Microsoft: 60 Million Halo Titles Sold To-Date

October 20, 2014 - GamePolitics Staff

Microsoft says that it has sold more than 60 million Halo titles worldwide since the franchise debuted on the original Xbox thirteen years ago - Halo: Combat Evolved. This number is up substantially from the 50 million sold milestone announced in December of 2012.

That massive figure includes Halo: Combat Evolved, Halo 2, Halo 3, Halo 4, Halo 3: ODST, Halo: Reach, and Halo Wars, Halo: Spartan Assault and Halo: Combat Evolved Anniversary. Microsoft also claims that gamers have played various Halo titles for more than 6 billion hours on Xbox Live over the years.

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Commerce Secretary Meets With Tech and Gaming Industry on Silicon Valley Tour

October 14, 2014 - GamePolitics Staff

Commerce Secretary Penny Pritzker is making the rounds in Silicon Valley this week, according to Politico's Morning Tech.

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Michael Pachter Predicts Retail Victory for Xbox One in September

October 14, 2014 - GamePolitics Staff

According to Wedbush Morgan analyst Michael Pachter, the Xbox One outsold the PS4 at retail during the month of September. According to GamesBeat, the outspoken analyst estimates that Microsoft sold 325,000 new Xbox Ones at U.S. retail last month, while Sony sold 250,000 PS4s.

If Pachter's estimates hold up (retail numbers for the month of September will be released on Thursday), September will be the very first month since launch that the Xbox One has beaten the PS4 at retail.

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Analyst: Kickstarter Game-Related Funding Will Be Down in 2014

October 2, 2014 - GamePolitics Staff

According to ICO Partners analyst Thomas Bidaux, game-related Kickstarter campaigns are set to generate half as much money in 2014 as they did in 2013. Last year video game-related campaigns generated an impressive $58 million in pledged funding. But in the first half of 2014 only $13.5 million has been pledged. Bidaux expects about $27 million will be pledged by the time 2014 is over.

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Report: Tencent Making More Money Than EA, Activision

October 1, 2014 - GamePolitics Staff

You might be under the impression that the video game company that make the most money in the world would be Electronic Arts, Sony, Microsoft, Activision, or even Google and Apple. But according to a new report from New Zoo that distinction belongs to Tencent.

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Report: Xbox One Beats Out PS4 in UK

September 29, 2014 - GamePolitics Staff

An MCV report claims that - according to information it received from an anonymous retail source - Xbox One sales jumped 155 percent week-on-week to beat out the PS4 in the United Kingdom. This, the source claims, was due to a price cut for the Xbox One in the region and the release of FIFA 15, which managed to top the UK video game software charts during the week in question.

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In Plain Sight: Rocket Internet Subsidiary Sells Pirated Games to Pakistan

September 29, 2014 - James Fudge

How can you buy a console game that is brand new for a little over $1? Well it could be some crazy sale to offload some inventory, or it could be the company selling these allegedly new games is engaging in piracy - or at the bare minimum allowing a third-party reseller to do so while it looks the other way. That's the case over at Kaymu.PK, an online store owned by Rocket Internet, an international Internet service provider in over 31 countries.

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Sony Expects to Raise PlayStation Division Forecast for Current Fiscal Year

September 25, 2014 - GamePolitics Staff

PlayStation boss Andrew House tells Reuters that he hopes to raise the profit outlook for the current fiscal year of the division he's in charge of, thanks to strong PlayStation 4 sales and reduced hardware manufacturing costs.

In July, Sony increased its annual operating income forecast for the game division by 25 percent, from 20 billion yen to 25 billion yen (roughly $230 million).

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Report: Game Consoles The Most Popular Streaming Device in Most American Homes

September 24, 2014 - GamePolitics Staff

According to new research from Parks Associates - as reported on by Home Media Magazine - 46 percent of all American households with broadband have a video game console connected to the Internet, and about 38 percent use said console devices as their primary means of streaming entertainment content such as Netflix or Hulu.

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Xbox One Hitting China September 29

September 23, 2014 - GamePolitics Staff

It looks like the Xbox One will not be delayed all that long in China, according to this Eurogamer report. Microsoft announced today that Xbox One will hit China on Sept. 29. The company also revealed that ten games have been approved by the Chinese government for release at launch.

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Xbox One Delayed in China

September 22, 2014 - GamePolitics Staff

It looks like gamers in China will have to wait a bit longer for the Xbox One. On the eve of the system launching in China, Microsoft decided that a last minute, eleventh-hour delay was in order. The console won't launch until the end of this year, according to what Microsoft tells Polygon.

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Report: 'Destiny' Drives PS4 Sales in the UK

September 19, 2014 - GamePolitics Staff

Apparently Destiny's release in the UK helped increase sales of Sony's PS4 console in the region dramatically. PS4 sales rose by a phenomenal 300 percent week-on-week during the launch of Destiny, according to MCV - citing a source with access to unreleased Chart-Track data.

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'Destiny' Dominates Twitch Viewership in First Week of Release

September 18, 2014 - GamePolitics Staff

Activision Blizzard announced today that Destiny drew in 5 million unique viewers and 20 million total views on Twitch last week, making it the "biggest console game launch of the year" on the streaming service. According to Activision Blizzard, Twitch viewers watched right around 240 million minutes of Destiny gameplay during the first week of release from various streamers.

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$325 Million Worth of 'Destiny' Games Have Been 'Sold Through'

September 17, 2014 - GamePolitics Staff

Activision announced today that, of the $500 million in Destiny copies it shipped to retail (announced last week), an estimated $325 million worth of product has been sold through to consumers. The sales data, which is as clear as a murky swamp, comes from an amalgamation of data from UK's Chart-Track, retail customer sell-through data, first parties and internal estimates from Activision Blizzard.

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TIGA Calls for $4.9 Million in Annual Government-Backed Funding for UK Game Developers

September 12, 2014 - GamePolitics Staff

UK video game trade body TIGA has put forth a proposal calling on the British government to create a new Creative Content Fund for video games to the tune of £3 million ($4.9 million) annually. Last month the British government finalized tax breaks for video game production cost to companies that create games that can pass a British cultural test. Naturally TIGA was delighted with this news, after fighting several years to get them on behalf of the shrinking video game industry, but now the trade group wants more.

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August Game Sales Down, But Console Sales Hit Record Highs

September 12, 2014 - GamePolitics Staff

Last generation software sales (Xbox 360, PS3) in August declined 57 percent from the same period a year ago ($238.7 million versus $305 million in August 2013), while software sales for the Xbox One, PlayStation 4 and Nintendo Wii U were not enough to serve as a counterbalance to that drop, creating a $47 million overall decrease year-over-year. This data comes from NPD Group, who highlighted the fact that there simply weren't enough new titles at retail to offset declining last-generation software sales.

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Sunshine Coast Researcher Seeks Data On Games That Empower Girls

September 11, 2014 - GamePolitics Staff

A researcher from the University of the Sunshine Coast (Queensland, Australia) is investigating the theory that video games can empower girls by promoting positive female identities and deliver affirmative outcomes in the lives of teenage girls.

International PhD student Katryna Starks from Los Angeles said her thesis "Game Chang(h)er: Exploring the video game design elements that may impact the agency and identity of adolescent girls," focuses on female gamers, a demographic that is not fully catered to in game design.

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'Destiny' Generates $500 Million for Activision On First Day of Release

September 10, 2014 - GamePolitics Staff

Activision says that Bungie's Destiny has earned more than $500 million in revenue since the game launched on Tuesday. That figure, according to Activision, comes from retailers buying the game, and "business from first parties." Activision did not disclose any actual sales numbers, nor did it say if sales were related to digital or retail sales, or the PS4 White Destiny bundle deal it has with Sony.

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NPD: Thirty-Seven Percent of Americans are PC Gamers

September 9, 2014 - GamePolitics Staff

According to a new report from retail research firm NPD Group, 37 percent of Americans over the age of eight play PC games for an average of 6.4 hours a week. This and other interesting data about the PC gaming market comes from the new NPD report, "Understanding PC Gaming: 2014." The report is based on a survey of 6,000 people in the United States.

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One Million PS4s Sold in the UK Since Release

September 9, 2014 - GamePolitics Staff

One million PlayStation 4 consoles have been sold in the United Kingdom since launch, according to an announcement from Sony, making its current-generation console the "one of the fasted selling systems in UK history."

At launch in the UK, Sony sold 250,000 units in the first few days of availability, surpassing the Wii U's lifetime total in the country in short order.

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GameSoundCon Reveals Game Audio Salary Survey Details

September 8, 2014 - GamePolitics Staff

GameSoundCon has released the results of a recent survey (PDF) it conducted to determine what the average annual salary of game audio and sound professionals was. The group decided to conduct its own study after Gamasutra released its annual game developer salary survey; it described the data on game audio professionals puzzling because they were higher than every other field except business and management.

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Four More Speakers Added to GamesBeat 2014

September 5, 2014 - GamesBeat

Organizers of GamesBeat 2014 announced today that four additional speakers have been added to this year's event. Those speakers are Matt Higby - creative director of Sony Online Entertainment’s PlanetSide 2, Oliver Miao of Pixelberry, Janis Zech of Fyber, and Dan Brody, vice president of business development at Tencent.

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EA CEO Andrew Wilson Headlines 'GamesBeat 2014'

August 27, 2014 - GamePolitics Staff

Organizers of GamesBeat 2014 announced today that Electronic Arts CEO Andrew Wilson will be a key speaker at this year's event Sept. 15 and Sept. 16 (at the Parc 55 Wyndham Hotel) in San Francisco. Wilson will take part in a fireside chat hosted by Mike Vorhaus, the president of Magid Advisors. The fireside chat will open the event and focus on how EA is pivoting from a traditional publisher to a more digitally focused company in the constantly evolving business of making and selling games.

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Glu Tops iOS Download Charts in July

August 27, 2014 - GamePolitics Staff

According to the latest sales data from App Annie, Glu Mobile was the top publisher worldwide in iOS game downloads and tenth by worldwide iOS game revenue. This was mostly due to its popular game starring reality TV star Kim Kardashian.

Kim Kardashian's Hollywood was the number one downloaded game in the world on iOS during the month of July, according to App Annie. It was followed by another Glu game - Dino Hunter: Deadly Shores.

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Best Buy Predicts Weaker Holiday Sales

August 26, 2014 - GamePolitics Staff

Best Buy is predicting that electronics (including video game hardware and software) sales during the 2014 holiday shopping season will be down (at least for them by single digits) compared to the same period in 2013, and that it will not see a big sales lift from the iPhone 6. The company made this prediction during a conference call to discuss its latest financial results.

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Survey: Brand Loyalty Not A Factor in Current Console Cycle

August 26, 2014 - GamePolitics Staff

A new report from Re/code featuring data from a recent Nielsen study seems to indicate that console brand loyalty isn't all it's cracked up to be...

According to the Nielsen study, 31 percent of PlayStation 4 owners already owned an Xbox 360 or Wii, but not a PlayStation 3. Around 17 percent didn't have any of the last generation consoles.

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Riot Games Not Interested in Offering Larger Prize Pool for 'League of Legends' Pro-Gaming Events

August 18, 2014 - GamePolitics Staff

Riot Games' head of EU eSports Jason Yeh tells Polygon that it is not interested in matching the massive prize pool for its League of Legends pro-gaming competitions that Valve offered with Dota 2's The International.

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PS4 Tops Retail in July

August 15, 2014 - GamePolitics Staff

Sony's PlayStation 4 topped U.S. retail sales charts in July, according to new data released by retail research firm the NPD Group. This is the seventh consecutive month that the PS4 has beat out all other home console systems, according to NPD. Earlier this week Sony announced that the PS4 has hit a worldwide installed user base of 10 million. The PS4 re-release of The Last of Us also topped retail sales charts for July in the United States (this does not include digital sales, just retail).

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'The Last of Us Remastered' Tops Retail Charts in July

August 15, 2014 - GamePolitics Staff

The Last of Us Remastered, a revamped version of the hit PS3 title re-released for PS4, was the top-selling video game software at physical retail in the United States during the month of July, according to the latest numbers from retail research firm NPD Group.

Overall, new physical software sales came in at around $178.2 million, down from $210.1 in July of 2013. These sales figures do not include digital sales.

The top ten best selling games for July are:

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Nintendo: 40 Million 3DS Systems Sold in North America To-Date

August 15, 2014 - GamePolitics Staff

Nintendo announced on Thursday that it has sold over 40 million 3DS systems in the United States since the system launched in March of 2011. Nintendo made its announcement alongside the NPD group numbers for July, which showed that that four of the top-ten best selling games at U.S. retail were for the system. Nintendo did not say how many of these sales were bundles or if it included sales numbers for the 2DS in the figure.

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Will Code Avarice's Paranautical Activity make its way back onto Steam?:

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NeenekoJust look at how interviews are handled. Media tends to pit someone who is at best a journalist, but usually entertainer, against an expert, and it is presented and percieved as if they are equals.10/25/2014 - 7:38am
Neeneko@MC - Focusing on perpetrator does nothing for prevention, the media and public lack the domain knowledge and event details to draw any useful conclusions. All we get are armchair risk experts.10/25/2014 - 7:36am
Neeneko@AE - no name or picture, I like it.10/25/2014 - 7:34am
PHX Corp@MW and AE The news media needs to stop promoting the Shooters. period10/25/2014 - 7:16am
Andrew EisenWhen I write about these massacres, I don't use the shooter's name or picture. I'm not saying everyone has to play it that way but that's how I prefer to do it.10/25/2014 - 12:44am
Andrew EisenYep, it's why the news media stopped spotlighting numbnuts who run out on the field during sporting events.10/25/2014 - 12:01am
Matthew Wilsonin media research its called the copycat effect. it simply says that if the news covers one mass shooting shooter, it increases the likelihood of another person going on a mass shooting.10/25/2014 - 12:00am
Andrew EisenAgreed. It bugs me that I know the names, faces and personal histories of a bunch of mass shooters but I couldn't tell you the name of or recognize a photo of a single one of their victims.10/24/2014 - 11:51pm
AvalongodAgree with Quiknkold. @Mecha...if that worked we would have figured out how to prevent these long ago.10/24/2014 - 11:32pm
MechaCrashUnfortunately, you have to focus on the perpetrator to figure out the whys so you can try to prevent it from happening again.10/24/2014 - 10:55pm
quiknkoldpoor girl. poor victims. rather focus on them then the shooter. giving too much thought to the monster takes away from the victims.10/24/2014 - 10:15pm
Andrew EisenFor what it's worth, early reports are painting the motive as "he was pissed that a particular girl wouldn't date him."10/24/2014 - 10:12pm
quiknkoldwell then I suck as a man cause I ask for help when necessary :P10/24/2014 - 10:07pm
Technogeek(That said, mostly I was making the smartass evopsych comment because your post seemed like the kind of just-so story that has come to dominate 99% of its usage.)10/24/2014 - 10:04pm
TechnogeekHell, Liam Neeson built his modern career around it. Cultural factors likely play a far greater role than you appear willing to admit.10/24/2014 - 10:03pm
TechnogeekSeriously, though, the idea of "because women are protectors and that's why they never commit school shootings" is, at best, grossly overreductive. There's nothing inherently feminine about being willing to kill in order to protect one's offspring.10/24/2014 - 10:03pm
MechaCrashThe "toxic masculinity" thing refers to how you have to SUCK IT UP AND BE A MAN because seeking help is seen as weakness, which means you suck at manliness, so it builds and builds and builds until something finally snaps.10/24/2014 - 10:01pm
quiknkoldthere, I'm done. And thats what Christmas is all about, Charlie Brown10/24/2014 - 9:54pm
quiknkoldand I am not spouting Evopsych, technogeek. tbh I never heard the phrase till you said it. I'm going off my observations.10/24/2014 - 9:54pm
quiknkoldmoreover, the guy who did this isnt even white. He was native american according to the news report I read. Also that he went for a specific target. That's a much different picture than a certain Sandy Hook guy who will not be named10/24/2014 - 9:53pm
 

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