Mastertronic Makes Deal With Creditors

August 12, 2014 - GamePolitics Staff

UK publisher Mastertronic has signed a debt repayment agreement with creditors to help it stay in business. In a statement issued yesterday to Develop, Mastertronic CEO Andy Payne said that the company had worked out a deal with creditors that will see it repay 50 percent of its debt over the next three years and four months.

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'Madden' and 'Sunset Overdrive' Xbox One Bundles Coming

August 5, 2014 - GamePolitics Staff

The $399.99 Kinect-less Xbox One will soon be joined by two other bundles that include games. The first is a limited run Madden NFL 15 bundle that includes a code for EA's annual NFL game and the standard Kinect-free Xbox One with all the trimmings. That bundle will launch on August 26 and will be priced at $399.99.

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Mastertronic Exiting Physical Retail Space, Laying Off 40 Percent of Workforce

July 31, 2014 - GamePolitics Staff

GII reports that UK games publisher Mastertronic announced that it is being "forced" to apply for a Company Voluntary Agreement (CVA) to avoid catastrophe over outstanding loans. In addition, the company announced that it will be closing its Cambridge, England headquarters, exiting the physical retail business it has been involved in for decades, and laying off 40 percent of its workforce.

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Report: Japanese Console Market Declined in 2013

July 30, 2014 - GamePolitics Staff

A new report from Games Industry International notes that the console market segment in Japan declined by 16 percent overall in 2013. According to data from the Japanese Computer Entertainment Supplier's Association's annual report - obtained by Japanese analyst Dr. Serkan Toto - console hardware and software sales declined from $4.8 billion in 2012 to $4 billion in 2013.

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UK MP Calls For Laws To Deal With Large-Scale Virtual World Thefts

July 24, 2014 - GamePolitics Staff

UK Prime Minister David Cameron's chief adviser on intellectual property and Member of Parliament Mike Weatherley is pushing for penalties related to theft in virtual worlds and online. According to several reports, Weatherley, an avid World of Warcraft player, has asked members of Parliament to consider new laws that would make it so that “people who steal online items in video games with a real-world monetary value receive the same sentences as criminals who steal real-world items of the same monetary value."

Report: Solo Indie Salaries Decline Dramatically in 2013

July 23, 2014 - GamePolitics Staff

Gamasutra has released some highlighted data from its 2014 Indie Salary Report, an annual survey of non-salaried game developers in North America. The data shows that 2013 was not a great year for solo indie developers, with individuals in that category earning an average income of $11,812 in 2013, down a whopping 49 percent from 2012’s $23,130 average.

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Gamasutra's Game Developer Salary Survey 2014 Highlights the Gender Gap in Video Games Industry

July 22, 2014 - GamePolitics Staff

According to Gamasutra's Game Developer Salary Survey 2014, men working in the video games industry here in the United States made an average of $85,074 in 2013, while women in the same jobs made an average of $72,882. According to Gamasutra, women made 86 cents on every dollar that men made in the U.S. game industry.

While this is certainly an issue that needs to be addressed, the pay gap between men and women is less than the national average: in the U.S. overall, women make 77 cents on every dollar that men make, according figures from a 2012 Census Bureau survey.

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Star Wars: The Old Republic Generated $165 Million Last Year, But WoW Still on Top

July 18, 2014 - GamePolitics Staff

BioWare's Star Wars MMO remains strong, and World of Warcraft is still leading the MMO space with subscriptions by a wide margin, according to new data from research group SuperData.

According to that data, EA's Star Wars MMO, Star Wars: The Old Republic, made $165 million in revenue worldwide last year. That figure comes from revenue generated by subscriptions, expansion packs and microtransactions.

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NPD: Watch Dogs, PS4 Dominate U.S. Retail in June

July 18, 2014 - GamePolitics Staff

This should come as a shock to absolutely no one: Ubisoft's action/hacking game, Watch Dogs was the best selling game in North America for the month of June, according to data released by NPD Group this week. The open-world action game managed to beat out Mario Kart 8 and Minecraft on PS3 and Xbox 360. UFC came in third, with FIFA 14 placing a respectable fifth on the charts.

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Xbox One Sales Doubled in June Thanks to Kinect-Less Bundle

July 17, 2014 - GamePolitics Staff

Microsoft announced that Xbox One sales in the US in June were twice as much as they were in May thanks to the retail release of the Kinect-less bundle.

"Since the new Xbox One offering launched on June 9, we've seen sales of Xbox One more than double in the US, compared to sales in May," said the firm in an announcement late Wednesday afternoon.

The figures are based on "internal data based on retail calendar and sold through numbers" from Microsoft.

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Report: PC Gaming Hardware Market Worth $21.5 Billion

July 11, 2014 - GamePolitics Staff

A new report from Jon Peddie Research suggest that the PC gaming hardware market is now worth over $21.5 billion – over double the value of the console gaming market. Jon Peddie Research (JPR) said in its recently released PC Gaming Hardware Market report that PCs, associated upgrades, and peripherals used for gaming remain strong, despite an overall decline in the PC market. Ted Pollak, senior gaming analyst at JPR, said that while casual users were moving to mobile devices, PC gamers were actually investing more in high-end machines.

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Major 'Watch Dogs' Sales Numbers Drive Record Q1 Profits for Ubisoft

July 10, 2014 - GamePolitics Staff

Ubisoft announced its first quarter of the 2014-2015 fiscal year, revealing that the company's growing digital games business is booming and that Watch Dogs was a major sales success. The company brought in $489.4 million in sales during the fiscal quarter ending June 30, 2014.

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Sony Video Claims '100 Million' PS3, PS4, and PS Vita Consoles Sold To-Date

July 10, 2014 - GamePolitics Staff

If you put all the sales for your most recent consoles together it looks pretty impressive. That's what Sony did revealed via a new promotional video that it has sold 100 million PS3, PS4, and PS Vita systems to-date, collectively. Of course the lion's share of that number belongs to the PS3, which has sold 80 million units since its release many moons ago to November 2013.

In the past Sony said that - since its release in November of last year more than 7 million PS4 systems have been sold as of April 6.

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Report: 85 Percent of 'Top-Grossing' Mobile Apps Are Games

July 9, 2014 - GamePolitics Staff

According to a study highlighted in The Guardian, 85 percent of the top 50 grossing apps on Apple and Android stores across the world are games. The data comes from Midia Research, and shows that 84.9 percent of the 700 apps covered by the study were games, with the next nearest category being social networking and only accounting for around 4.1 percent.

"The app economy is, for now at least, a games economy," the report concludes.

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GDC Europe 'European State of the Industry' Report Released

July 8, 2014 - GamePolitics Staff

The Game Developers Conference (GDC) Europe today released results from its second annual European State of the Industry Survey, which reveals trends around regional development hubs, tax incentives and more. The survey is conducted annually prior to the launch of GDC Europe in August.

GDC Europe 2014 is organized by UBM Tech Game Network and runs from August 11-13 at the Congress-Centrum Ost in Cologne, Germany. It takes place in tandem with Europe's biggest video game trade and public show gamescom.

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Oddworld Inhabitants Co-Founder Explains Why He Left Game Development, And Why He Has Returned

July 8, 2014 - GamePolitics Staff

Oddworld Inhabitants co-founder Lorne Lanning explained why he left the video games industry in 2005 to focus on creating animated films and shorts, and what lured him back into the business of making games this year. The biggest reason that Lanning waited so long? According to this interview, he was basically waiting for the rights to his games to revert back to his company.

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Majesco In Compliance with NASDAQ, Avoids Delisting

July 3, 2014 - GamePolitics Staff

Some good news for Majesco; the company, who had been threatened with being delisted from the NASDAQ stock exchange for its stock trading below $1, has managed to avoid any punitive action. The company's stock is now trading above the $1 requirement and is in compliance with NASDAQ rules. The company announced the good news this week.

Back in March of last year NASDAQ gave Majesco 180 calendar days to raise its stock price above $1 or face delisting. Majesco received an additional 180 day extension to Feb. 14, 2014 in August of last year.

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Redbox Driving Games Sales Through Rentals

July 1, 2014 - GamePolitics Staff

According to this [A]ListDaily report, video game and movie rental kiosk company Redbox has an incredibly high conversation rate when it comes to video game sales. The company credits this to a demographic they call "recreational gamers." Research conducted on behalf of the company through surveys finds that recreational gamers are the average age of 34-years-old, spend about six hours a week playing games, over 58 percent of this demographic have kids, and make roughly $61,000 a year.

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Ken Levine On Why So Many Games Are Violent

June 30, 2014 - GamePolitics Staff

Bioshock series creator Ken Levine says there is so much violence in video games because that type of content is technically simple to create and it's perceived that it is the kind of content that consumers really want. Speaking to NPR, Levine offered the following when asked about the topic of violence in video games:

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A Meaner, Leaner Atari is Ready for Business

June 27, 2014 - GamePolitics Staff

In an interview with Polygon, Atari explains how a combination of old and new IP, licensing, digital publishing, and a smaller operation will put the company back on the right track after surviving bankruptcy.

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'Dota 2 International' Prize Pool Surpasses $10 Million Mark

June 26, 2014 - GamePolitics staff

Valve's international prize pool for the Dota 2 International competition has surpassed $10 million today, according to the company. As Gamasutra points out in its reporting, this prize pool is larger than many familiar professional sporting competitions like the U.S.

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Over 54 Million Copies of 'Minecraft' Sold to Date

June 26, 2014 - GamePolitics Staff

Mojang has announced that its flagship title Minecraft on consoles has surpassed sales on PC and Mac. According to a tweet from Mojang Data Analyst Patrick Geuder, the console versions of the game (PS3 and Xbox 360) have finally passed Windows and Mac versions.

Mojang did not offer specific breakdowns on sales for the myriad of platforms the game is available on. Geuder also noted that Minecraft across all platforms has surpassed the 54 million units sold mark.

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DFC Predicts $100 Billion in Video Game Software Sales by 2018

June 25, 2014 - GamePolitics Staff

Financial research firm DFC Intelligence has raised its 5-year video game forecast for the second time this year. DFC predicts that software revenue will climb from $64 billion in 2014 to $100 billion by 2018. This includes revenue from PC games, console games and mobile games, but does not include hardware spending on game devices.

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Spy Satellite Agency Wants to Utilize 'Video game Technology' for Improving Data Collection

June 23, 2014 - GamePolitics Staff

The National Reconnaissance Office is looking closely at technology used for video games to help it improve how it gathers and analyzes intelligence data, according to a research proposal released Monday and reported on by USA Today. The NRO specifically wants to take advantage of the video game industry's "innovative algorithms" and "enhanced visualization techniques," according to the proposal.

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Microsoft: Consumers Will Buy Stand-Alone Kinect

June 23, 2014 - GamePolitics Staff

Phil Spencer, head of Xbox at Microsoft says that separating the Kinect from Xbox One at retail will not drive game developers away from utilizing the device. Speaking to GII, Spencer said that Microsoft expects that the stand-alone Kinect will sell well and the success of the device and the software that uses it is heavily reliant on having a strong Xbox One install base.

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Juniper Research Predicts Mobile Games Market Will Generate Over $28 Billion by 2016

June 18, 2014 - GamePolitics Staff

Total global revenues from mobile games will reach $28.9 billion by 2016, according to a new report from research firm Juniper Research. This represents a 38 percent increase from the $20.9 billion Juniper predicts by the end of 2014.

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'Bastion' Senior Programmer Joining Oculus

June 18, 2014 - GamePolitics Staff

Bastion senior programmer Chris Jurney announced via Twitter that he is leaving Supergiant Games at the end of the month to work for virtual reality headset maker Oculus. Jurney worked on the hit RPG Bastion and on the company's most recent release - Transistor.

Details on what Jurney will be doing at Oculus were not disclosed at the time of this writing.

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PlayStation 4, 'Watch Dogs' Dominate May Sales Charts

June 17, 2014 - GamePolitics Staff

The PlayStation 4 was the best-selling console for the month of May, while Ubisoft's open-world action hacking game Watch Dogs was the best-selling software title for the month, according to data from NPD Group.

Sony's current-generation console has been on top for five consecutive months, with Xbox One last leading sales in December 2013 (during its launch window). Combined physical hardware and software spending was up 52 percent to around $586 million from $387 million in the same period a year ago.

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Street Fighter IV Producer Resigns

June 16, 2014 - GamePolitics Staff

Street Fighter IV and series producer Yoshinori Ono announced today that he is resigning from his director position at Capcom Vancouver. Ono announced via Twitter that he was leaving his position and thanked the staff working on the Dead Rising series and Capcom Vancouver in general:

"I resigned from the director position about [sic] CAPCOM Vancouver. Thanks good staff of CAPCOM Vancouver, and Dead Rising staff!"

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Capcom Shareholders Reject 'Takeover Defense Plan'

June 16, 2014 - GamePolitics Staff

Capcom shareholders have rejected a plan that would have stopped someone from presenting an unsolicited acquisition bid. At the company's annual meeting today, shareholders opted not to renew a "takeover defense plan" that had been in place since 2008, and had been renewed every two years since.

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Will Code Avarice's Paranautical Activity make its way back onto Steam?:

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ZippyDSMleequiknkold:you too eh? 0-o10/22/2014 - 10:23am
Michael ChandraI don't like bullying anymore than you do, and yes, I think you're petty. Not commenting on the sob part, because I don't know your mother and don't see why I'd insult her.10/22/2014 - 10:02am
quiknkoldif that makes me petty, then I guess I'm one petty sob10/22/2014 - 8:48am
quiknkoldwell I'm sorry Conster, Having my skull smashed in when I was 14 made me skeptical to apologies when it comes to Bullying regardless of the platform its given. I guess Bullies beat the sympathy out of me.10/22/2014 - 8:47am
ConsterOn an unrelated note, I'm missing a "heck if I know" option on the poll.10/22/2014 - 8:33am
ConsterIf someone offends a bunch of people on twitter, they should apologize on twitter, and not accepting said apology because it's "only" on twitter is petty.10/22/2014 - 8:22am
BillThe first link is 4 days old, I didn't see it until today.10/22/2014 - 8:19am
BillJust posting them for the record since they have become part of the GG narrative.10/22/2014 - 8:17am
Billhttp://www.breitbart.com/Breitbart-London/2014/10/21/Incredibly-GamerGate-is-winning-but-you-won-t-read-that-anywhere-in-the-terrified-liberal-media10/22/2014 - 8:14am
BillOh yeah, http://www.breitbart.com/Big-Hollywood/2014/10/17/Supporting-GamerGate-Does-Not-Make-You-a-Bully10/22/2014 - 8:14am
BillThere are now two pro GG articles on Breitbart today, one by James Fudge's favorite "quotes out of context" writer Milo. Amazingly Milo claims GG is winning.10/22/2014 - 8:13am
quiknkoldhavent seen any apologies from the "Other Side" except from Boogie, and he made a video, and I saw him give his apology and I accepted it.10/22/2014 - 8:03am
Michael ChandraWhich usually is "the guy is an ass and I don't really believe it, but fine, benefit for the doubt THIS time and no second chances."10/22/2014 - 7:58am
Michael ChandraI'll accept his apology for something that, no matter whether a joke or serious is way out of line, just as much as I accept apologies from others.10/22/2014 - 7:57am
Michael ChandraRefusing to accept an apology that is done through the same medium and does not sound horribly half-assed is just plain childish.10/22/2014 - 7:56am
Michael ChandraPeople on 'both' sides of the debate have screwed up and apologized without such acts. Where's your criticism on the other side?10/22/2014 - 7:56am
E. Zachary KnightReason posted the second part of their GamerGate story: http://reason.com/archives/2014/10/22/gamergate-part-2-videogames-meet-feminis/10/22/2014 - 7:51am
quiknkoldagain, I dont accept any apology when I cant see their face when they give it to me. He needs to do a video, or do something positive like charity or whatever.10/22/2014 - 7:15am
Michael ChandraBut that's the case with every apology, isn't it?10/22/2014 - 5:57am
Michael ChandraDon't get me wrong. The guy from Gawker screwed up, and he acknowledged that and apologized. Whether people believe him is a second thing.10/22/2014 - 5:57am
 

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