Newzoo: Global Games Market Growth at 6 Percent to $70.4 Billion in 2013

May 23, 2013

Newzoo's 2013 Global Games Market Report predicts that game revenues will grow to $70.4 billion worldwide this year, representing a 6 percent year-on-year increase for the global video games industry. The firm also predicts that the number of gamers is expected to grow beyond 1.2 billion by the end of the year. Regional growth in game spending will be the highest in Latin America and the Asia-Pacific region at 11 percent. North America and Europe will show very modest growth in 2013.

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Atari Seeks Permission to Hold Asset Auctions in July from Bankruptcy Court

May 23, 2013

Atari Inc., the US division of French parent company Atari S.A., has asked a U.S. bankruptcy court for permission to auction off its assets in July. The assets include the Atari logo, the Test Drive, Asteroids, Pong, Total Annihilation, and Rollercoaster Tycoon franchises.

Atari filed for bankruptcy in January and tried to solicit bids for its entire catalog, but the 15 offers it received were deemed unacceptable. Now the company hopes to divide its assets up and sell them separately in hopes of generating more cash to pay down its debtors.

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Nintendo: 3DS First-Party Software Sales Up 52 Percent in 2013

May 17, 2013

Nintendo says that first-party game sales for the Nintendo 3DS were very strong in the first four months of 2013. The company claims that within that time period it moved more than 2.1 million units of first-party Nintendo 3DS software in the U.S, an increase of 52 percent over the same time period last year. In 2012, it took 30 weeks for Nintendo 3DS to sell 2 million units of first-party software, according to Nintendo. In 2013, the platform accomplished that same feat in 18 weeks.

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Video Game Sales Down 25 Percent in April

May 17, 2013

Video game hardware and software sales were down by 25 percent during the month of April (April 4 - May 7, 2013) in North America, according to data released by the NPD Group. Excluding PC game sales numbers, the video game sector raked in $495.2 million.

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ESA: E3 Still Vital to Industry

May 15, 2013

Speaking to GamesIndustry International in a feature article this morning, Entertainment Software Association (ESA) senior vice president of communications and industry affairs Rich Taylor says that the annual Electronic Entertainment Expo next month is still relevant to the industry.

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Take-Two Reports a Net Loss of $31.2 Million for Fiscal Year

May 14, 2013

For the fiscal year that ended on March 31, publisher Take-Two recorded a loss of $31.2 million on revenue of approximately $1.2 billion, the company announced last night. For the fourth quarter, the company raked in revenue of of $299.5 million, up from $148.1 million from the same period a year ago. Net income for the quarter was $21.2 million, up from a net loss of $66 million from the same period a year ago.

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Analyst: Double Digit Declines Until Madden in August

May 13, 2013

A note to investors from financial analyst firm Cowen and Company predicts that NPD numbers will show a double digit decline in retails sales until the next Madden game hits store shelves, and that April will see a shortfall of 13 percent compared to last year.

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UK Chancellor George Osborne Calls Tax Incentives an 'Unfinished Story'

May 3, 2013

UK Chancellor George Osborne and Culture minister Ed Vaizey said today that the European Commission's investigation into proposed tax incentives for the video game industry that have a cultural requirement will not stop UK lawmakers from providing games tax breaks. Speaking at the British Film Commission event for the launch of creative sector tax breaks for TV and animation, the pair showed that their support for tax breaks had not wavered.

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NPD: 72 Percent of Gamers Playing Online

May 2, 2013

According to data collected from a consumer survey conducted by research firm NPD Group, 72 percent of those who play games say that they do so online. The data comes from NPD Group's Online Gaming 2013 report, which surveyed 8,800 self-described gamers earlier in the year about their preferences and gaming habits.

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Social Casino Summit Debate - Part One

April 30, 2013

GamesBeat has a partial edited transcript of a discussion that happened during the Social Casino Summit in San Francisco last week. The event was hosted by GamesBeat and Dean Takahashi. In the lead-up to the discussion Takahashi, who moderated it, notes that the social casino games sector may be small, but there are already more than 100 startups and big companies fighting with each other in the space.

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Starbound Rakes in Over $1 Million in Pre-Orders

April 30, 2013

Chucklefish's upcoming Starbound has managed to rake in over $1 million in pre-orders, the developer announced via its blog.  The game which is a Terraria-like 2D adventure RPG with a sci-fi theme, hit that milestone less than a month after the developer put up a tiered pre-order program to sell the game early.

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2K Games Will Not Exhibit at E3 This Summer

April 29, 2013

2K Games will not be on the show floor at the 2013 Electronic Entertainment Expo this summer, according to an announcement on its website. The company did not give any particular reason for not attending this year's show, only promising to release information on its slate of upcoming games later this spring.

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Report: EA Shutting Down EA Partners Label

April 25, 2013

EA's publishing label EA Partners is shutting down, according to a report on Game Informer. The label was used to sign and publish third party franchises such as 38 Studios' Kingdoms of Amalur: Reckoning, Valve's The Orange Box, Portal 2 and Left 4 Dead franchise along with the Crysis series, the Rock Band series, Double Fine's Brutal Legend, APB, People Can Fly's Bulletstorm, Starbreeze's Syndicate, Suda51's Shadows of the Damned, and Hellgate: London.

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Brian Fargo: The Old Gatekeepers are Gone

April 24, 2013

The days of worrying about what mass consumers at big retailers like Wal-Mart think are over for his company, says inXile CEO Brian Fargo. After successfully funding two major role-playing game projects - Wasteland II and Torment: Tides of Numenera - on Kickstarter and through other payment methods, the gatekeepers are gone. Or more appropriately, the gatekeepers are now the players who actually want the kind of role-playing game that inXile wants to make and are willing to pay in advance to make it happen.

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Nintendo Records Fiscal Year Loss

April 24, 2013

Nintendo released its earnings report for the fiscal year ending March 31, 2013, revealing that it had taken a loss much like it did in the last fiscal year. Nintendo recorded a 36.4 billion yen operating loss ($366 million) for the fiscal year, with less than expected sales of the Wii U continue to have a "negative impact on Nintendo's profits." Thanks to a depreciation of the yen, Nintendo's net income was 7 billion yen ($71 million). Net sales for the year were forecast at 635.4 billion yen ($6.38 billion), down from the year before.

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PayPal Temporarily Freezes Skull Girls Developer's Account on 'Chargeback' Fears

April 23, 2013

Like a few other game developers who have crowdsourced a project or made a lot of money through PayPal transactions, Skullgirls developer Lab Zero Games found themselves unable to pay employees during the weekend because the online money transfer service froze the developer's account.

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Barbara Jones on Conflict Minerals and Video Game Industry Compliance

April 19, 2013

In a blog post republished on Gamasutra, Barbara Jones (a shareholder in Greenberg Traurig’s Corporate and Securities practice group, a member of the Global practice group and the Emerging Technologies Team, and co-coordinator of the firm’s Conflict Minerals Compliance Initiative) discusses the video game industry's compliance with the Securities and Exchange Commission's new conflict minerals rules.

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Microsoft: Xbox Live Subscriptions Hit 48 Million

April 19, 2013

During its Q3 earnings report, Microsoft announced that Xbox live subscriptions have reached 46 million worldwide - an 18 percent increase from last year - and that it has sold 1.3 million consoles over the past three months - down nine percent from the same period a year ago. Microsoft's Entertainment and Devices Division revenues rose 56 percent to $253 million despite the drop in console sales.

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Capcom Revises FY Forecast Due to 'Special Loss' from Game Cancelations

April 18, 2013

Capcom is blaming development projects overseas for a revised financial forecast that takes into account a special loss due to game cancellations. The company said today that it will take a $73 million hit from cancelling various projects. The company also said that it will be making more of its games in-house due to a "drop in quality" from outsourcing projects to Western studios...

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EMA Adds Video Game Distribution Talk to 2013 Digital Media Pipeline Conference

April 17, 2013

The Entertainment Merchants Association (EMA) announced this week that it will add a series of discussions on digital video game distribution and retailing to its upcoming 2013 Digital Media Pipeline conference, to be held Sept. 24 at the Skirball Cultural Center in Los Angeles. The one-day event will bring together experts in the digital entertainment industry, including retailers, distributors, content aggregators, service providers and more.

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Report: EA Lays Off More Staff in India and at PlayFish

April 17, 2013

GameSpot and other outlets are reporting that Electronic Arts continues to lay off its global workforce as part of a restructuring plan to streamline its development apparatus and (obviously) lower costs. According to MCV India the latest studio to be hit by layoffs is EA mobile development operations in India.

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Christopher Ferguson Calls NJ Arcade Game Bill 'A Waste of Taxpayer Resources'

April 16, 2013

Responding to a bill proposed by New Jersey state Assemblywoman Linda Stender (D-Union) that would ban "mature" rated games from use in public spaces, Christopher Ferguson, a Professor of psychology at Texas A&M, told NBC that the bill is a typical waste of taxpayer money that capitalizes on a national tragedy to support a war against culture.

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Bethesda: Used Game Sales 'Absolutely' a Concern

April 16, 2013

In a recent interview with Destructoid, Bethesda Softworks marketing vice president Pete Hines told the publication that used game sales are "absolutely" a concern for his company but that they have handled it by lessening the financial impact through lots and lots of DLC for its various games including Fallout 3 and the last few games in the Elder scrolls series.

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Pachter: Not Even a Price Cut can Help Wii U Sell Units

April 15, 2013

Wedbush Securities analyst Michael Pachter said in a preview note sent out to investors late last week that not even a price cut to Nintendo's Wii U will help it sell more units. He also predicts that Nintendo will report another month of weak sales for the console later this week.

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Dark Souls Sells 2.3 Million Copies Worldwide

April 12, 2013

Dark Souls has now sold more than 2.3 million copies worldwide, according to developer From Software (by way of NeoGAF and Gpara). From Software president Eiichi Nakajima announced the sales figures on stage this week at an event for Japanese press, attended by Gpara. He also announced that the sequel to the popular hardcore action RPG, Dark Souls 2 would be coming to the Xbox 360.

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Game Developer Magazine Publishing Last Issue in July

April 9, 2013

UBM Tech announced that it will print the last issue of Game Developer Magazine in July, shutting down the publication dedicated to game developers of all stripes after a 19 year run. The parent company of the magazine and website Gamasutra did not disclose what will become of the magazine's staff at this point, though we do know that contributor Brandon Sheffield is out, as is Gamasutra news editor Frank Cifaldi.

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Former Zynga Manager Sues Company Over Stock Sales

April 9, 2013

A lawsuit filed by a former Zynga product manager claims that non-executive level employees were not allowed to sell stock in the company after Zynga's IPO in 2011 for 165 days, even as executives cashed out early. Former employee Wendy Lee goes on to claim that the 165 day window was lifted for executives, who doubled the proceeds from their sale of stock, while regular employees took sharp losses as Zynga's stock priced plummeted. By the time Lee was allowed to sell her shares Zynga's dropped by 49.3 percent.

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ESAC Urges Canadian Games Industry to Take Part in National Survey

April 8, 2013

The Entertainment Software Association of Canada (ESAC) is urging members of the Canadian games industry to take part in a survey to gauge the size, composition and economic impact on the country's economy. The survey has been available for awhile, but today's public service announcement extends it for an extra week. Results of the survey will be published within a few months of its competition on April 15.

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Zynga CEO Takes $1 Salary for 2013

April 5, 2013

Zynga CEO Mark Pincus will take a salary of just $1 in 2013, according to Inside Social Games. We're not sure if this move by the social game giant's CEO is a publicity stunt to garner good will or not, but it's certainly a bold move by Pincus.

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Game Developer Salary Survey Shows Salary Gap Between Men and Women

April 4, 2013

According to data from the 2012 Game Developer Salary Survey (which was published in the March issue of Game Developer Magazine) the number of women working in the games industry is growing, but salary gap between the sexes is still apparent.

According to the data women only had higher salaries in one of seven categories: programming and engineering, but programming and engineering also has the smallest number of women working in those professions at four percent. Women were also hard to find in the audio sector of the industry at around four percent.

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Poll

Are you excited for the Xbox One?:

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You're not permitted to post shouts.
DorthLousI love how she plays the "I'm a parent, you're a gamer, you couldn't understand" card... I'm a parent and I find her position despicable...05/23/2013 - 4:16pm
E. Zachary KnightShe didn't address your questions because she doesn't have any answers.05/23/2013 - 3:38pm
Andrew EisenI replied to her comment. Maybe in a few weeks I'll get a reply.05/23/2013 - 3:24pm
Thomas Riordan@Andrew Eisen To what bowling alley does she go that puts sexual images in the faces of 6 year olds?05/23/2013 - 3:17pm
Andrew EisenWell, it took a month but Linda Stender finally replied to me... and didn't address a single one of my questions. http://aswlindastender.com/2013/04/23/follow-up-video-games-and-their-effect-on-children/05/23/2013 - 3:13pm
ImautobotAlso, from a tech perspective the PS4 is apparently already winning. http://bgr.com/2013/05/22/xbox-one-vs-playstation-4-specs/05/23/2013 - 3:12pm
ImautobotSony's PS4 motto should be "We play games." Microsoft's should be "We play games, when we're not rewinding your tapes."05/23/2013 - 3:11pm
Andrew EisenOh look, Dying Light was just announced For Everything But Wii U. That's 73.05/23/2013 - 2:06pm
james_fudgeZippy: they said the same thing about Cell. How did that turn out.05/23/2013 - 1:28pm
Andrew EisenNeed for Speed Rivals is coming out For Everything But Wii U - PS3, 360, PC, PS4 and Xbox One. That brings the grand total up to 72.05/23/2013 - 12:55pm
PHX Corphttp://wiiudaily.com/2013/05/microsoft-is-selling-the-wii-u-better-than-nintendo/ Wii U daily Opinion: Microsoft is selling the Wii U better than Nintendo05/23/2013 - 12:23pm
E. Zachary KnightZippy, they very well may be. But that will only last until they are released. At that time, they will be two generations behind.05/23/2013 - 11:14am
ZippyDSMleefor a good luagh, http://www.escapistmagazine.com/news/view/124288-EA-Exec-Xbox-One-and-PS4-Are-A-Generation-Ahead-Of-PC05/23/2013 - 10:55am
james_fudgeIt's about time! I need W805/23/2013 - 10:49am
MaskedPixelanteLooks like Gamepot is more willing to play ball than Square Enix. Wizardry 6+7 and 8 are available on GOG.05/23/2013 - 10:36am
DorthLousAnybody tried Hiversaire? Thoughts?05/22/2013 - 5:48pm
E. Zachary KnightNew Humble Bundle Weekly Sale. Alan Wake: https://www.humblebundle.com/weekly No Linux or Mac support. :(05/22/2013 - 1:46pm
E. Zachary KnightMicrosoft talks about the lack of backward compatability. You're backwards. http://www.gamasutra.com/view/news/192801/If_youre_backwards_compatible_youre_really_backwards.php05/22/2013 - 1:39pm
E. Zachary KnightThat is absolutely nuts there. As bad an experience XBox Indie Games was, the problems weren't with the self published side of things. Forcing a publisher onto independent studios is not going to help.05/22/2013 - 10:43am
MaskedPixelantehttp://www.eurogamer.net/articles/2013-05-22-microsoft-wont-let-indies-self-publish-on-xbox-one And the hits just keep on coming.05/22/2013 - 9:20am
 

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