Report: London Mayor Explores The Possibility of Bringing Back London Games Festival

May 9, 2014 - GamePolitics Staff

London Mayor Boris Johnson could bring back the London Games Festival according to a research proposal from the Mayor's Office obtained by GamesIndustry International.

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King.com Reveals Record Q1 FY 2014 Revenues

May 7, 2014 - GamePolitics Staff

In its first earnings report as a publicly traded company Candy Crush Saga maker King.com reported revenue of $606.7 million for the first fiscal quarter of 2014. The company claims that it currently has 143 million active users participating in its games on a daily basis. King's profits reached $127.2 million and mobile gross bookings for the quarter reached a record quarterly high of $480 million.

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Nintendo Reveals $457 Million Loss for Fiscal Year

May 7, 2014 - GamePolitics Staff

It's not a good time at Nintendo HQ this week. Today the maker of Wii U and 3DS revealed a 46.4 billion yen ($457 million) loss for its fiscal year ending March 31. This is the third year of annual operating losses in a row for the company.

The Wii U sold 2.72 million units over the last 12 months. Lifetime sales stand at 6.17 million units. That number is pretty disappointing for Nintendo if you consider how much longer it has been on the market. Sony's PS4, for example, has sold 7 million units since its released in Q4 2013.

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Australia Considers Automating Classification Process for Games, Film and TV

May 7, 2014 - GamePolitics Staff

While Australia's government pushes for an automated solution to speed up the work of the Classification Board (the government ratings agency in charge of classifying ratings for games and other forms of entertainment) in the country, civil liberties groups and anti-pornography groups in the country are sounding alarm bells.

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Over Two Million Copies of DayZ Sold To-Date

May 2, 2014 - GamePolitics Staff

While announcing the two year anniversary of the original DayZ mod for Bohemia Interactive's Arma 2, DayZ creator Dean "Rocket" Hall revealed that the stand-alone game based on that mod has hit a brand new sales milestone. According to Hall, DayZ has sold over two million copies since its release on Steam Early Access.

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American McGee Predicts The Xbox One's Failure in China

May 1, 2014 - GamePolitics Staff

Spicy Horse founder American McGee has written an interesting list on Facebook explaining why he thinks the Xbox One will not be successful in China when it is released in the region this September. Earlier this week Microsoft announced that its latest console would finally be available to the lucrative Chinese gaming market, but McGee has lots of doubts that the console can be successful in a market dominated by free-to-play mobile and PC games and a thriving gray market.

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Lionsgate Launches Games Division

April 30, 2014 - GamePolitics Staff

Lionsgate is apparently jumping into the games business with both feet. The film studio behind hits like The Hunger Games, The Hurt Locker, and more announced today that it is launching a new gaming division with Peter Levin at the helm. Levin is the former CEO of the Nerdist. Levin will be responsible for driving the studio's expansion into interactive entertainment. The gaming division will also have the opportunity to make games using Lionsgate's stable of franchises or other brands.

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Xbox One Coming to China in Sept.

April 30, 2014 - GamePolitics Staff

Microsoft and BesTV (its partner in China) announced that the Xbox One will officially launch in China in September of this year. China lifted a 14-year ban on the sale of foreign game consoles in January, opening up the market to the likes of Microsoft, Sony and Nintendo. But it seems that only Microsoft has taken the initiative to get its latest console in the hands of Chinese consumers.

The systems will be manufactured within the country - one of the many stipulations that Chinese government put in place for console makers who want to do business in the region.

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DFC: PC Games Revenue Surpasses Console Games

April 25, 2014 - GamePolitics Staff

The PC games market has surpassed the console gaming market in revenues, according to DFC Intelligence owner David Cole. Speaking to PCR, Cole says that PC game software sales have generated more than consoles on a global basis.

"Among core gamers there is a heavy overlap with most console gamers also playing on a PC. The big difference is that consoles are now the luxury item and PCs are the necessity. Just a few years ago the reverse was true. This means PCs have the broader audience."

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New ESA Report Offers Stats Galore on American Gaming Trends

April 24, 2014 - GamePolitics Staff

More than 50 percent of American households believe that video games help families spend more quality time together, according to the new Entertainment Software Association report, "Essential Facts About the Computer and Video Games Industry" (PDF). Around 68 percent of parents surveyed who had children under the age of 18 in their household also said that gaming provides mental stimulation and education to children.

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Zynga Reports Q1 Loss of $61 Million

April 24, 2014 - GamePolitics Staff

Social and mobile game maker Zynga reported a first-quarter loss of $61 million, compared to a $25 million loss from its previous quarter and a profit of $4 million the same period a year ago. Zynga also announced that its founder Mark Pincus, who had already stepped down as its chief executive officer, would leave his role as chief product officer, basically ending his executive duties at the firm. Pincus remains the chairman of the board.

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Superdata: Digital Games Spending Increased Nine Percent in March

April 23, 2014 - GamePolitics Staff

Digital games spending in the United States grew significantly in the last year, according to research firm Superdata. According to Superdata's March 2014 report, the US digital games market raked in right around $936 million in sales during the one year period, up nine percent from March 2013.

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TIGA to Run Games Tax Relief Tour in May

April 23, 2014 - GamePolitics Staff

TIGA, the trade group that represents the video games industry in the UK, announced that it will facilitate a series of events around the country to help developers understand the importance of the new Games Tax Relief recently approved by the government. The tour will start in Oxford, England sometime in May, and all of the events will be free for developers to attend. These events will feature input from UK industry veterans as well.

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China Details Copious Restrictions On Video Game Content

April 22, 2014 - Andrew Eisen

China will soon be lifting its ban on video game consoles and while that's certainly a good thing, the Shanghai government just released a comprehensive list of content restrictions for game makers looking to release their products in the Asian state.

On the no-fly list are:

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It's Official: Consoles Can Be Sold at Chinese Retail

April 21, 2014 - GamePolitics Staff

Late last year the Chinese government said that it would lift the ban on home consoles in the country and created Shanghai Free Trade Zone so that foreign firms could set up operations to manufacture systems within the country. This was one of the conditions that the Chinese government put on companies that wanted to sell home consoles within the region. Foreign companies that make consoles in Shanghai's free trade zone and sell them in China will first have to get inspected by various cultural departments.

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'Assassin's Creed' is Ubisoft's Best Selling Franchise

April 21, 2014 - GamePolitics Staff

Assassin’s Creed is Ubisoft’s most successful franchise, according to newly updated data on Ubisoft's Facts & Figures page on its website. The data was uncovered by Kotaku columnist Superannuation. The Assassin’s Creed series of games has sold 73 million to-date worldwide, but Ubisoft's second biggest game series is Just Dance, which has sold 48 million to-date, beating out big franchises such as Splinter Cell, Rainbow Six, Ghost Recon, Rayman, Petz, and Prince of Persia.

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Titanfall The Best Selling Game in March

April 18, 2014 - GamePolitics Staff

The Xbox One and PC versions of Titanfall led US retail software sales in March, according to new figures released by NPD. The popular online-focused action game from developer Respawn and publisher Electronic Arts had "a solid attach rate to the Xbox One," NPD analyst Liam Callahan said.

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PS4 Tops Xbox One in March

April 18, 2014 - GamePolitics Staff

Monthly US retail sales of PlayStation 4 once again outpaced sales of Xbox One in March, according to NPD figures. March marks the third month in a row that Sony's PS4 beat Microsoft's Xbox One at retail in the United States, with hardware sales up overall by 78 percent compared to the same period last year.

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SOE: One Player Has Already Made $100K Creating Items in Player Studio

April 10, 2014 - GamePolitics Staff

Sony Online entertainment claims that one player has already made over $100,000 creating in-game items for Sony Online Entertainment titles. The revelation came from SOE boss John Smedley during an interview with Game Talk Live. SOE's John Smedley revealed the news during a preview of the upcoming survival horror MMO H1Z1.

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Paid Mobile Version of 'Tetris' Downloaded Over 420 Million Times

April 8, 2014 - GamePolitics Staff

In a recent interview with GamesBeat, The Tetris Company's Henk Rogers reveals that the mobile version of the classic puzzle game has been downloaded more than 425 million times. That figure does not include free-to-play versions of the game, which Rogers apparently is not a big fan of.

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Minecraft on Xbox 360 Sells 12 Million Copies To-Date

April 4, 2014 - GamePolitics Staff

Microsoft announced that the Xbox 360 version of Minecraft has now sold 12 million copies to-date at retail and online through Xbox Live Marketplace. Along with the announcement of the milestone, Microsoft also revealed that a new mod pack for the game called the Candy Texture Pack will be released on April 18.

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'Diablo 3: Reaper of Souls' Sales Hit 2.7 Million Mark

April 3, 2014 - GamePolitics Staff

Activision Blizzard announced today that its first expansion for Diablo 3 is selling like hotcakes. Diablo 3: Reaper of Souls topped 2.7 million units in the expansion's first week of availability, according to Activision Blizzard.

The data is based on internal company sales tracking and reports from key distribution partners. We assume that these numbers also include digital direct-to-consumer sales by Blizzard.

Diablo 3's first expansion pack launched on PC and Mac on March 25.

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SOE: 'Landmark Player Studio' Support Launching in May

April 2, 2014 - GamePolitics Staff

Sony Online Entertainment announced that Player Studio support will begin for Landmark "on or before May 1." As part of the rollout, Player Studio creators in select regions outside of the United States will be able to submit in-game items across all Player Studio-supported games.

GameStop Reports Q4 and FY 2013 Results

March 27, 2014 - GamePolitics Staff

GameStop reported sales of $3.68 billion for the forth-quarter of 2013, a 3.4 percent increase over the $3.56 billion the company reported in the same period a year ago. It comes as no surprise that the retailer attributed the increase in sales to the launches of Sony's PlayStation 4 and Microsoft's Xbox One in November of last year.

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Lorne Lanning on Big Publishers: 'F**k That Business'

March 26, 2014 - GamePolitics Staff

Oddworld Inhabitants co-founder Lorne Lanning isn't interested in working with big publishers like Electronic Arts now or ever again, and in an interview with VG247 to discuss his latest game (Oddworld: New 'n' Tasty), he uses some colorful language to express his feelings on the matter.

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Nexon: We're Letting Mobile Game Consumers Down

March 24, 2014 - GamePolitics Staff

Free-to-play MMO company Nexon says that the mobile games industry has let consumers down. Nexon CEO Owen Mahoney said that consumers are not being given content they deserve and has accused cloning of popular games on various App stores as a big part of the problem.

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Analyst Predicts GameStop's Q4 Condition

March 24, 2014 - GamePolitics Staff

Financial analyst Edward S. Williams of BMO Capital Markets issued a report previewing GameStop's fourth quarter results, which will be released on Thursday, March 27, followed by a conference call with investors at 11:00 a.m. EDT. Williams predicts that the video games retailer will report strong hardware sales from the launches of the PS4 and Xbox One for Q4, but weaker software sales during this transitional console period. He also said that severe winter weather, which hit most of the United States in January, may have affected January sales—as well as April quarter sales.

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Vlambeer: Luftrausers Already Profitable Two Days After Release

March 21, 2014 - GamePolitics Staff

Luftrausers developer Vlambeer claims the game has already generated profits for the studio just two days after being released. Published by Devolver Digital, Luftrausers was released on March 18 for PC, PS3, and Vita. In the game, players take control of a single fighter plane to take out an onslaught of enemy aircraft. In a post on the official Vlambeer Twitter page, the studio said the game is already profitable.

"It had a two and a half year development cycle. We are super overwhelmed and thankful."

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Sony: PS4 Will Remain 'Supply Constrained' Until Early Summer

March 21, 2014 - GamePolitics Staff

The PlayStation 4 will continue to be "supply constrained" until this summer, according to what PlayStation boss Andrew House tells The Wall Street Journal.

We're struggling to keep up with demand," House said, noting highest demand is in the US and Europe. "Conservatively, as we get into the early summer months, we'll be closer to a full supply situation."

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No Video Game Industry Tax Relief in 2014 UK Budget

March 19, 2014 - GamePolitics Staff

The 2014 budget has been passed in the United Kingdom, but once again this year tax relief for the video games industry in the region were not included. UKIE CEO Jo Twist described the ongoing struggle to get tax relief included in the budget "frustrating." The campaign for tax relief similar to what is enjoyed by the film and TV industries has been going on for years, but there were high hopes from the sector and the trade groups representing it in the UK that it would happen this year.

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Papa MidnightWii U Games finding Solidarity with PC Gamers :(08/19/2014 - 6:09pm
Zenbuy all of the bad DLC before they even showed the main content everyone was waiting for. I paid for it, I wanted it, and I got tossed aside.08/19/2014 - 4:10pm
ZenIanC: Yep, both Call of Duty games did the same thing holding back all DLC and then releasing the day one map 2 YEARS later out of the blue. Why play what they won't support. Warner Bros canceled their DLC after promising it because Wii U owners didn't08/19/2014 - 4:09pm
Andrew EisenShe's the developer of Depression Quest. It's an interesting game (although I wouldn't call it fun) and you can check it out for free at depressionquest.com.08/19/2014 - 2:48pm
Sleakerwhat's all this Zoe quinn stuff all over and should I even bother looking it up?08/19/2014 - 2:37pm
IanCExactly Zen. The third one had random delays to the DLC and they just came out seemingly at random with no warning, and the 4th they didn't even bother.08/19/2014 - 2:31pm
ZenI may have bought both AC games on Wii U, but WHY would anyone be expected to get the game when they came out MONTHS before release that they were skipping DLC and ignoring the game? They poisoned the market on themselves then blamed Nintendo players.08/19/2014 - 1:27pm
Papa MidnightIn review, that's fair, Andrew. I just tend to take Gawker articles with a lot of salt, and skepticism.08/19/2014 - 12:07pm
Matthew WilsonFor one has a English speaking support team for devs. Devs have said any questions they have, were translated in to Japanese. then back in to English. 08/19/2014 - 11:41am
Adam802they need to realize the "wii-fad" era is pretty much over and start rebooting some old great franchises like they are doing with star fox08/19/2014 - 11:39am
Adam802unfortunatly, this seems to represent 3rd party's position on the wiiU in general. Nintendo has always sucessfully relied on 1st party but now since 3rd parties and console "power" are so important this gen, they're in trouble.08/19/2014 - 11:38am
IanCOkay, so what can Nintendo do to these 3rd parties? Huh? If a company release games late with missing content then of course it won't sell. Seems simple to me.08/19/2014 - 11:25am
Andrew EisenSakurai and Co. REALLY need to go back in there and re-pose Samus. She is so incredibly broken.08/19/2014 - 11:06am
ZippyDSMleeUntill Nin starts paying out the azz or doing much much more to help 3rd party games development, the WIIU is dead in the water.....08/19/2014 - 11:03am
ZippyDSMleehttps://www.facebook.com/permalink.php?story_fbid=316135481893472&id=22417313775637408/19/2014 - 11:02am
ZippyDSMlee*gets out the popcorn* this will be fun08/19/2014 - 11:01am
Andrew EisenIt's not as simple as "Nintendo gamers don't buy AC games."08/19/2014 - 11:01am
Andrew EisenACIII was late, missing DLC (so was IV) and was on a brand new platform that had never had the series competing against two platforms that had an install base of 80 million a piece who had all the previous games.08/19/2014 - 11:01am
Andrew EisenI'd say TechDirt is being a bit unfair towards Kotaku's article to the point of slightly mischaracterizing it. It's not really bad but, while a little muddled, neither is the Kotaku article.08/19/2014 - 10:59am
 

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