Sony Pictures Buys Film Rights to 'Console Wars'

February 24, 2014 - GamePolitics Staff

Sony Pictures has purchased the film rights to "Console Wars," a book chronicling the war between Nintendo and Sega in the 1990's. Seth Rogen (Knocked Up, Pineapple Express) has apparently signed on to write and direct a film based on the book. He will be joined by his long-time writing partner Evan Goldberg as well, according to Book Trade.

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Report: 16 Percent of Gamers Play Only Downloadable Games

February 21, 2014 - GamePolitics Staff

According to a new report from NPD Group called "Exploring Digital Gaming," around 16 percent of Americans use digital distribution exclusively, ignoring traditional disc-based games altogether.

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EA's Peter Moore: Digital Revenue Will Overtake Physical in Two Years

February 21, 2014 - GamePolitics Staff

Electronic Arts COO Peter Moore says that his company's digital revenue will overtake its physical disc sales in two years. Moore made the comments during a conversation with Entertainment Software Association president Mike Gallagher at the Digital Entertainment World conference in Los Angeles, as reported on by Games Industry International.

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GDC Report Reveals Industry Trends Ahead of GDC 2014

February 18, 2014 - GamePolitics Staff

Organizers of the Game Developers Conference today released the second annual "State of the Industry" report, which offers trend data based on game developers polled during last year's event. The data is based on the responses of 2,600 North American game industry professionals.

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King Lays Groundwork to Become Publicly Traded Company

February 18, 2014 - GamePolitics Staff

Candy Crush Saga maker King has filed the paperwork to become a publicly traded company on the New York Stock Exchange (NYSE). The company has filed an application to register with the Stock Exchange under the name King Digital Entertainment, in an IPO that some believe is worth upwards of $500 million.

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Report: Clash of Clans Generates $654K Per Day in Microtransactions

February 11, 2014 - GamePolitics Staff

According to new data from AppData, Supercell's free-to-play action strategy game Clash of Clans generates $654,000 per day in micro-transactions. Yes we have a hard time believing that figure too, but that is the figure put out by AppData, and their data is always spot on.

That $654,000 in daily revenue comes from the purchase of add-on content, booster packs, and other forms of downloadable content. The game launched for iOS devices in 2012 and made its way to the Android last year.

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Report: 40 Percent of Consumers Will Use Mobile Devices to Watch Video by 2018

February 11, 2014 - GamePolitics Staff

Around 40 percent of consumers will watch video on mobile devices such as tablets and smartphones by 2018, according to a new report from research firm ABI Research. This the firm says, is in spite of strong efforts to bring online video to new devices such as Google’s Chromecast and new video game consoles from Microsoft and Sony.

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ESA President Calls Out Gilman Louie on DICE 2014 Talk

February 11, 2014 - GamePolitics Staff

Entertainment Software Association president Michael Gallagher issued a statement today condemning a speech from venture capitalist Gilman Louie about the state of the game industry during his DICE 2014 talk "Disrupting Gaming."

Michael Gallagher, president and CEO of the Entertainment Software Association, publicly admonished venture capitalist Gilman Louie for remarks Louie made about the state of the game industry during his DICE 2014 talk "Disrupting Gaming."

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Michael Pachter Prediction: Games Sales Down 20 Percent in January

February 10, 2014 - GamePolitics Staff

According to a research note from Wedbush Securities analyst Michael Pachter to investors, game sales dipped 20 percent on the weakness of current generation sales in the month of January. Pachter is making his predictions ahead of the NPD Groups' retail report for the month of January. When those numbers are released on Thursday, Pachter says that they will show that retail software sales fell 20 percent in January to around $300 million - down 20 percent from the $373 million generated in the same period a year ago.

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Blizzard Touts 15 Million Copies of Diablo 3 Sold To-Date, Improving Wow Subscriber Numbers

February 7, 2014 - GamePolitics Staff

Sales of Blizzard's popular online-only action-RPG Diablo 3 have reached 15 million to date worldwide, according to Activision Blizzard. The new milestone was revealed as part of the company's latest financial report. Those 15 million in sales include versions of the game across all platforms. Activision Blizzard chief Bobby Kotick said that these numbers also bode well for the upcoming launch of the expansion pack Reaper of Souls in March.

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Twitch Beats Out Facebook and Amazon in Online U.S. Traffic

February 6, 2014 - GamePolitics Staff

Game-focused video streaming service Twitch is now one of the five most popular destinations for U.S. internet users, according to an infographic published by Wall Street Journal and highlighted by Twitch marketing VP Matt DiPietro.

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Sony's Revenues Rise with PS4, But Layoffs and Shifts in Operations Are Coming

February 6, 2014 - GamePolitics Staff

Sony's games division (which covers PS Vita, PS3, PS4, Sony Computer Entertainment, Sony Online Entertainment, and PlayStation Network) recorded sales and operating revenue of 441.8 billion yen (or $4.35 billion USD) for the quarter ending Dec. 31, 2013. That's a 64.6 percent year-on-year increase thanks to the launch of the PlayStation 4 in major markets around the world last November.

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Baird Equity's Bullish on Activision

January 27, 2014 - GamePolitics Staff

Baird Equity Research analyst Colin Sebastian sent out a report this morning to investors detailing predictions of the interactive entertainment sector in 2014 and offered a preview of several high profile companies' Q4 results. Sebastian said that the next phase of growth for the industry after a successful next-generation rollout during the holiday season is to survive the traditional Q1 lull the sector experiences every year.

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Popular YouTube Personality Claims Paid Endorsement Deals are More Common Than You Think

January 24, 2014 - GamePolitics Staff

While there's been a lot of talk about the questionable relationships between publishers like EA and Microsoft with YouTube content creators, one very familiar YouTube personality claims that it's a pretty common practice.

YouTube personality Boogie2988, who has more than 1.6 million subscribers and produces the popular Francis rage series of videos, claims that the endorsement policies being talked about by the games media are part of daily business within YouTube networks.

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Star Citizen Raises Over $37 Million from Crowd-Funding

January 22, 2014 - GamePolitics Staff

Chris Roberts and his studio Cloud Imperium Games continue to generate ridiculous sums of money from ongoing crowd-funding efforts for his latest space simulation game Star Citizen. As of this writing, the game has managed to raise an impressive $37 million dollars through a combination of the original Kickstarter campaign for the game and subsequent efforts through the game's official web site.

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Nintendo Stock Declines 18 Percent After Revised Guidance on Fiscal Year Profit

January 20, 2014 - GamePolitics Staff

On Friday Nintendo projected that it would take a $240 million net loss for the fiscal year ending in March on weak holiday sales of its Wii U console and related software, and scaled back its sales projections for its home console and its 3DS hand-held. This morning the company is seeing the effects of that news in its stock price, according to this BBC report.

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Richard Garriott's 'Shroud of the Avatar' Raises Over $3 Million Through Crowd-Funding Efforts

January 20, 2014 - GamePolitics Staff

Richard Garriott and his development studio Portalarium have managed to raise another $1 million for his new online role-playing game Shroud of the Avatar. The original Kickstarter campaign for the game in 2013 managed to rake in around $1.9 million by its close - but like Chris Roberts' Kickstarter for Star Citizen, Garriott and company have continued to collect funding via the game's website. Combing the original $1.9 million with donations through the web site, Shroud of the Avatar has managed to raise a respectable $3,038,484.

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NPD: Xbox One Wins December Sales Fight in U.S.

January 17, 2014 - GamePolitics Staff

According to NPD Group's retail sales numbers for the month of December, Xbox One was the top-selling console in the U.S., moving right around 908,000 units. The Xbox 360 came in third with roughly 643,000 units sold.

"We're grateful for the excitement and support of our fans - many purchasing their next Xbox console and many joining the Xbox family for the first time," commented corporate vice president of marketing, strategy and business for Xbox Yusuf Mehdi.

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Nintendo Slashes Fiscal Year Forecast After Weak Holiday Sales

January 17, 2014 - GamePolitics Staff

Nintendo has revised its forecasts for the fiscal year to a net loss of $240 million (25 billion yen) due to weak sales of the Wii U during the holiday shopping season, according to a syndicated Bloomberg report. The company described its year-end sales of Wii U consoles and software as "far below expectations."

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Overall Video Game Sales a Mixed Bag in 2013

January 17, 2014 - GamePolitics Staff

Retail sales of video games slipped overall in 2013 as gamers and game makers prepared for a transition to next-generation systems, according to data released by retail research firm NPD Group on Thursday. Overall sales dropped two percent for the year despite the launch of the Sony PlayStation 4 and Microsoft Xbox One in late November. But don’t feel sorry for game companies, as the overall business saw growth when you count digital sales such as mobile and online games.

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UKIE Disputes Government Report on Industry Shrinkage

January 14, 2014 - GamePolitics Staff

Video game industry trade group UKIE is strongly disputing the Government's claim that the games industry in the United Kingdom is shrinking. The UK games industry shrank by nearly half in 2012 compared to 2011, according to figures released by the department for Culture, Media and Sport. UKIE disputes the findings of the report and warns that many UK games companies are not being counted as part of official industrial and economic figures.

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GameStop Holiday Sales Up on New Hardware Sales

January 14, 2014 - James Fudge

GameStop said today that it generated $3.15 billion in total worldwide sales over the nine-week holiday shopping season of 2013. The numbers represent a 9.3 increase over the same period a year ago, which can be directly attributed to new consoles and new console software sales. In fact, GameStop said that hardware sales were up 99.8 percent over the same period a year ago. Go figure.

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Nintendo: 11.5 Million 3DS Hand-Helds Sold to-Date

January 10, 2014 - GamePolitics Staff

Nintendo of America announced that its hand-held systems including the 3DS, 2DS, and 3DS XL have sold more than 11.5 million units in the United States since launch. That figure is way up from the 10.5 million units the company said it has sold to-date less than a month ago. Nintendo also said that over the last 12 months over 16 million 3DS games had been sold through a combination of retail sales and digital sales through the eShop. That's a 45 percent increase in software sales year-over-year.

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Sony: PS4's Slight Lead Over Xbox One 'No Big Deal'

January 8, 2014 - GamePolitics Staff

PlayStation marketing VP John Koller says that the PlayStation 4's early lead over the Xbox One is not a big deal. Koller tells CVG that his company is not focused on any advantage it has at this early stage of the new console cycle.

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Microsoft: Three Million Xbox One Systems Sold To-Date

January 6, 2014 - GamePolitics Staff

In a self-congratulatory post on Xbox Wire, Yusuf Mehdi, Corporate Vice President of Marketing, Strategy and Business, Xbox announced that the next-generation console system has sold three million units to-date since its launch on November 22.

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Bitcoin Value Jumps After Zynga Mention

January 6, 2014 - GamePolitics Staff

Virtual currency Bitcoin jumped to over $1,000 once again after social games maker Zynga said that it would use the currency as a payment option for its various games.

The virtual currency's value has been highly volatile in recent weeks; in November it peaked at $1,250, but fell sharply to $421 in December after China restricted trade. As of this morning a single Bitcoin was trading at $1,030 on MTGox, one of the virtual currency's major exchanges.

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PopCap CEO to Retire Next Week

January 3, 2014 - GamePolitics Staff

Dave Roberts, chief executive of Electronic Arts’ PopCap Games division, will retire next week, according to a GamesBeat report. Roberts, who joined the company almost nine years ago will officially exit the company on January 8, with PopCap co-founder John Vechey taking over the job of CEO at the Seattle-based studio responsible for the Plants vs. Zombies and Bejeweled franchises.

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Dayz Sell 400K Through Steam Early Access

January 2, 2014 - GamePolitics Staff

Developer Bohemia Interactive recently revealed that more than 400,000 people have put down their hard-earned money to buy DayZ during its first week on Steam Early Access. The game, which began its life as a mod for Arma 2, was released on December 16.

While some people who might not otherwise be interested in a game like DayZ are taking note because of its popularity, Bohemia Interactive is warning potential customers that the game they are thinking about buying early is not finished and still contains a lot of bugs.

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GTA V Within Striking Distance of Becoming the 'Best Selling Game of All Time'

January 2, 2014 - GamePolitics Staff

Rockstar Games' Grand Theft Auto V has sold more than 3.6 million copies in the UK, according to CVG, and is poised to take the crown for the best-selling game of all time.

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Chinese Video Games Industry Generates $13 Billion in 2013

December 30, 2013 - GamePolitics Staff

China's video game industry brought in an estimated $13 billion in revenue in 2013, a 34 percent increase over revenue of $9.7 billion generated in 2011. That figure comes from the China Games Party, a committee that oversees the games industry in the region. The figures were unveiled at the recent China Game Industry Annual Conference. According to the data, client-based PC games represented more than 64.5 percent of revenue totaling approximately $8.7 billion, while browser-based games brought in $2 billion, and social games raked in less than $1 billion.

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Is King right? Should all games adopt the free-to-play model?:

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TheSmokeyhttp://www.huffingtonpost.com/2014/04/22/call-of-duty-swatting-hoax_n_5195659.html?utm_hp_ref=canada&ir=Canada CoD loser calls SWAT on person who beat him04/23/2014 - 7:13am
MaskedPixelantehttp://www.joystiq.com/2014/04/23/xbox-one-reaches-japan-on-september-4/ Just give it up, Microsoft. You're NEVER going to be big in Japan, especially now that the notoriously clunky in Japan Kinect is MANDATORY.04/23/2014 - 7:10am
Cheater87Has this been posted yet? http://www.destructoid.com/blogs/Lord+Spencer/ssv-saudi-arabia-bans-bravely-default-because-it-promotes-pedophilia--272016.phtml04/22/2014 - 9:31pm
ZippyDSMleehttp://www.escapistmagazine.com/news/view/133898-Fatal-Frame-V-Coming-Exclusively-to-Wii-U04/22/2014 - 8:50pm
Matthew Wilsonit is a game worth playing if you have a pc/360/ps304/20/2014 - 9:34pm
MaskedPixelantehttps://twitter.com/IGLevine/status/457552538343325696 The Lutece Twins show up in some of the most unlikely of places.04/20/2014 - 2:44pm
Andrew EisenAs it happens, Chinatown Wars is the only GTA game I've played.04/19/2014 - 10:43am
Papa MidnightWith GTA5 (to date) failing to even provide indication of a PC release, I'm realising that this might be the first GTA game that I have not played (outside of Chinatown Wars) since the series inception.04/19/2014 - 8:14am
IanCSo im guessing a bunch of edutainment games, which a lot of people elsewhere are going gaga over, dot count as classics? Okay. If you don't mind me, i have a sudden urge to play Putt Putt....04/19/2014 - 6:15am
MaskedPixelantehttp://www.joystiq.com/2014/04/18/playstation-99-cent-sale-discounts-tokyo-jungle-super-stardust/ Weekend long PSN flash sale. So much stuff is 99 cents for the rest of the weekend.04/18/2014 - 5:59pm
Adam802http://www.polygon.com/2014/4/18/5627928/newtown-video-game-addiction-forum04/18/2014 - 4:14pm
Matthew Wilsonit is a video talking about why certain games/products/consoles do well, and others do not. he back it up with solid research.04/18/2014 - 3:56pm
Andrew EisenI'm not keen on blind links. What is it?04/18/2014 - 3:45pm
Matthew Wilsonthis is worth a whatch https://www.youtube.com/watch?v=MyXcr6sDRtw&list=PL35FE5C4B157509C904/18/2014 - 3:43pm
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
 

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