch the right password in the first time.

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Texas Juvenile Probation Dept. Head Blames Video Games, Music for Evil Influence

March 24, 2014 - GamePolitics Staff

The head of the Tom Green County, Texas Juvenile Probation Dept. thinks that video games, music, and the general culture of entertainment are influencing children in negative ways. Mark Williams, the Chief Juvenile Probation Officer for Tom Green County, shared his insights into what he believes is influencing kids to break the law recently at the San Angelo Rotary Club. His speech was detailed at length by San Angelo Live.

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Norwegian Teen Learns That Call of Duty Marathons and Energy Drinks Can Put You in a Coma

March 21, 2014 - GamePolitics Staff

Cautionary tale #657: drinking too many energy drinks to do anything - in this case to play a marathon session of Call of Duty - can put you in a coma. That is exactly what happened to a 14-year-old Norwegian boy. After drinking four liters of energy drinks he collapsed and was hospitalized with kidney failure. He then slipped into a coma for several days.

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Microsoft Considering Rewards System for Good Online Behavior

March 20, 2014 - GamePolitics Staff

Microsoft wants to encourage better behavior in online interactions on Xbox One by handing out rewards to players. While punishing players that engage in racist, sexist, homophobic, or generally unacceptable behavior while playing games online is always an option, Microsoft also wants to add a layer of incentives that might serve as a positive way to get players to behave themselves.

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NCAC Youth Free Expression Project Film Contest Winners Announced

February 27, 2014 - GamePolitics Staff

The winners of the National Coalition Against Censorship's ninth annual Youth Free Expression Project Film Contest have been chosen Winners will be flown into New York City for a screening event and an awards ceremony at the New York Film Academy on March 29. This year's theme, "Video Games in the Crosshairs," is of particular interest to those who love games because it asked contestants to make a video dealing with such issues as gaming, violence, virtual reality, and censorship.

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Voting Opens for Youth Free Expression Film Contest 2013 Finalists

February 13, 2014 - GamePolitics Staff

The National Coalition Against Censorship let us know that the Youth Free Expression Film Contest 2013 Semifinalists are now online, featuring the work of teen filmmakers that explore video games, gamer culture, and censorship. Judges will select the top three winners on February 25.

YouTube viewers can also participate by "liking" their favorite video, with the "most liked" video being honored with a People's Choice Award.

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UK's Office of Fair Trading Gives App Developer Two Months to Adapt to New In-Game Purchasing Rules

January 30, 2014 - GamePolitics Staff

The United Kingdom's Office of Fair Trading (OFT) watchdog agency has given mobile phone app developers two months to adapt to new in-app purchasing rules that better protect children (and subsequently their credit-card holding parents) from in-game micro-transactions and messaging that generally encourages them to buy things to advance gameplay. The OFT has given developers a deadline of April 1 to make their apps for iOS, Windows Phone, and Android devices comply with new rules.

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Research: Video Games and Movies Motivate Children to Read More

January 16, 2014 - GamePolitics Staff

New research confirms what most parents with young children and the people that market all kinds of things to them already know: that there is a synergy between films, video games, toys, and books. A survey of more than 420,000 British school children found that almost all the most-loved books of 2012 and 2013 also existed as films, apps or video games.

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Changing Faces Charity Urges Mind Candy to Change 'Offensive' Character Names in Moshi Monsters

January 14, 2014 - James Fudge

UK-based charity Changing Faces is calling on the makers of Moshi Monsters to change the names of characters in its game that have offensive names. Changing Faces is a charity that provides support and information to people with disfigurements to the "face, hands or body, and their families."

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Teen Concussion Patients Should Lay Off Homework, Texting, and Video Games

January 6, 2014 - GamePolitics Staff

Teens who play high school sports like football that sustain a concussion should avoid texting, homework, and playing video games, according to new research coming out of Boston Children's Hospital.

Researchers say that teen athletes that have suffered a concussion while playing a sport recovered faster when they practiced "cognitive rest."

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Experts Concerned About The Negative Impact of Tablets on Young Children

December 26, 2013 - GamePolitics Staff

While tablets seem to be popular with very young children, some pediatricians and other health experts are expressing concerns that these devices may be interfering with early childhood development and may even lead to some children developing attention problems. Of course, the research on all of this is still mostly incomplete because the iPad and other popular devices have not been out long enough to determine what the long-term effects of usage among children really are.

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Historian Richard Slotkin on Adam Lanza's Influences

December 16, 2013 - GamePolitics Staff

Cultural historian Richard Slotkin talks about Newtown shooter Adam Lanza in a rather lengthy interview with journalist Bill Moyers. The interview touches upon some other topics as well, but a fair bit of it is spent discussing Adam Lanza's behavior, his fascination with guns and violent video games, and his deep study of school shootings dating back to the late 1800's.

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Koei Tecmo Implements Micro-Transaction Spending Limits in Games for Japan

December 6, 2013 - GamePolitics Staff

Koei Tecmo has introduced spending limits for micro-transactions in its games for those under the age of 20 in Japan. According to Silicon Era, the company will only allow $50 a month to be spent by someone under the age of 15, with the 16-19 year olds being limited to a maximum of $200 a month. No restrictions apply for players 20 years old or older.

Koei Tecmo plans to add these limits in its games in Japan before the year's end. No word on if this policy will be a global one or if it is just specific to Japan.

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Research: Children Can't Run as Far or as Fast as Their Parents Did

November 21, 2013 - GamePolitics Staff

New research shows that on average kids need an extra 90 seconds to run a mile than kids did way back in 1975. Researchers blame increased body weight, a lack of exercise, and sedentary lifestyles that involve video games, mobile devices, and television. An analysis of studies on 250 million children from around the world finds that they don't run as fast or as far as their parents did when they were young.

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Research: Boys with Autism Who Have Bedroom Access to Games and TV Get Less Sleep

November 21, 2013 - GamePolitics Staff

Boys with autism who have screens - TVs, computers, or video game-related devices - in their bedrooms may not be getting enough sleep, according to research from the University of Missouri.

"Previous research has shown that bedroom access to screen-based media is associated with less time spent sleeping in the general population," notes Christopher Engelhardt, a post-doctoral research fellow at the Thompson Center for Autism and Developmental Disorders at the University of Missouri. "We found that this relationship is stronger among boys with autism."

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Research: Playing Games Improves Children's Emotional Well-Being, Helps Families Bond

November 14, 2013 - GamePolitics Staff

According to a new study by the Queensland University of Technology, playing video games improves children's emotional, social, and psychological well-being. The study also finds that playing video games together as a family can help build stronger family bonds.

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London Man Arrested for Sharing Explicit Material with Minor While Playing Video Games

November 12, 2013 - GamePolitics Staff

According to a report in Blackburn News, London Police have arrested a man who shared sexually explicit material with a Tennessee teen - and he did it while playing an unnamed game with him.

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Nintendo Kills Swapnote on 3DS

November 1, 2013 - GamePolitics Staff

Nintendo has announced that the 3DS's Swapnote feature has been shutdown and will no longer be available to users. Nintendo didn't shut the service down because it didn't work or because it wasn't popular: it shut it down in the name of protecting children. The service which allows users to exchange notes, simple drawings, and photos (using either Spotpass or Streetpass) was shut down because some users have apparently used it to share "offensive" material with others.

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Super Podcast Action Committee - Episode 72

October 8, 2013 - GamePolitics Staff

On this week's show, hosts Andrew Eisen and E. Zachary Knight are joined by Ben Hayward, who wrote an interesting article last week about how video game players are often gun owners too, and how the government often tries to pit one group against the other. Andrew also reveals the results of last week's poll concerning the Mighty No. 9 and the possibility that the developer behind the game might get sued by Capcom.

OfCom Report: UK Home Console Ownership Declines

October 4, 2013 - GamePolitics Staff

The latest "Children and Parents Media Use and Attitudes Report" from UK regulatory agency OfCom shows a decline in console ownership for the first time in the region. The report notes that 87 percent of children live in a UK household with a home or portable games console - compared to 90 percent in 2012. Around 66 percent of children ages 3-4 have a console; 78 percent for the 5 - 7-year-olds have a console system at home, and 91 percent of 8 - 11-year-olds said they have a console in the home. The report notes that every age bracket decreased, compared to 2012.

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OFT Warns UK Developers about High Pressure Monetization of Kids' Apps

September 26, 2013 - GamePolitics Staff

The UK's Office of Fair Trading (OFT) is warning app and game developers that high-pressure monetization in programs that are aimed at children needs to be avoided going forward. The OFT made its announcement today after months of investigation (which began in April) into allegations that some free online apps and games for children were using questionable tactics to get children to purchase in-game items - often without parental consent. The OFT examined 38 games related to this practice and drafted a set of guidelines for UK developers.

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quiknkoldSyringes can break. And in a transcontinental delivery, the glass could've broken when crushed. I work in a mail center. Shit like this is super serious09/21/2014 - 3:25pm
E. Zachary KnightIt doesn't matter what is inside the needle. As long as it requires him to take the step of purposefully injecting himself, the threat of the substance is as close to zero as you can get.09/21/2014 - 1:27pm
quiknkoldEzach: I'm not talking about the needle. I'm talking about what's inside. Geeze. Depending on what it is, the sender could be guilty of bioterrorism.09/21/2014 - 12:51pm
E. Zachary Knightquiknkold, No. That syringe is not worse than white powder or a bomb. The syringe requires the recipient to actually inject themselves. Not true for other mail threats.09/21/2014 - 12:49pm
Andrew EisenThe closest to a threat I ever received was a handwritten note slipped under my door that read "I KNOW it was you." Still no idea what that was about. I think the author must have got the wrong apartment.09/21/2014 - 12:28pm
InfophileThat's what they call it? I always called it hydroxic acid...09/21/2014 - 11:57am
MaskedPixelanteProbably dihydrogen monoxide, the most dangerous substance in the universe.09/21/2014 - 10:14am
james_fudgewell I hope he called the police so they can let us all know.09/21/2014 - 9:07am
quiknkoldIt's pretty gnarly. Depending on what it is, it could be worse than white powder or a fake bomb.09/21/2014 - 9:06am
james_fudgeI just looked it up on UPS.com09/21/2014 - 8:56am
james_fudgeand expensive for an American to ship to London.09/21/2014 - 8:55am
E. Zachary KnightThat is pretty scary. Would have been worse if it were a fake bomb or white powder.09/21/2014 - 8:49am
quiknkoldThere's some more tweets regarding it with more pictures09/21/2014 - 8:09am
quiknkoldMilo Yiannopoulos was mailed a syringe filled with clear liquid. He claims it's anti gamergate harassment. Mentioned on his twitter twitter.com/Nero/status/51366668391625523209/21/2014 - 8:07am
Andrew EisenNow, having said that, what sites are you reading that are claiming that if "you self-identify as a Gamer, you're immediately the problem" or that gamers are "obligated to stop harassment"? Or was that hyperbole too?09/21/2014 - 1:03am
Andrew EisenFirst of all, ONE person in the Shout box suggested an obligation to call harassers out on their harassing but only after YOU brought it up. Plus, Techno said "when you see it happening." If you don't see it, you're not under any obligation.09/21/2014 - 1:02am
Sleaker@Craig R. - at this point I don't even know what the hashtags are suppsed to be in support of. what does GamerGate actually signify.09/21/2014 - 12:21am
Sleaker@AE - Hyperbole for the first 2, but it seems like some of the comments in the shout are attempting to place blame on fellow gamers because they aren't actively telling people to stop harassing even though they don't necessarily know anyone that has.09/21/2014 - 12:16am
Andrew EisenSleaker - Who the heck are you reading that is claiming "all gamers are bad," we "need to pass laws or judgement on all gamers," that if "you self-identify as a Gamer, you're immediately the problem," or that gamers are "obligated to stop harassment"?09/20/2014 - 9:44pm
erthwjimhe swatted more than just krebs, I think he swatted 30 people http://krebsonsecurity.com/2014/05/teen-arrested-for-30-swattings-bomb-threats/09/20/2014 - 9:31pm
 

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