Study: Chimpanzees Play Games Better Than Kindergartners

March 12, 2014 - GamePolitics Staff

A study conducted at the University of Michigan-Dearborn found that a 22-year-old female chimp named Panzee performed better at virtual reality computer game simulation than 12 children and four adults.

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UPDATED: New Study Claims Video Games Depict Religion in Problematic Light

February 27, 2012 -

Update: The study’s author Greg Perreault responded to a number of questions we had about the methodology he used to come to his conclusions. When asked how much time he put into each game chosen for the study, he said:

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Research Shows Using Video Games is a Great Way to Educate Young People About HIV

July 24, 2014 - GamePolitics Staff

In an interview with Medical Research, Lynn E. Fiellin talks about how video games are helping to teach young people about risk prevention related to HIV. Fiellin is an M.D., an Associate Professor of Medicine Yale University School of Medicine, and the director of play2PREVENT Lab.

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Research: Bad Behavior in Games Can Lead to Pro-Social Behavior In Real Life

June 27, 2014 - GamePolitics Staff

New research from the University at Buffalo Department of Communication, Michigan State University, and the University of Texas Austin, suggests that playing out "heinous behavior" in video games can lead to players being more sensitive to the moral codes in the real world that they violated in the virtual one.

The findings come from a study led by Matthew Grizzard, PhD, assistant professor in the University at Buffalo Department of Communication, and co-authored by researchers at Michigan State University and the University of Texas, Austin.

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DFC Predicts $100 Billion in Video Game Software Sales by 2018

June 25, 2014 - GamePolitics Staff

Financial research firm DFC Intelligence has raised its 5-year video game forecast for the second time this year. DFC predicts that software revenue will climb from $64 billion in 2014 to $100 billion by 2018. This includes revenue from PC games, console games and mobile games, but does not include hardware spending on game devices.

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Research: 'Polite' Female and 'Rude' Male Gamers Accepted Most in Online Games

June 17, 2014 - GamePolitics Staff

A study of online Call of Duty players found that women who sent out friend requests were more likely to be accepted if they behaved in polite and positive manner during play. Those women who talked trash during matches were less likely to have a friend request accepted. On the flip side, males who talked trash during online play sessions were more likely to have a friend request accepted than those who were polite or remained quiet during a match.

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Baird Equity Research Highlights E3 Highs For Industry's Biggest Players

June 12, 2014 - GamePolitics Staff

Investment research firm Baird Equity Research has released a report related to E3, providing predications and opinions on the biggest players. One of the more interesting predictions is that Sony will preload digital copies of Bungie's Destiny and Blizzard's Diablo III beginning this fall. The firm says that this will be an optional thing for consumers. This "should drive higher sell-through for Activision, but at the cost of retail sales," the firm notes.

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John Stossel Tackles Videogame Violence and Jack Thompson in a Show About 'Popular Nonsense'

June 10, 2014 - GamePolitics Staff

In the latest episode of Stossel, Libertarian host John Stossel tackles what he views as "Popular Nonsense" including Hollywood's use of global warming as themes in movies, income inequality, and video game violence causing real-world violence. At around the 31:14 mark in this YouTube video of the show Stossel talks about violent video games and is joined by disbarred Florida attorney and long-time anti-video game critic Jack Thompson.

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Newzoo Report Predicts Global Gaming Revenue of Over $100 Billion by 2017

June 3, 2014 - GamePolitics Staff

A new and extensive report from research firm Newzoo predicts that the global games market will reach $102 billion by 2017. The data comes from Zewzoo's "Global Games Market Report," which also offers a number of other interesting predictions about the global games industry and some of its (current) biggest players including Nintendo, Google, GungHo, SuperCell, Microsoft, and King.

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Roughly 2.4 Billion Hours of eSports Watched in 2013

June 2, 2014 - GamePolitics Staff

According to a new report from research firm IHS Technology, more people than ever are watching eSports thanks to popular games such as League of Legends and Dota 2. Around 2.4 billion hours of eSports videos were watched during 2013, according to the report - nearly double the 1.3 billion hours watched in 2012. The report goes on to predict that 6.6 billion hours will be watched by fans in 2018, with China representing the largest market for online eSport views in the world, followed by the U.S. and South Korea.

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Nielsen: The Average Household Spends Six Hours a Week Gaming

May 27, 2014 - GamePolitics Staff

Time spent playing video games is on the rise, especially the devotion to games on tablets and smartphones, according to new research from Nielsen. Homes with players ages 13+ spend more than six hours a week playing games on all game platforms. That's an increase of around 12 percent from the 5.6 hours a week in 2012. The data comes from the firm's annual Nielsen 360 Gaming Report.

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Research: Most Countries Get a 'C' Grade When it Comes to Physical Activity in Children

May 21, 2014 - GamePolitics Staff

Out of 15 countries assessed in a new study, children in Scotland were at the bottom of the rankings when it came to physical activity and at the top of rankings for spending too much time on screen-based leisure activities including watching TV and gaming.

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Research: 23 Percent of Men Use Opposite Gender Avatars in MMOs

May 13, 2014 - GamePolitics Staff

Syracuse University researchers have conducted a study that aims to suss out whether female avatars in games are actually women in real-life or just men role-playing as female characters.

Research that included work at Syracuse University considered 375 people playing a multi-player World of Warcraft quest. Researchers found that 23 percent of the men chose opposite-gender avatars, compared to 7 percent of women who played as male characters.

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Researchers Use Video Game Processors to Improve Cancer Patient Treatment

May 2, 2014 - GamePolitics Staff

Medical physicists at UT Southwestern Medical Center are using graphics processors (GPUs) typically found in high end graphics cards and video game consoles to promote research that is aimed at improving patient care. Dr. Steve Jiang, UT Southwestern’s new Director of the Division of Medical Physics and Engineering, and Professor and Vice Chairman of Radiation Oncology are researching new ways to apply the processing speed of GPUs for medical applications like treating cancer patients more efficiently.

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Researchers Zero In On Gaming Addiction Treatments

April 29, 2014 - GamePolitics Staff

Researchers at the University of Adelaide (Australia) are shedding light on the unique problems of supposed "gaming addiction," saying that there is "strong evidence" to suggest that new treatments should be developed for these conditions. One of the biggest problems researchers face is that both Internet and gaming addictions are not recognized globally by mental health professionals as "real addictions." Gambling and sex addictions, for example, are recognized and treatable conditions.

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New ESA Report Offers Stats Galore on American Gaming Trends

April 24, 2014 - GamePolitics Staff

More than 50 percent of American households believe that video games help families spend more quality time together, according to the new Entertainment Software Association report, "Essential Facts About the Computer and Video Games Industry" (PDF). Around 68 percent of parents surveyed who had children under the age of 18 in their household also said that gaming provides mental stimulation and education to children.

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Super Podcast Action Committee - Episode 95

April 21, 2014 - GamePolitics Staff

On this week's show hosts Andrew Eisen and E. Zachary Knight discuss whether politicians should face the death penalty when convicted of a crime, the Dragon Age Inquisitor controversy related to 'on disc' DLC, Target recommending "M" rated games for children as Easter presents, and video game studies with no control groups. Download Episode 95 now: SuperPAC Episode 95 (1 hour, 7 minutes) 76.5 MB.

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Research: Children Exposed to Violent Games Retain Aggressive Thoughts and Behavior

April 14, 2014 - GamePolitics Staff

New research coming out of Iowa State University (can you guess where this is going to go?) suggests that children who play violent video games will have more aggressive behavior and keep aggressive thoughts regardless of age, gender or parental involvement.

The research results are based on a three-year longitudinal panel study that surveyed (on an annual basis) 3,034 children and adolescents from 6 primary and 6 secondary schools in Singapore. The study notes that the beginning of the survey period participants were in the third, fourth, seventh, and eighth grades.

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Research: The Impact of Video Games on Teen School Grades is Almost Negligible

April 14, 2014 - GamePolitics Staff

Using worldwide scholastic results, researchers at Flinders University in South Australia have come to the conclusion that video games do not have a negative impact on the academic performance of adolescents.

Researchers analyzed data from than 192,000 students in 22 countries and found that academic performance and concentration among teenagers were not impacted by video game play.

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Research: Tailored Video Games Can Help Children Get Better Grades

April 8, 2014 - GamePolitics Staff

A new study from a team of researchers in Buenos Aires concludes that letting young children play specialized computer games can lead to improved grades in school. A paper detailing the research was recently published in Proceedings of the National Academy of Sciences.

Researchers enlisted the assistance of 111 first graders in Argentina to determine if children who play tailored computer games could demonstrate what is known in the profession as "far transfer" of executive functions to the real world.

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Research: Games Media Criticism of Violent Video Games Decreased as Technology Improved

April 2, 2014 - GamePolitics Staff

A new study conducted by Greg Perreault, a doctoral student at the MU School of Journalism, concludes that, as technology has advanced, the criticism of violence in video games by the media has decreased.

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Researchers Disagree on New Study Correlating Violent Games With Aggressive Behavior in Children

March 25, 2014 - GamePolitics Staff

New research from Craig Anderson, a psychologist and professor at Iowa State University who is known for his anti-game research is making the rounds this week, but it is not going unchallenged. Anderson's latest research suggests that children who play violent video games "may experience" an increase in aggressive thoughts, which "could" lead to aggressive behavior.

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Researchers Use Tetris To Reduce Cravings

March 24, 2014 - GamePolitics Staff

Researchers in the United Kingdom have found that playing Tetris helps reduce the cravings of those with addictions to food. The study, which was recently published in the scientific journal Appetite, was designed to test the Elaborated Intrusion Theory, which posits that cravings are connected to visualization as much as they are desire in a subject. Researchers tested this theory using a visual-intensive task on patients using the popular puzzle game Tetris.

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'Play to Cure: Genes in Space' Players Help Analyze Six Months of Cancer Data

March 17, 2014 - GamePolitics Staff

Cancer Research UK's smartphone app Play to Cure: Genes in Space has already seen its players analyze at least six months worth of DNA data for cancer research, the organization announced today. That's pretty impressive when you consider that the app was released on February 4 of this year.

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Poll Results: Should Violent Video Game Research Continue?

March 11, 2014 - GamePolitics Staff

Last week we asked readers "Should Violent Video Game Research Continue?" The majority of those who participated in the poll said that there is enough research on the topic and it's time to move on.

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Poll: Should Violent Video Game Research Continue?

March 6, 2014 - Andrew Eisen

Anyone think we should keep studying the effects of violent video games?

There has been a lot of research over the last 15 years or so into how violent video games affect those that play them and not a bit of it has convinced a single, solitary court in the U.S. that such games pose any danger to those who play them.  Granted, most of the research is really poorly done, something else courts and various academic reviews have pointed out.  Hell, even the authors of some of these studies have admitted to sloppy methodology.

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Study: Video Game Training Can Make Better Baseball Players

February 19, 2014 - GamePolitics Staff

We often hear anti-game critics and researchers say that video games teach America's youth to be killers, but the truth is that video games teach children something more inspiring: how to play baseball! According to new research (PDF) from the University of California, Riverside, playing certain video games make children better ball players and in general improve their vision.

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UMass Studies The Positive Effects of Casual Games

February 12, 2014 - GamePolitics Staff

New research coming out of the University of Massachusetts’ psychology department reveals that casual game players get some cognitive benefits from playing games on a regular basis.

"Most of what we hear about video games concerns their detrimental effects on players. This study shows that people perceive many positive effects, even though the games can be addictive," said UMass professor Susan Whitbourne, who conducted the study along with undergraduates Stacy Ellenberg and Kyoko Akimoto.

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ESA President Calls Out Gilman Louie on DICE 2014 Talk

February 11, 2014 - GamePolitics Staff

Entertainment Software Association president Michael Gallagher issued a statement today condemning a speech from venture capitalist Gilman Louie about the state of the game industry during his DICE 2014 talk "Disrupting Gaming."

Michael Gallagher, president and CEO of the Entertainment Software Association, publicly admonished venture capitalist Gilman Louie for remarks Louie made about the state of the game industry during his DICE 2014 talk "Disrupting Gaming."

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One Year Later: Where's the Research?

February 10, 2014 - GamePolitics Staff

An excellent and detailed report on Gamaustra looks back (one year later) on the research promised by the Obama Administration in the wake of the Sandy Hook School shooting and after a meeting with researchers and company executives concerning "media violence." The short answer as to what happened concerning this $10 million research that would look at both violent media and access to guns is that "it went nowhere." The long answer is sprawled out across the seven-page feature.

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Sleaker@MP - Looked up hitbox, thanks.07/24/2014 - 9:40pm
Matthew WilsonI agree, but to me given other known alternatives google seems to the the best option.07/24/2014 - 6:30pm
Andrew EisenTo be clear, I have no problem with Google buying it, I'm just concerned it will make a slew of objectively, quantifiably bad changes to Twitch just as it's done with YouTube over the years.07/24/2014 - 6:28pm
Matthew WilsonI doubt yahoo has the resources to pull it off, and I not just talking about money.07/24/2014 - 6:15pm
SleakerI wouldn't have minded a Yahoo purchase, probably would have been a better deal than Tumblr seeing as they paid the same for it...07/24/2014 - 6:13pm
MaskedPixelanteIt's the golden age of Hitbox, I guess.07/24/2014 - 6:08pm
Matthew Wilsonagain twitch was going to get bought. It was just who was going to buy it . Twitch was not even being able to handle the demand, so hey needed a company with allot of infrastructure to help them. I can understand why you would not want Google to buy it .07/24/2014 - 5:49pm
Andrew Eisen"Google is better than MS or Amazon" Wow. Google, as I mentioned earlier, progressively makes almost everything worse and yet there are still two lesser options. Again, wow!07/24/2014 - 5:43pm
Andrew EisenI don't know. MS, in my experience, is about 50/50 on its products. It's either fine or it's unusable crap. Amazon, well... I've never had a problem buying anything from them but I don't use any of their products or services so I couldn't really say.07/24/2014 - 5:42pm
Matthew WilsonGoogle is better than MS or Amazon.07/24/2014 - 5:33pm
Sleaker@AE - I've never seen youtube as a great portal to interact with people from a comment perspective. like ever. The whole interface doesn't really promote that.07/24/2014 - 5:28pm
Andrew EisenNor I. From a content producer's perspective, almost every change Google implements makes the service more cumbersome to use. It's why I set up a Facebook fan page in the first place; it was becoming too difficult to connect with my viewers on YouTube.07/24/2014 - 4:50pm
Sleakerwonder if anyone is going to try and compete with google, I'm not a huge fan of the way they manage their video services.07/24/2014 - 4:41pm
Andrew EisenIt happened. Google bought Twitch. http://venturebeat.com/2014/07/24/googles-1b-purchase-of-twitch-confirmed-joins-youtube-for-new-video-empire/07/24/2014 - 4:28pm
MaskedPixelanteI hope Nintendo actually follows through with the DS Virtual Console, that sounds like it could be cool.07/24/2014 - 2:15pm
james_fudgePeople don't deny it persay, they bristle at the idea that it's a "problem" that nneds to be "fixed."07/24/2014 - 2:15pm
Papa MidnightRacism and Misogny are heavily prevalent in the gaming and online arena. Getting people to actually admit that, however...07/24/2014 - 11:42am
Papa MidnightThat very thing is somthing that anyone who has been subjected to racial-based targeting online could actually state that they've experienced.07/24/2014 - 11:41am
Papa MidnightPerfect example: "I have yet to talk to a man who has had to call a police officer due to a stalker, only to be told nothing can be done until they are physically assaulted."07/24/2014 - 11:40am
Papa MidnightNot that said communities are mutually exclusive. Even the very first comment on that last article equates women in the gaming industry with being the n-word. Despicable, aetestable, and (sadly enough) this is not an uncommon presence in either community.07/24/2014 - 11:35am
 

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