Researchers Zero In On Gaming Addiction Treatments

April 29, 2014 - GamePolitics Staff

Researchers at the University of Adelaide (Australia) are shedding light on the unique problems of supposed "gaming addiction," saying that there is "strong evidence" to suggest that new treatments should be developed for these conditions. One of the biggest problems researchers face is that both Internet and gaming addictions are not recognized globally by mental health professionals as "real addictions." Gambling and sex addictions, for example, are recognized and treatable conditions.

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New ESA Report Offers Stats Galore on American Gaming Trends

April 24, 2014 - GamePolitics Staff

More than 50 percent of American households believe that video games help families spend more quality time together, according to the new Entertainment Software Association report, "Essential Facts About the Computer and Video Games Industry" (PDF). Around 68 percent of parents surveyed who had children under the age of 18 in their household also said that gaming provides mental stimulation and education to children.

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Super Podcast Action Committee - Episode 95

April 21, 2014 - GamePolitics Staff

On this week's show hosts Andrew Eisen and E. Zachary Knight discuss whether politicians should face the death penalty when convicted of a crime, the Dragon Age Inquisitor controversy related to 'on disc' DLC, Target recommending "M" rated games for children as Easter presents, and video game studies with no control groups. Download Episode 95 now: SuperPAC Episode 95 (1 hour, 7 minutes) 76.5 MB.

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Research: Children Exposed to Violent Games Retain Aggressive Thoughts and Behavior

April 14, 2014 - GamePolitics Staff

New research coming out of Iowa State University (can you guess where this is going to go?) suggests that children who play violent video games will have more aggressive behavior and keep aggressive thoughts regardless of age, gender or parental involvement.

The research results are based on a three-year longitudinal panel study that surveyed (on an annual basis) 3,034 children and adolescents from 6 primary and 6 secondary schools in Singapore. The study notes that the beginning of the survey period participants were in the third, fourth, seventh, and eighth grades.

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Research: The Impact of Video Games on Teen School Grades is Almost Negligible

April 14, 2014 - GamePolitics Staff

Using worldwide scholastic results, researchers at Flinders University in South Australia have come to the conclusion that video games do not have a negative impact on the academic performance of adolescents.

Researchers analyzed data from than 192,000 students in 22 countries and found that academic performance and concentration among teenagers were not impacted by video game play.

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Research: Tailored Video Games Can Help Children Get Better Grades

April 8, 2014 - GamePolitics Staff

A new study from a team of researchers in Buenos Aires concludes that letting young children play specialized computer games can lead to improved grades in school. A paper detailing the research was recently published in Proceedings of the National Academy of Sciences.

Researchers enlisted the assistance of 111 first graders in Argentina to determine if children who play tailored computer games could demonstrate what is known in the profession as "far transfer" of executive functions to the real world.

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Research: Games Media Criticism of Violent Video Games Decreased as Technology Improved

April 2, 2014 - GamePolitics Staff

A new study conducted by Greg Perreault, a doctoral student at the MU School of Journalism, concludes that, as technology has advanced, the criticism of violence in video games by the media has decreased.

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Researchers Disagree on New Study Correlating Violent Games With Aggressive Behavior in Children

March 25, 2014 - GamePolitics Staff

New research from Craig Anderson, a psychologist and professor at Iowa State University who is known for his anti-game research is making the rounds this week, but it is not going unchallenged. Anderson's latest research suggests that children who play violent video games "may experience" an increase in aggressive thoughts, which "could" lead to aggressive behavior.

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Researchers Use Tetris To Reduce Cravings

March 24, 2014 - GamePolitics Staff

Researchers in the United Kingdom have found that playing Tetris helps reduce the cravings of those with addictions to food. The study, which was recently published in the scientific journal Appetite, was designed to test the Elaborated Intrusion Theory, which posits that cravings are connected to visualization as much as they are desire in a subject. Researchers tested this theory using a visual-intensive task on patients using the popular puzzle game Tetris.

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'Play to Cure: Genes in Space' Players Help Analyze Six Months of Cancer Data

March 17, 2014 - GamePolitics Staff

Cancer Research UK's smartphone app Play to Cure: Genes in Space has already seen its players analyze at least six months worth of DNA data for cancer research, the organization announced today. That's pretty impressive when you consider that the app was released on February 4 of this year.

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Poll Results: Should Violent Video Game Research Continue?

March 11, 2014 - GamePolitics Staff

Last week we asked readers "Should Violent Video Game Research Continue?" The majority of those who participated in the poll said that there is enough research on the topic and it's time to move on.

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Poll: Should Violent Video Game Research Continue?

March 6, 2014 - Andrew Eisen

Anyone think we should keep studying the effects of violent video games?

There has been a lot of research over the last 15 years or so into how violent video games affect those that play them and not a bit of it has convinced a single, solitary court in the U.S. that such games pose any danger to those who play them.  Granted, most of the research is really poorly done, something else courts and various academic reviews have pointed out.  Hell, even the authors of some of these studies have admitted to sloppy methodology.

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Study: Video Game Training Can Make Better Baseball Players

February 19, 2014 - GamePolitics Staff

We often hear anti-game critics and researchers say that video games teach America's youth to be killers, but the truth is that video games teach children something more inspiring: how to play baseball! According to new research (PDF) from the University of California, Riverside, playing certain video games make children better ball players and in general improve their vision.

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UMass Studies The Positive Effects of Casual Games

February 12, 2014 - GamePolitics Staff

New research coming out of the University of Massachusetts’ psychology department reveals that casual game players get some cognitive benefits from playing games on a regular basis.

"Most of what we hear about video games concerns their detrimental effects on players. This study shows that people perceive many positive effects, even though the games can be addictive," said UMass professor Susan Whitbourne, who conducted the study along with undergraduates Stacy Ellenberg and Kyoko Akimoto.

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ESA President Calls Out Gilman Louie on DICE 2014 Talk

February 11, 2014 - GamePolitics Staff

Entertainment Software Association president Michael Gallagher issued a statement today condemning a speech from venture capitalist Gilman Louie about the state of the game industry during his DICE 2014 talk "Disrupting Gaming."

Michael Gallagher, president and CEO of the Entertainment Software Association, publicly admonished venture capitalist Gilman Louie for remarks Louie made about the state of the game industry during his DICE 2014 talk "Disrupting Gaming."

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One Year Later: Where's the Research?

February 10, 2014 - GamePolitics Staff

An excellent and detailed report on Gamaustra looks back (one year later) on the research promised by the Obama Administration in the wake of the Sandy Hook School shooting and after a meeting with researchers and company executives concerning "media violence." The short answer as to what happened concerning this $10 million research that would look at both violent media and access to guns is that "it went nowhere." The long answer is sprawled out across the seven-page feature.

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Researcher Chris Ferguson Offers Olive Branch to Mass. State Sen. William Brownsberger Concerning Video Game Research Bill

February 7, 2014 - GamePolitics Staff

In an excellent editorial concerning video games and the moral panic that ensued after the Sandy Hook Elementary School shooting in late 2012, Christopher Ferguson Ph.D. (and an associate professor and chair of the department of psychology at Stetson University) said that he would be willing to work with Massachusetts state Sen. William Brownsberger, the sponsor of Senate Bill 168.

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PA Gov't Finds No Link Between Violence and Video Games, Recommends We Keep Looking

February 5, 2014 - Andrew Eisen

In the wake of the Sandy Hook shooting, Pennsylvania State Senator Stewart J. Greenleaf introduced a resolution directing the Joint State Government Commission to study "the issue of violence prevention, to establish an advisory committee to conduct a thorough and comprehensive analysis of the underlying causes of violent crime, including mass shootings, and to report to the Senate with its findings and recommendations."

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Video Game Used to Research 'Risky Behavior'

February 5, 2014 - GamePolitics Staff

New research (where video games were the central component in helping researchers formulate data on risky behavior) finds that people who engage in behavior that is risky like unprotected sex or drug abuse do so because that have little or no form of impulse control. Russell Poldrack, director of the University of Texas, Austin's Imaging Research Center, and his colleagues at the university analyzed data from 108 subjects who were analyzed using a magnetic resonance imaging scanner while playing a video game that simulated risk-taking.

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Research: Relaxing Games Increase Prosocial Behavior

January 31, 2014 - Andrew Eisen

We've got another Brad Bushman special for you today, kids!

Now, admittedly, this study was published back in 2011 but I don't believe we covered it so it's all good.

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Research: Video Games and Movies Motivate Children to Read More

January 16, 2014 - GamePolitics Staff

New research confirms what most parents with young children and the people that market all kinds of things to them already know: that there is a synergy between films, video games, toys, and books. A survey of more than 420,000 British school children found that almost all the most-loved books of 2012 and 2013 also existed as films, apps or video games.

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Research: Dance Games Can Help Combat Urinary Incontinence

January 15, 2014 - GamePolitics Staff

Video games - particularly those that promote activities such as dancing (think Dance, Dance Revolution, or any Zumba game) can help women of all ages fight against incontinence, according to new research coming out of Canada and Switzerland. According to a study published in Neurology and Urodynamics conducted by Canadian and Swiss researchers, women suffering from urinary incontinence that added a regular regimen of dance exercises (using popular interactive video games) saw an improvement in pelvic floor muscle strength.

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New Research Explores Why Some Players Cheat and Troll in Online Games

January 9, 2014 - GamePolitics Staff

New research published in the journal Behaviour & Information Technology explores what drives players of online games to engage in bad behavior such as cheating. A study of the habits of people who play online games shows that anonymous users are more likely to cheat, but their behavior is (usually) significantly tempered by the culture and dynamics of the group of players they associate with, suggesting that other forms of online ‘bad behavior’ – such as flaming and trolling – can be modified by the attitudes and behaviors of other group members.

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Teen Concussion Patients Should Lay Off Homework, Texting, and Video Games

January 6, 2014 - GamePolitics Staff

Teens who play high school sports like football that sustain a concussion should avoid texting, homework, and playing video games, according to new research coming out of Boston Children's Hospital.

Researchers say that teen athletes that have suffered a concussion while playing a sport recovered faster when they practiced "cognitive rest."

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Research: Gaming, Physical Activity Stimulates The Brain in Similar Ways

December 30, 2013 - GamePolitics Staff

A new study by neuroscience student Brendan Lehman at Laurentian University (Sudbury, Ontario, Canada) has found that video games activate parts of the brain that are usually activated through physical activity. Lehman, who says he has been playing video games since he was a "wee child," hopes his research will counter the belief that playing video games can "rot a person's brain."

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Research: Older Males More Likely to Believe a Link Exists Between Gaming and Real-World Violence

December 19, 2013 - GamePolitics Staff

A new study by the Oxford Internet Institute at Oxford University finds that people who have a belief in whether there is a link between violent video games and aggressive behavior are often influenced by whether they have actual experience playing video games.

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Report: ESA Spent $3.9 Million in 2013 Fighting Against State and Federal Anti-Videogame Legislation, Lobbying

December 11, 2013 - GamePolitics Staff

According to a Wall Street Journal report (membership required), the Entertainment Software Association (ESA) spent a considerable amount of money and effort in fighting anti-videogame laws in Connecticut, Massachusetts, Maryland, and New Jersey - and in Oklahoma last year. Many of the bills have either died or are locked in legislative committees waiting for approval.

The ESA is also taking aim at a federal bill, according to records and a co-sponsor of the bill.

Video Game Research Invades ACE 2013

December 3, 2013 - GamePolitics Staff

Two graduates from the United Kingdom's Univeristy of Lincoln will have their research highlighted and discussed during ACE 2013 – the 10th international conference on Advances in Computer Entertainment Technology. Sean Oxspring and Nick Bull graduated with a BSc in Games Computing in September of this year. Bull currently works as an assistant web developer at Blue Box Software. His research focused on developing mobile games that use interactions in the real world as a lynch pin for gameplay.

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Research: Teens Who Play Violent Games More Likely to Cheat, Be More Aggressive, and Have Less Self Control

November 29, 2013 - GamePolitics Staff

A new study published in the journal Social Psychological and Personality Science suggests that teenagers who play violent video games are more likely to cheat, experience increased aggression and have reduced self-control. The study comes from a team of researchers from the United States, Italy, and the Netherlands, who analyzed 172 Italian high school students between the ages of 13 and 19, who were "required" to take part in a series of experiments to determine how violent video games affected their personalities.

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Research: Games That Require Strategic Thinking Offer Important Benefits

November 26, 2013 - GamePolitics Staff

New research from the Netherlands finds that young people who play games that require fast-paced strategic thinking and planning may improve learning, health and social skills, and strengthen cognitive abilities including problem solving, reasoning, memory and perception. Researchers say that these benefits can occur even when a game contains violent content. The research from the Radboud University Nijmegen in the Netherlands was recently published in the journal, American Psychologist.

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CMinerI blame North Korea.12/25/2014 - 11:49pm
MechaTama31For the last few weeks, the GP site fails to load about 2/3 of the times I try.12/25/2014 - 11:13pm
MaskedPixelanteOK, is GP having trouble loading for anyone but me?12/25/2014 - 9:21pm
Matthew Wilsonits a bunch of script kiddies. ddosing is one of the easiest thing to do,and most companies can not stop it sadly.12/25/2014 - 5:05pm
MaskedPixelanteI like Nintendo as much as the next person, they're pretty much the only company putting out the games I want to play, but that was pretty embarassing to have NNID go down due to overuse.12/25/2014 - 4:35pm
MaskedPixelanteSee? It's NOT a repeat of last year's fiasco.12/25/2014 - 4:22pm
PHX CorpLizard squad is responsible for The XBL/PSN shutdown https://www.youtube.com/watch?v=QSpZvsoWvig12/25/2014 - 4:17pm
IanCOh shut up bitching about Nintendo. At least they advised people to downloading updates before the big day. Sony/MS? Not a peep.12/25/2014 - 3:50pm
MaskedPixelanteBoth PSN and Xbox Live are down. Since I'm sure Sony and Microsoft have better online support than Nintendo did last year, this isn't from "everyone logging onto their new devices all at once".12/25/2014 - 3:48pm
prh99John Romero's Christmas present, a custom Icon of Sin sculpture. http://www.pcgamer.com/john-romero-gets-the-icon-of-sin-for-christmas/12/25/2014 - 3:37am
Matthew Wilsonthe interview will be on youtube/xb1/ andriod today.12/24/2014 - 1:05pm
james_fudge1900's?12/24/2014 - 12:56pm
james_fudgeYeah we could go way way back :)12/24/2014 - 12:56pm
E. Zachary KnightCopyright law in general has been broken since at least 1976. Could be even earlier than that.12/24/2014 - 12:24pm
james_fudgeWhat he said :) They want to make it worse than it already is.12/24/2014 - 12:14pm
Papa MidnightDMCA has been broken since 1998. Good luck getitng Congress to do something about it.12/24/2014 - 11:39am
Craig R.At least they owned up to the mistake. But doesn't change the fact that DMCA is thoroughly broken.12/23/2014 - 5:23pm
MaskedPixelanteSpeaking of Dark Souls OMG I'M MAKING ACTUAL PROGRESS WTH IS THIS WHAAAAAAA12/23/2014 - 10:49am
MaskedPixelantehttp://www.neogaf.com/forum/showpost.php?p=144500932&postcount=740 Yup, DSFix was part of an unrelated take down, and is being resolved.12/23/2014 - 8:04am
prh99Of course had they not done such a rush on the port we wouldn't dsfix to make the game not look and play like ass. 720 internal renders aren't so hot scaled to 1080.12/23/2014 - 7:38am
 

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