Study: Chimpanzees Play Games Better Than Kindergartners

March 12, 2014 - GamePolitics Staff

A study conducted at the University of Michigan-Dearborn found that a 22-year-old female chimp named Panzee performed better at virtual reality computer game simulation than 12 children and four adults.

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UPDATED: New Study Claims Video Games Depict Religion in Problematic Light

February 27, 2012 -

Update: The study’s author Greg Perreault responded to a number of questions we had about the methodology he used to come to his conclusions. When asked how much time he put into each game chosen for the study, he said:

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New book claims video games and porn are causing a 'crisis of masculinity' among young men

May 11, 2015 - GamePolitics Staff

On the latest episode of BBC Weekend, psychologist and Stanford University professor Phillip Zimbardo, discusses his new book, Man (Dis)connected. In his book (co-authored with Nikita D. Coulombe), Zimbardo posits that the excessive use of videogames, online porn, and a lifestyle of isolation are contributing to a "crisis of masculinity."  This in turn contributes to erectile dysfunction, boredom at school, little or no interest in human contact, or in participating in society, he claims.

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Research: cooperative play leads to pro-social behavior

May 8, 2015 - GamePolitics Staff

New research from Texas Tech University published this month in the journal Communication Research suggests that cooperative gaming can lead to pro-social behavior after the game is over.  

The research comes from two studies spearheaded by John Velez, an assistant professor of journalism and electronic media in the College of Media & Communication (with contributions from Tobias Greitemeyer of University of Innsbruck, Jodi Whitaker of University of Arizona, and David Ewoldsen and Brad Bushman from Ohio State University). 

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HDC Research launches video game market research division

April 20, 2015 - GamePolitics Staff

Market research firm HCD Research has opened a video game market research division to be led by video game industry veteran Josh Drescher. The new division "will combine neuroscience tools with traditional research methods to provide a view of both respondents' subconscious and cognitive response to video game concepts," according to the company's announcement.

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University of Missouri researchers find that violent video games do not cause aggression in adults with Autism Spectrum Disorder

April 16, 2015 - GamePolitics Staff

A new University of Missouri study may be the beginning of disproving the idea that people with autism spectrum disorders who play violent video games are more likely to commit acts of real-world violence. This assertion gained some traction in the media after the December 2012 mass shooting in Newtown, Connecticut. In the aftermath of the December 2012 shooting at the Sandy Hook Elementary School in Newtown, Connecticut, the national media focused on shooter Adam Lanza's emotional issues related to suffering from Autism and his exposure to violent video games.

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Research: video games aren't very beneficial to elderly patients if there's no support

April 13, 2015 - GamePolitics Staff

Video games may provide elderly patients in nursing homes with mental stimulation and some physical benefits, but those gains don't occur without extensive support from care givers, according to new research coming out of Canada. The research is the result of a study called "Long-Term Use of Motion-Based Video Games in Care Home Settings" conducted by University of Lincoln researcher Kathrin Gerling, which took place over a three-month period at two nursing home facilities in Canada.

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New research using video games explores how people justify violent acts

April 9, 2015 - GamePolitics Staff

A new study from Monash University (Melbourne, Australia) using brain mapping and first-person shooter games may have some answers on how people find moral justification for extremely violent acts.

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Researchers: it's not 'what' games children play, but 'how long' they play them

March 31, 2015 - GamePolitics Staff

It's not what you kinds of games you play, it's how long you play them, according to new research from Oxford University. The study found that children (in the UK) who play video games for more than three hours a day are more likely to be hyperactive and get involved in fights than those who don't play games at all or for less than three hours a day. Researchers also revealed that they could find no link between playing violent games and real-life aggression.

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Report: UK children spend six hours a day in front of a screen

March 27, 2015 - GamePolitics Staff

A new report from UK-based market research firm Childwise claims that screen time among children has dramatically increased over the last twenty years. Details from the research, "The Connected Kids," were revealed today in a detailed BBC report. This biggest takeaway is that children in the UK spend at least six hours a day in front of a screen.

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Ubisoft Montreal develops game to help treat Amblyopia

March 16, 2015 - James Fudge

Ubisoft Montreal is developing a video game that can help people who suffer from "lazy eye," or Amblyopia. Around three percent of Canadians and three percent of Americans suffer from Amblyopia, according to Prevent Blindness.  Amblyopia is a condition where one eye is stronger than the other.

The studio, better known for developing the Assassin's Creed and Far Cry series, is working with Simon Clavagnier, a researcher from McGill University, and U.S.-based medical software company Amblyotech.

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Upcoming Open Gaming Alliance Report Predicts PC Gaming Sector Worth $35 Billion By 2018

March 2, 2015 - GamePolitics Staff

The Open Gaming Alliance (OGA) will release its seventh annual research report at the end of March in conjunction with market research firm DFC Intelligence. The new report, which focuses on the PC gaming sector, offers predictions on the sector from the end of 2014 up until 2018.

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University of Catalonia Professors See Expanded Role For Video Games In Education

February 25, 2015 - GamePolitics Staff

Three professors from the Open University of Catalonia, UOC, (Barcelona, Spain) argue that video games have value as education tools and as a positive means of communication in a new study. The study, "A report on media literacy in the digital game Experts in Europe," analyzes 18 European videogame applications in education.

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Wargaming.net and Full Sail University Partner for 'Full Sail User Experience Lab'

January 26, 2015 - GamePolitics Staff

World of Tanks maker Wargaming.net has partnered with Full Sail University to launch the new on-campus Full Sail User Experience Lab. The collaborative effort promises to bring "state-of-the-art UX testing to over 5,000 play testers annually, and will include Full Sail students and graduates, as well as external members of the community." The Full Sail User Experience Lab plans to accomplish 100+ research projects per year for companies from multiple industries, as well as provide a project-based teaching environment.

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Research: FPS Games Enhance Learning Capabilities

January 15, 2015 - GamePolitics Staff

A new study from researchers at the University of Rochester (Rochester, New York) suggest that people who play first-person shooters like Call of Duty have enhanced learning capabilities compared to non-gamers. Daphne Bavelier, a research professor in brain and cognitive sciences at the University of Rochester, says that FPS players are better at multitasking, performing cognitive tasks, have better vision, and focus and retain information better than non-players.

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Research Finds 'Context Matters' When Video Games Are Found To Influence Anti-Social Behavior

January 14, 2015 - GamePolitics Staff

A new study by the University of Luxembourg suggest that video games that provoke short-term "anti-social behavior" are heavily dependent on context.

"Merely being exposed to violent scenes in video games is not enough to provoke anti-social reactions," researchers say.

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Researcher Uses Data from Airport X-Ray Simulation To Improve Security and Cancer Screening

January 2, 2015 - GamePolitics Staff

Stephen Mitroff, an associate professor and researcher at the Center for Cognitive Neuroscience at Duke University, has teamed up with Washington-based game developer Kedlin to improve baggage screeners' ability to spot suspicious and potentially deadly items. This is being done with data collected from play sessions of "Airport Scanner," which uses vision and attention to improve skills on spotting things that are out of place in luggage.

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Researchers Use Custom Games to Treat 'Psychopaths'

December 17, 2014 - GamePolitics Staff

Researchers at Yale University in New Haven, Connecticut are using custom made video games to treat criminals that have been identified as "psychopaths," according to this GII report.

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Research: Girls Better at Designing Story-Driven Games Than Boys

December 1, 2014 - GamePolitics Staff

New research coming out of the University of Sussex in England suggests that girls may be better than boys in designing more complex story-driven games. The study conducted by Dr. Kate Howland and Dr. Judith Good - and recently published in Computers and Education journal - came to the conclusion that girls in the classroom wrote more complex programs in their games and learned more about coding than boys did.

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Research: No Correlation Between 'Violent Media Consumption' and 'Societal Violence'

November 5, 2014 - GamePolitics Staff

A new study by Stetson University Associate Professor and Chair of Psychology (and researcher) Christopher Ferguson shows that there's no correlation between buying and consuming violent media and real-world violence. The research comes from a two part study that compares violent video game and movie consumption with statistics on homicide.

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University of New Hampshire Gets Grant to Create Sexual Violence Prevention Game

November 4, 2014 - GamePolitics Staff

The University of New Hampshire's Prevention Innovations, a research and training unit that creates programs to "reduce sexual violence on college campuses," is creating a game to support "bystander intervention strategies." The project aims to create an interactive simulation video game (or ISVG) for web-based and mobile platforms. It is being funded by a two-year, $579,301 grant from the National Institute of Justice.

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Researchers Use Custom Video Game To Measure Spatial Memory in Sleep Apnea Patients

October 30, 2014 - GamePolitics Staff

New research led by NYU Langone Medical Center sleep specialists using video games finds that sleep apnea may affect memory of everyday events like where you parked your car or where you left the TV remote. Spatial memory is utilized for everyday tasks, such as remembering how to get home, or where you left an item in your house. This type of memory is affected by Alzheimer disease.

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Study: Active Games No Better Than Traditional Games For Children

October 16, 2014 - GamePolitics Staff

New research coming out of Australia suggest that playing active video games or banning traditional games outright does not help children who live sedentary lifestyles. Traditional and active play games make little difference to how physically active children are throughout the day, says Professor Leon Straker from Curtin University's School of Physiotherapy and Exercise Science.

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Brad Bushman Study Concludes That Most See a Correlation Between Video Games and Aggressive Behavior in Children

October 6, 2014 - GamePolitics Staff

A press release from Ohio State University proclaims that there is a broad consensus among researchers, pediatricians, and parents that "violent media" increases aggression in children.

This new study of research on the topic (based on a national survey) is headed by Brad Bushman, professor of communication and psychology at The Ohio State University. Bushman has been trying to make a correlation for years that video game playing can have real world consequences, though a lot of his research focuses on aggressive behavior.

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Study: 'Portal 2' Beats 'Lumosity' in Brain Training Exercise

October 1, 2014 - GamePolitics Staff

A new study from Florida State University finds that Portal 2 might be better at "brain training" than software designed specifically for the task.

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Report: Game Consoles The Most Popular Streaming Device in Most American Homes

September 24, 2014 - GamePolitics Staff

According to new research from Parks Associates - as reported on by Home Media Magazine - 46 percent of all American households with broadband have a video game console connected to the Internet, and about 38 percent use said console devices as their primary means of streaming entertainment content such as Netflix or Hulu.

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Exploring The Psychology Of Civil Forfeiture Through Video Games

September 9, 2014 - E. Zachary Knight

Civil Asset Forfeiture is the process by which law enforcement can seize private property of citizens without ever needing to charge those citizens of committing a crime. Laws governing civil forfeiture vary from state to state but most states allow officers to seize any amount of money or property and keep the proceeds for department use.

This procedure is highly controversial and has many proponents as well as critics. Most critics equate civil forfeiture with highway robbery, while the proponents consider it another tool to fight crime and pay for law enforcement.

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Research: Winning Isn't Everything

September 4, 2014 - GamePolitics Staff

New research suggests that people have more fun playing games due to challenge and unpredictability, as opposed to just winning. In fact, the research seems to indicate that winning without some sort of uncertainty can be pretty damned boring for players.

The study, which appeared in the journal Motivation and Emotion, concluded that uncertainty and suspense often brings players back again and again to a particular game.

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Study: Swedish Children Learn English Better Through Playing Games

September 3, 2014 - GamePolitics Staff

Children in Sweden are learning English by playing western games - most notably Blizzard's popular MMORPG, World of Warcraft. This is according to a new study (PDF) by Swedish academics Pia Sundqvist and Liss Kerstin Sylvén.

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Study: Play of 'Risk-Glorifying' Video Games Can Exacerbate Deviant Behavior

August 5, 2014 - Andrew Eisen

Earlier this week, a new study began making the press rounds (we caught it at news.com.au) that linked the play of particular video games to teens' propensity for risky behavior.

And no, this one is not from Craig Anderson, Brad Bushman or Douglas Gentile!

Source: Hull, Brunelle, Prescott, & Sargent (2014).pdf
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ZippyDSMleeWhen DA gets a control system like DA:O I'll brother to want to paly it, I frown on button mashing RPGs not made by bethseda...05/24/2015 - 5:59pm
Matthew Wilsonhttp://arstechnica.com/science/2015/05/new-neural-implant-reads-a-persons-intentions-to-control-robotic-arm/ our first steps tos a dues ex future lol.05/24/2015 - 1:51pm
Goth_SkunkThe game is 75% sidequests, 25% story. And most of those sidequests are only vaguely related to the main story at all, having very little consequence to the plot at large.05/24/2015 - 1:12pm
Goth_SkunkI'm such a huge BioWare fan that I played through my first playthrough of DA:I without complaint, but on my second time through I certainly took notice of just how much side-quest material there was. It's probably my greatest criticism of the game.05/24/2015 - 1:10pm
ZippyDSMleeI need one of my 70 games to play....mmmmmmmm05/24/2015 - 9:57am
MattsworknameSpent all night playing blood borne, now trapped in the Nightmare frontier and trying to reach the boss so I can maybe warp out again05/24/2015 - 9:21am
MattsworknameYeah, i got started and then made it through t the first few misions anthen blood borne05/23/2015 - 10:13pm
Goth_SkunkWhich one, Dragon Age?05/23/2015 - 8:20pm
Wonderkarpalso waiting patiently for Batman.05/23/2015 - 7:36pm
MattsworknameIn still trying ot beat that game the first time. Freaking game has so much side questing05/23/2015 - 7:34pm
Goth_SkunkPlaying a third and probably final playthrough of Dragon Age: Inquisition. Once that's done, I'll move on to AC: Unity, most likely, then get caught up on A-list games I have yet to play, like Murdered: Soul Suspect and Shadows of Mordor.05/23/2015 - 6:33pm
MattsworknameIf you own a vita and like monster hunter, but dont like the bs filler that goes with it. Try tokiden kiwmai05/23/2015 - 6:11pm
Matthew Wilsonaparently their servers got crushed, but I dont see the game selling well. Nintendo fans tend not to be fans of competitive fps05/23/2015 - 5:48pm
MattsworknameSPlatton looks intersting, Love the are style, gonna give the game a try with the upcoming test fire05/23/2015 - 4:39pm
PHX Corp@Technogeek, I'm returning for one more Run with the Global testfire05/23/2015 - 3:41pm
WonderkarpI'm bouncing all over the place but right now I'd say I'm playing Super Mario 64 trying to max out the stars. 2 worlds and 2 secret stars to go05/23/2015 - 1:12pm
TechnogeekReminder: Splatoon Global Testfire returns this afternoon/evening.05/23/2015 - 12:45pm
Andrew EisenA bit busy with my 30 Days of Netflix project but I did play through the first world of New Super Mario Bros. 2 at a sushi restaurant last night.05/23/2015 - 10:59am
MattsworknameSo, whats everyone playing? Im still knee deep in bloodborne, but finaly beat Rom the spider05/23/2015 - 7:20am
Andrew EisenWe're planning on doing the podcast Saturday evening, as usual.05/23/2015 - 12:32am
 

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