Study: Chimpanzees Play Games Better Than Kindergartners

March 12, 2014 - GamePolitics Staff

A study conducted at the University of Michigan-Dearborn found that a 22-year-old female chimp named Panzee performed better at virtual reality computer game simulation than 12 children and four adults.

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UPDATED: New Study Claims Video Games Depict Religion in Problematic Light

February 27, 2012 -

Update: The study’s author Greg Perreault responded to a number of questions we had about the methodology he used to come to his conclusions. When asked how much time he put into each game chosen for the study, he said:

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Research: Australians spend 88 minutes a day playing games

July 27, 2015 - GamePolitics Staff

Australian video game industry trade group Interactive Games and Entertainment Association (IGEA) and Bond University have released their latest Digital Australia report, which details the habits of Australian game players and consumers.

According to the latest report, found here (PDF), 68 percent of Australians play video games,  with the average age of players at around 33-years-old. While the majority of players are male, an impressive 47 percent of players are female.

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Editorial: everything you know about boys, video games, and surveys might be wrong

July 24, 2015 - Brad Glasgow

"Everything you know about boys and video games is wrong," is the bold title of a Time article written by author, teacher, and parenting educator Rosalind Wiseman. The claim is the result of a survey conducted by Wiseman in a collaborative effort with colleague Charlie Kuhn and YouTube gaming celebrity Ashly Burch to determine attitudes towards sexism in video games.

'Insights into Sexism' - What the study really says

July 20, 2015 - Andrew Eisen

Well, this is embarrassing.

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Research: sexism in online gaming is just good old-fashioned bullying

July 16, 2015 - GamePolitics Staff

A new study contends that sexism in video gaming culture is simply just another form of bullying. The findings come from a new study called "Insights into Sexism: Male Status and Performance Moderates Female-Directed Hostile and Amicable Behaviour" by researchers Michael M. Kasumovic (from the Ecology and Evolution Research Centre at the University of New South Wales) and Jeffrey H. Kuznekoff (from the Department of Integrative Studies at Miami University Middletown).

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Study: violent video games cause increased levels of frustration

July 16, 2015 - GamePolitics Staff

A new study from University of Wisconsin-Madison (UW-Madison) suggests that playing violent video games can "negatively affect" a person's mood. The study, conducted by graduate student (Department of Communication Arts) James Alex Bonus, grad student Alanna Peebles, and assistant professor Karyn Riddle, was published in the June edition of the Computers and Human Behavior journal ("The influence of violent video game enjoyment on hostile attributions").

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NYT article warns 'Screen Addiction Is Taking a Toll on Children'

July 7, 2015 - GamePolitics Staff

A New York Times article highlighting the upcoming broadcast debut of a documentary about China's "internet addiction problems" and the misguided attempts by the government to treat young people, uses the opportunity to point out that Americans face a similar problem of children getting too much screen time.

Evolutionary biologist: we play violent games, because sex

July 3, 2015 - GamePolitics Staff

Evolutionary biologist Michael Kasumovic thinks that the reason many of us play violent video games has a lot do with sex - or at least the competition associated with it. Kasumovic, a member of the Ecology and Evolution Research Group at the University of New South Wales (UK), tells radio program RN Afternoons (on ABCRadioNational) that video games may allow us to practice the competitive ability related to finding a mate.

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Research: active games better for children than playing outside

June 15, 2015 - GamePolitics Staff

According to new research from the University of Tennessee, games that use motion sensing camera technology like those that use Microsoft's Kinect are better at promoting and fostering an active lifestyle compared to traditional activities. The study, spearheaded by Doctor Hollie Raynor, director of the University of Tennessee's Healthy Eating and Activity Laboratory, was recently published in the Games for Health journal.

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New book claims video games and porn are causing a 'crisis of masculinity' among young men

May 11, 2015 - GamePolitics Staff

On the latest episode of BBC Weekend, psychologist and Stanford University professor Phillip Zimbardo, discusses his new book, Man (Dis)connected. In his book (co-authored with Nikita D. Coulombe), Zimbardo posits that the excessive use of videogames, online porn, and a lifestyle of isolation are contributing to a "crisis of masculinity."  This in turn contributes to erectile dysfunction, boredom at school, little or no interest in human contact, or in participating in society, he claims.

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Research: cooperative play leads to pro-social behavior

May 8, 2015 - GamePolitics Staff

New research from Texas Tech University published this month in the journal Communication Research suggests that cooperative gaming can lead to pro-social behavior after the game is over.  

The research comes from two studies spearheaded by John Velez, an assistant professor of journalism and electronic media in the College of Media & Communication (with contributions from Tobias Greitemeyer of University of Innsbruck, Jodi Whitaker of University of Arizona, and David Ewoldsen and Brad Bushman from Ohio State University). 

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HDC Research launches video game market research division

April 20, 2015 - GamePolitics Staff

Market research firm HCD Research has opened a video game market research division to be led by video game industry veteran Josh Drescher. The new division "will combine neuroscience tools with traditional research methods to provide a view of both respondents' subconscious and cognitive response to video game concepts," according to the company's announcement.

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University of Missouri researchers find that violent video games do not cause aggression in adults with Autism Spectrum Disorder

April 16, 2015 - GamePolitics Staff

A new University of Missouri study may be the beginning of disproving the idea that people with autism spectrum disorders who play violent video games are more likely to commit acts of real-world violence. This assertion gained some traction in the media after the December 2012 mass shooting in Newtown, Connecticut. In the aftermath of the December 2012 shooting at the Sandy Hook Elementary School in Newtown, Connecticut, the national media focused on shooter Adam Lanza's emotional issues related to suffering from Autism and his exposure to violent video games.

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Research: video games aren't very beneficial to elderly patients if there's no support

April 13, 2015 - GamePolitics Staff

Video games may provide elderly patients in nursing homes with mental stimulation and some physical benefits, but those gains don't occur without extensive support from care givers, according to new research coming out of Canada. The research is the result of a study called "Long-Term Use of Motion-Based Video Games in Care Home Settings" conducted by University of Lincoln researcher Kathrin Gerling, which took place over a three-month period at two nursing home facilities in Canada.

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New research using video games explores how people justify violent acts

April 9, 2015 - GamePolitics Staff

A new study from Monash University (Melbourne, Australia) using brain mapping and first-person shooter games may have some answers on how people find moral justification for extremely violent acts.

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Researchers: it's not 'what' games children play, but 'how long' they play them

March 31, 2015 - GamePolitics Staff

It's not what you kinds of games you play, it's how long you play them, according to new research from Oxford University. The study found that children (in the UK) who play video games for more than three hours a day are more likely to be hyperactive and get involved in fights than those who don't play games at all or for less than three hours a day. Researchers also revealed that they could find no link between playing violent games and real-life aggression.

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Report: UK children spend six hours a day in front of a screen

March 27, 2015 - GamePolitics Staff

A new report from UK-based market research firm Childwise claims that screen time among children has dramatically increased over the last twenty years. Details from the research, "The Connected Kids," were revealed today in a detailed BBC report. This biggest takeaway is that children in the UK spend at least six hours a day in front of a screen.

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Ubisoft Montreal develops game to help treat Amblyopia

March 16, 2015 - James Fudge

Ubisoft Montreal is developing a video game that can help people who suffer from "lazy eye," or Amblyopia. Around three percent of Canadians and three percent of Americans suffer from Amblyopia, according to Prevent Blindness.  Amblyopia is a condition where one eye is stronger than the other.

The studio, better known for developing the Assassin's Creed and Far Cry series, is working with Simon Clavagnier, a researcher from McGill University, and U.S.-based medical software company Amblyotech.

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Upcoming Open Gaming Alliance Report Predicts PC Gaming Sector Worth $35 Billion By 2018

March 2, 2015 - GamePolitics Staff

The Open Gaming Alliance (OGA) will release its seventh annual research report at the end of March in conjunction with market research firm DFC Intelligence. The new report, which focuses on the PC gaming sector, offers predictions on the sector from the end of 2014 up until 2018.

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University of Catalonia Professors See Expanded Role For Video Games In Education

February 25, 2015 - GamePolitics Staff

Three professors from the Open University of Catalonia, UOC, (Barcelona, Spain) argue that video games have value as education tools and as a positive means of communication in a new study. The study, "A report on media literacy in the digital game Experts in Europe," analyzes 18 European videogame applications in education.

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Wargaming.net and Full Sail University Partner for 'Full Sail User Experience Lab'

January 26, 2015 - GamePolitics Staff

World of Tanks maker Wargaming.net has partnered with Full Sail University to launch the new on-campus Full Sail User Experience Lab. The collaborative effort promises to bring "state-of-the-art UX testing to over 5,000 play testers annually, and will include Full Sail students and graduates, as well as external members of the community." The Full Sail User Experience Lab plans to accomplish 100+ research projects per year for companies from multiple industries, as well as provide a project-based teaching environment.

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Research: FPS Games Enhance Learning Capabilities

January 15, 2015 - GamePolitics Staff

A new study from researchers at the University of Rochester (Rochester, New York) suggest that people who play first-person shooters like Call of Duty have enhanced learning capabilities compared to non-gamers. Daphne Bavelier, a research professor in brain and cognitive sciences at the University of Rochester, says that FPS players are better at multitasking, performing cognitive tasks, have better vision, and focus and retain information better than non-players.

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Research Finds 'Context Matters' When Video Games Are Found To Influence Anti-Social Behavior

January 14, 2015 - GamePolitics Staff

A new study by the University of Luxembourg suggest that video games that provoke short-term "anti-social behavior" are heavily dependent on context.

"Merely being exposed to violent scenes in video games is not enough to provoke anti-social reactions," researchers say.

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Researcher Uses Data from Airport X-Ray Simulation To Improve Security and Cancer Screening

January 2, 2015 - GamePolitics Staff

Stephen Mitroff, an associate professor and researcher at the Center for Cognitive Neuroscience at Duke University, has teamed up with Washington-based game developer Kedlin to improve baggage screeners' ability to spot suspicious and potentially deadly items. This is being done with data collected from play sessions of "Airport Scanner," which uses vision and attention to improve skills on spotting things that are out of place in luggage.

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Researchers Use Custom Games to Treat 'Psychopaths'

December 17, 2014 - GamePolitics Staff

Researchers at Yale University in New Haven, Connecticut are using custom made video games to treat criminals that have been identified as "psychopaths," according to this GII report.

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Research: Girls Better at Designing Story-Driven Games Than Boys

December 1, 2014 - GamePolitics Staff

New research coming out of the University of Sussex in England suggests that girls may be better than boys in designing more complex story-driven games. The study conducted by Dr. Kate Howland and Dr. Judith Good - and recently published in Computers and Education journal - came to the conclusion that girls in the classroom wrote more complex programs in their games and learned more about coding than boys did.

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Research: No Correlation Between 'Violent Media Consumption' and 'Societal Violence'

November 5, 2014 - GamePolitics Staff

A new study by Stetson University Associate Professor and Chair of Psychology (and researcher) Christopher Ferguson shows that there's no correlation between buying and consuming violent media and real-world violence. The research comes from a two part study that compares violent video game and movie consumption with statistics on homicide.

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University of New Hampshire Gets Grant to Create Sexual Violence Prevention Game

November 4, 2014 - GamePolitics Staff

The University of New Hampshire's Prevention Innovations, a research and training unit that creates programs to "reduce sexual violence on college campuses," is creating a game to support "bystander intervention strategies." The project aims to create an interactive simulation video game (or ISVG) for web-based and mobile platforms. It is being funded by a two-year, $579,301 grant from the National Institute of Justice.

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Researchers Use Custom Video Game To Measure Spatial Memory in Sleep Apnea Patients

October 30, 2014 - GamePolitics Staff

New research led by NYU Langone Medical Center sleep specialists using video games finds that sleep apnea may affect memory of everyday events like where you parked your car or where you left the TV remote. Spatial memory is utilized for everyday tasks, such as remembering how to get home, or where you left an item in your house. This type of memory is affected by Alzheimer disease.

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MattsworknameAndrew: Im not sure Im the one to be explainging this really, Im not sure im articulating it right07/31/2015 - 9:20pm
Big PermI got to around 30 in tera before giving up. I liked my sorc, but I need better motivation to grind07/31/2015 - 9:14pm
Andrew EisenAh TERA. I made a video about TERA censorship. One of my more popular ones. https://www.youtube.com/watch?v=AO26h9etTbw07/31/2015 - 8:52pm
Goth_SkunkI've been playing TERA all day. Just took a break to barbecue some chicken. :3 And Andrew: I'm using Cabal to suggest a group of people secretly united in some private views or interests within a community.07/31/2015 - 8:50pm
Andrew EisenI'd love to but I'm at work. But once I get home... I'm going to work out for a while. But after THAT... I'm going to shower. Then eat. Then prep tomorrow's meals. And THEN play video games! YEAH!!!07/31/2015 - 8:38pm
Big Permlol, ya'll are still going back and forth? Take a break and play some video games07/31/2015 - 8:37pm
Andrew EisenGoth - Are you using "cabal" to describe a group of writers or to suggest they all worked together in secret to publish those articles?07/31/2015 - 8:30pm
Andrew EisenMatt - That doesn't disprove the general premise of the various articles as that's not what they're about. Unless, again, he's talking about a different batch of articles.07/31/2015 - 8:28pm
Goth_SkunkThe difference between one voice being offensive and a cabal being offensive.07/31/2015 - 8:22pm
MechaCrashFunny how "you're offended, so what" flips into "we're offended, retract everything and apologize."07/31/2015 - 8:18pm
MattsworknameIts not the only argument he points out ,its just one of them07/31/2015 - 8:06pm
Mattsworknameidea that Gamers as the articel puts it, the "White male sterotype are dead, essentially was compltely false07/31/2015 - 8:03pm
MattsworknameThe video actually shows that the shaw study actually disproves the Premise of the artices by showing that the "Gamer" dentity, has no actual meaning to thsoe who use it other then "I play games", its not connected to race, gender, or orientation. So the07/31/2015 - 8:01pm
Andrew EisenWith the exception of a brief mention in Golding's Tumbr post. Even so, he's talking about gamer identity, not desire for diversity in gaming.07/31/2015 - 7:50pm
Andrew EisenI'm not calling his examination of the Shaw study into question. I haven't read the study nor seen his video. All I'm saying is that it has nothing to do with the Gamers Are Dead articles I've been referencing for the last year.07/31/2015 - 7:49pm
MattsworknameSome times sargon just goes off on tangents but in this case he was pretty direct and went through teh research in detail, did the whole first video about the shaw study itself07/31/2015 - 7:45pm
Andrew EisenWell, unless it's disingenuous twaddle but I like to give people the benefit of the doubt.07/31/2015 - 7:42pm
Andrew EisenGotta be. The argument you describe makes no sense otherwise.07/31/2015 - 7:40pm
MattsworknameThat is a possibility, they looked like offical articles but its possible they are different from the articles you mentoin07/31/2015 - 7:28pm
Andrew EisenNot unless he's referring to a completely different set of Gamers Are Dead articles.07/31/2015 - 7:19pm
 

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