Study: Chimpanzees Play Games Better Than Kindergartners

March 12, 2014 - GamePolitics Staff

A study conducted at the University of Michigan-Dearborn found that a 22-year-old female chimp named Panzee performed better at virtual reality computer game simulation than 12 children and four adults.

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UPDATED: New Study Claims Video Games Depict Religion in Problematic Light

February 27, 2012 -

Update: The study’s author Greg Perreault responded to a number of questions we had about the methodology he used to come to his conclusions. When asked how much time he put into each game chosen for the study, he said:

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Ubisoft Montreal develops game to help treat Amblyopia

March 16, 2015 - James Fudge

Ubisoft Montreal is developing a video game that can help people who suffer from "lazy eye," or Amblyopia. Around three percent of Canadians and three percent of Americans suffer from Amblyopia, according to Prevent Blindness.  Amblyopia is a condition where one eye is stronger than the other.

The studio, better known for developing the Assassin's Creed and Far Cry series, is working with Simon Clavagnier, a researcher from McGill University, and U.S.-based medical software company Amblyotech.

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Upcoming Open Gaming Alliance Report Predicts PC Gaming Sector Worth $35 Billion By 2018

March 2, 2015 - GamePolitics Staff

The Open Gaming Alliance (OGA) will release its seventh annual research report at the end of March in conjunction with market research firm DFC Intelligence. The new report, which focuses on the PC gaming sector, offers predictions on the sector from the end of 2014 up until 2018.

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University of Catalonia Professors See Expanded Role For Video Games In Education

February 25, 2015 - GamePolitics Staff

Three professors from the Open University of Catalonia, UOC, (Barcelona, Spain) argue that video games have value as education tools and as a positive means of communication in a new study. The study, "A report on media literacy in the digital game Experts in Europe," analyzes 18 European videogame applications in education.

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Wargaming.net and Full Sail University Partner for 'Full Sail User Experience Lab'

January 26, 2015 - GamePolitics Staff

World of Tanks maker Wargaming.net has partnered with Full Sail University to launch the new on-campus Full Sail User Experience Lab. The collaborative effort promises to bring "state-of-the-art UX testing to over 5,000 play testers annually, and will include Full Sail students and graduates, as well as external members of the community." The Full Sail User Experience Lab plans to accomplish 100+ research projects per year for companies from multiple industries, as well as provide a project-based teaching environment.

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Research: FPS Games Enhance Learning Capabilities

January 15, 2015 - GamePolitics Staff

A new study from researchers at the University of Rochester (Rochester, New York) suggest that people who play first-person shooters like Call of Duty have enhanced learning capabilities compared to non-gamers. Daphne Bavelier, a research professor in brain and cognitive sciences at the University of Rochester, says that FPS players are better at multitasking, performing cognitive tasks, have better vision, and focus and retain information better than non-players.

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Research Finds 'Context Matters' When Video Games Are Found To Influence Anti-Social Behavior

January 14, 2015 - GamePolitics Staff

A new study by the University of Luxembourg suggest that video games that provoke short-term "anti-social behavior" are heavily dependent on context.

"Merely being exposed to violent scenes in video games is not enough to provoke anti-social reactions," researchers say.

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Researcher Uses Data from Airport X-Ray Simulation To Improve Security and Cancer Screening

January 2, 2015 - GamePolitics Staff

Stephen Mitroff, an associate professor and researcher at the Center for Cognitive Neuroscience at Duke University, has teamed up with Washington-based game developer Kedlin to improve baggage screeners' ability to spot suspicious and potentially deadly items. This is being done with data collected from play sessions of "Airport Scanner," which uses vision and attention to improve skills on spotting things that are out of place in luggage.

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Researchers Use Custom Games to Treat 'Psychopaths'

December 17, 2014 - GamePolitics Staff

Researchers at Yale University in New Haven, Connecticut are using custom made video games to treat criminals that have been identified as "psychopaths," according to this GII report.

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Research: Girls Better at Designing Story-Driven Games Than Boys

December 1, 2014 - GamePolitics Staff

New research coming out of the University of Sussex in England suggests that girls may be better than boys in designing more complex story-driven games. The study conducted by Dr. Kate Howland and Dr. Judith Good - and recently published in Computers and Education journal - came to the conclusion that girls in the classroom wrote more complex programs in their games and learned more about coding than boys did.

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Research: No Correlation Between 'Violent Media Consumption' and 'Societal Violence'

November 5, 2014 - GamePolitics Staff

A new study by Stetson University Associate Professor and Chair of Psychology (and researcher) Christopher Ferguson shows that there's no correlation between buying and consuming violent media and real-world violence. The research comes from a two part study that compares violent video game and movie consumption with statistics on homicide.

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University of New Hampshire Gets Grant to Create Sexual Violence Prevention Game

November 4, 2014 - GamePolitics Staff

The University of New Hampshire's Prevention Innovations, a research and training unit that creates programs to "reduce sexual violence on college campuses," is creating a game to support "bystander intervention strategies." The project aims to create an interactive simulation video game (or ISVG) for web-based and mobile platforms. It is being funded by a two-year, $579,301 grant from the National Institute of Justice.

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Researchers Use Custom Video Game To Measure Spatial Memory in Sleep Apnea Patients

October 30, 2014 - GamePolitics Staff

New research led by NYU Langone Medical Center sleep specialists using video games finds that sleep apnea may affect memory of everyday events like where you parked your car or where you left the TV remote. Spatial memory is utilized for everyday tasks, such as remembering how to get home, or where you left an item in your house. This type of memory is affected by Alzheimer disease.

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Study: Active Games No Better Than Traditional Games For Children

October 16, 2014 - GamePolitics Staff

New research coming out of Australia suggest that playing active video games or banning traditional games outright does not help children who live sedentary lifestyles. Traditional and active play games make little difference to how physically active children are throughout the day, says Professor Leon Straker from Curtin University's School of Physiotherapy and Exercise Science.

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Brad Bushman Study Concludes That Most See a Correlation Between Video Games and Aggressive Behavior in Children

October 6, 2014 - GamePolitics Staff

A press release from Ohio State University proclaims that there is a broad consensus among researchers, pediatricians, and parents that "violent media" increases aggression in children.

This new study of research on the topic (based on a national survey) is headed by Brad Bushman, professor of communication and psychology at The Ohio State University. Bushman has been trying to make a correlation for years that video game playing can have real world consequences, though a lot of his research focuses on aggressive behavior.

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Study: 'Portal 2' Beats 'Lumosity' in Brain Training Exercise

October 1, 2014 - GamePolitics Staff

A new study from Florida State University finds that Portal 2 might be better at "brain training" than software designed specifically for the task.

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Report: Game Consoles The Most Popular Streaming Device in Most American Homes

September 24, 2014 - GamePolitics Staff

According to new research from Parks Associates - as reported on by Home Media Magazine - 46 percent of all American households with broadband have a video game console connected to the Internet, and about 38 percent use said console devices as their primary means of streaming entertainment content such as Netflix or Hulu.

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Exploring The Psychology Of Civil Forfeiture Through Video Games

September 9, 2014 - E. Zachary Knight

Civil Asset Forfeiture is the process by which law enforcement can seize private property of citizens without ever needing to charge those citizens of committing a crime. Laws governing civil forfeiture vary from state to state but most states allow officers to seize any amount of money or property and keep the proceeds for department use.

This procedure is highly controversial and has many proponents as well as critics. Most critics equate civil forfeiture with highway robbery, while the proponents consider it another tool to fight crime and pay for law enforcement.

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Research: Winning Isn't Everything

September 4, 2014 - GamePolitics Staff

New research suggests that people have more fun playing games due to challenge and unpredictability, as opposed to just winning. In fact, the research seems to indicate that winning without some sort of uncertainty can be pretty damned boring for players.

The study, which appeared in the journal Motivation and Emotion, concluded that uncertainty and suspense often brings players back again and again to a particular game.

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Study: Swedish Children Learn English Better Through Playing Games

September 3, 2014 - GamePolitics Staff

Children in Sweden are learning English by playing western games - most notably Blizzard's popular MMORPG, World of Warcraft. This is according to a new study (PDF) by Swedish academics Pia Sundqvist and Liss Kerstin Sylvén.

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Study: Play of 'Risk-Glorifying' Video Games Can Exacerbate Deviant Behavior

August 5, 2014 - Andrew Eisen

Earlier this week, a new study began making the press rounds (we caught it at news.com.au) that linked the play of particular video games to teens' propensity for risky behavior.

And no, this one is not from Craig Anderson, Brad Bushman or Douglas Gentile!

Source: Hull, Brunelle, Prescott, & Sargent (2014).pdf
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Research Suggests One Hour of Gaming a Day is Good for Children

August 4, 2014 - GamePolitics Staff

A new study from Oxford University suggests that playing video games for one hour a day can have a positive impact on child development. That same research concludes that playing more than one hour a day - or as researchers call it, "high levels of video game-playing " - is only "weakly linked" to behavioral problems in the real world.

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Research: Using Games and TV to Relax Can Have Opposite Affect For Some Individuals

July 29, 2014 - GamePolitics Staff

New research published in the Journal of Communication comes to the conclusion that some people who try to use media like video games and television to relieve stress instead have feelings of guilt or of "being a failure."

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Report: Most Developers Don't Pay For Coverage From YouTubers, But They Are Considering It

July 28, 2014 - GamePolitics Staff

Continuing its series of reports on popular YouTube personalities taking money to promote games, Gamasutra offers details of a recent survey that shows how developers feel about the whole issue. In its survey of developers Gamasutra asked a handful of questions about paying for coverage, if they would consider paying for coverage in the future, and if any traditional media outlets had ever asked them for money.

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Research Shows Using Video Games is a Great Way to Educate Young People About HIV

July 24, 2014 - GamePolitics Staff

In an interview with Medical Research, Lynn E. Fiellin talks about how video games are helping to teach young people about risk prevention related to HIV. Fiellin is an M.D., an Associate Professor of Medicine Yale University School of Medicine, and the director of play2PREVENT Lab.

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Research: Bad Behavior in Games Can Lead to Pro-Social Behavior In Real Life

June 27, 2014 - GamePolitics Staff

New research from the University at Buffalo Department of Communication, Michigan State University, and the University of Texas Austin, suggests that playing out "heinous behavior" in video games can lead to players being more sensitive to the moral codes in the real world that they violated in the virtual one.

The findings come from a study led by Matthew Grizzard, PhD, assistant professor in the University at Buffalo Department of Communication, and co-authored by researchers at Michigan State University and the University of Texas, Austin.

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DFC Predicts $100 Billion in Video Game Software Sales by 2018

June 25, 2014 - GamePolitics Staff

Financial research firm DFC Intelligence has raised its 5-year video game forecast for the second time this year. DFC predicts that software revenue will climb from $64 billion in 2014 to $100 billion by 2018. This includes revenue from PC games, console games and mobile games, but does not include hardware spending on game devices.

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Research: 'Polite' Female and 'Rude' Male Gamers Accepted Most in Online Games

June 17, 2014 - GamePolitics Staff

A study of online Call of Duty players found that women who sent out friend requests were more likely to be accepted if they behaved in polite and positive manner during play. Those women who talked trash during matches were less likely to have a friend request accepted. On the flip side, males who talked trash during online play sessions were more likely to have a friend request accepted than those who were polite or remained quiet during a match.

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Baird Equity Research Highlights E3 Highs For Industry's Biggest Players

June 12, 2014 - GamePolitics Staff

Investment research firm Baird Equity Research has released a report related to E3, providing predications and opinions on the biggest players. One of the more interesting predictions is that Sony will preload digital copies of Bungie's Destiny and Blizzard's Diablo III beginning this fall. The firm says that this will be an optional thing for consumers. This "should drive higher sell-through for Activision, but at the cost of retail sales," the firm notes.

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Poll

Best decade for video games?:

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You're not permitted to post shouts.
ZippyDSMleePapa Midnight: Care to take a look at this and tell me what you think about it? http://www.amazon.com/Frisby-FS-5010BT-Surround-Speakers-Bluetooth/dp/B00EYX1N2S/03/26/2015 - 10:27pm
Matthew Wilson@AE I think he means both.03/26/2015 - 9:23pm
ZippyDSMleeuhg either a nap after being up 30 hours or working on my comp blah. Oh wow when did the the all shout box page show 3 times as many shouts 0-o03/26/2015 - 8:30pm
Andrew EisenMechaCrash - Sony in particular or Hollywood in general?03/26/2015 - 7:38pm
Matthew Wilson@mach no way in hell, so that is why I want them to stay away.03/26/2015 - 7:21pm
MechaCrash"Get the movie right" is preferable to "stay away," but do you really think they won't screw it up?03/26/2015 - 7:19pm
Craig R.And yes, 90's games. Damn near all of my fav computer & console games were from that decade03/26/2015 - 7:00pm
Craig R.I'd take the NCAA seriously if they'd bite instead of bark03/26/2015 - 6:59pm
Andrew EisenConster - Sure, give me a few minutes.03/26/2015 - 3:05pm
Consterhttp://sanfrancisco.cbslocal.com/2015/03/26/salesforce-ceo-says-company-is-cancelling-all-programs-in-indiana-over-lgbt-discrimination-fears/ http://edition.cnn.com/2015/03/25/politics/mike-pence-religious-freedom-bill-gay-rights/index.html03/26/2015 - 2:55pm
ConsterApparently Salesforce and the NCAA are also upset over SB 101. I know they're not video-games related, but maybe add a line to the article?03/26/2015 - 2:54pm
Andrew EisenThat said, I doubt that if the movie gets made, it will be similar to either version of the show. But, Star Wars movies will be out again and the designs are still pretty awesome so it's got a chance.03/26/2015 - 2:34pm
Andrew EisenPeople my age and older with disposable income and a fondness for nostalgia.03/26/2015 - 2:32pm
Matthew Wilson@AE I am kinda surprised sony would want to make a movie of something that is 30 years old. I woulder how many people remember robotech?03/26/2015 - 2:24pm
Andrew EisenProbably not but my wish is that Hollywood make good anime movies.03/26/2015 - 2:20pm
Matthew Wilsonhttp://variety.com/2015/film/news/robotech-movie-sony-tv-series-anime-1201460191/ am I the only one that wishes Hollywood would stay a million mile away from anime?03/26/2015 - 1:29pm
MaskedPixelantehttp://www.comicbookmovie.com/fansites/markcassidycbm/news/?a=117247 Because when I think "all new, all different", my mind jumps to a hero that's served on FOUR different Avengers teams.03/26/2015 - 11:31am
Matthew Wilsonnot shocked, lets see how gencon reacts.03/26/2015 - 11:01am
Andrew EisenAnd for those of you keeping track, Indiana's SB 101 was signed into law this morning by Gov. Pence.03/26/2015 - 10:58am
james_fudgeyeah!03/26/2015 - 9:17am
 

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