Study: Video Game Training Can Make Better Baseball Players

February 19, 2014 - GamePolitics Staff

We often hear anti-game critics and researchers say that video games teach America's youth to be killers, but the truth is that video games teach children something more inspiring: how to play baseball! According to new research (PDF) from the University of California, Riverside, playing certain video games make children better ball players and in general improve their vision.

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UMass Studies The Positive Effects of Casual Games

February 12, 2014 - GamePolitics Staff

New research coming out of the University of Massachusetts’ psychology department reveals that casual game players get some cognitive benefits from playing games on a regular basis.

"Most of what we hear about video games concerns their detrimental effects on players. This study shows that people perceive many positive effects, even though the games can be addictive," said UMass professor Susan Whitbourne, who conducted the study along with undergraduates Stacy Ellenberg and Kyoko Akimoto.

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ESA President Calls Out Gilman Louie on DICE 2014 Talk

February 11, 2014 - GamePolitics Staff

Entertainment Software Association president Michael Gallagher issued a statement today condemning a speech from venture capitalist Gilman Louie about the state of the game industry during his DICE 2014 talk "Disrupting Gaming."

Michael Gallagher, president and CEO of the Entertainment Software Association, publicly admonished venture capitalist Gilman Louie for remarks Louie made about the state of the game industry during his DICE 2014 talk "Disrupting Gaming."

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One Year Later: Where's the Research?

February 10, 2014 - GamePolitics Staff

An excellent and detailed report on Gamaustra looks back (one year later) on the research promised by the Obama Administration in the wake of the Sandy Hook School shooting and after a meeting with researchers and company executives concerning "media violence." The short answer as to what happened concerning this $10 million research that would look at both violent media and access to guns is that "it went nowhere." The long answer is sprawled out across the seven-page feature.

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Researcher Chris Ferguson Offers Olive Branch to Mass. State Sen. William Brownsberger Concerning Video Game Research Bill

February 7, 2014 - GamePolitics Staff

In an excellent editorial concerning video games and the moral panic that ensued after the Sandy Hook Elementary School shooting in late 2012, Christopher Ferguson Ph.D. (and an associate professor and chair of the department of psychology at Stetson University) said that he would be willing to work with Massachusetts state Sen. William Brownsberger, the sponsor of Senate Bill 168.

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PA Gov't Finds No Link Between Violence and Video Games, Recommends We Keep Looking

February 5, 2014 - Andrew Eisen

In the wake of the Sandy Hook shooting, Pennsylvania State Senator Stewart J. Greenleaf introduced a resolution directing the Joint State Government Commission to study "the issue of violence prevention, to establish an advisory committee to conduct a thorough and comprehensive analysis of the underlying causes of violent crime, including mass shootings, and to report to the Senate with its findings and recommendations."

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Video Game Used to Research 'Risky Behavior'

February 5, 2014 - GamePolitics Staff

New research (where video games were the central component in helping researchers formulate data on risky behavior) finds that people who engage in behavior that is risky like unprotected sex or drug abuse do so because that have little or no form of impulse control. Russell Poldrack, director of the University of Texas, Austin's Imaging Research Center, and his colleagues at the university analyzed data from 108 subjects who were analyzed using a magnetic resonance imaging scanner while playing a video game that simulated risk-taking.

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Research: Relaxing Games Increase Prosocial Behavior

January 31, 2014 - Andrew Eisen

We've got another Brad Bushman special for you today, kids!

Now, admittedly, this study was published back in 2011 but I don't believe we covered it so it's all good.

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Research: Video Games and Movies Motivate Children to Read More

January 16, 2014 - GamePolitics Staff

New research confirms what most parents with young children and the people that market all kinds of things to them already know: that there is a synergy between films, video games, toys, and books. A survey of more than 420,000 British school children found that almost all the most-loved books of 2012 and 2013 also existed as films, apps or video games.

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Research: Dance Games Can Help Combat Urinary Incontinence

January 15, 2014 - GamePolitics Staff

Video games - particularly those that promote activities such as dancing (think Dance, Dance Revolution, or any Zumba game) can help women of all ages fight against incontinence, according to new research coming out of Canada and Switzerland. According to a study published in Neurology and Urodynamics conducted by Canadian and Swiss researchers, women suffering from urinary incontinence that added a regular regimen of dance exercises (using popular interactive video games) saw an improvement in pelvic floor muscle strength.

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New Research Explores Why Some Players Cheat and Troll in Online Games

January 9, 2014 - GamePolitics Staff

New research published in the journal Behaviour & Information Technology explores what drives players of online games to engage in bad behavior such as cheating. A study of the habits of people who play online games shows that anonymous users are more likely to cheat, but their behavior is (usually) significantly tempered by the culture and dynamics of the group of players they associate with, suggesting that other forms of online ‘bad behavior’ – such as flaming and trolling – can be modified by the attitudes and behaviors of other group members.

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Teen Concussion Patients Should Lay Off Homework, Texting, and Video Games

January 6, 2014 - GamePolitics Staff

Teens who play high school sports like football that sustain a concussion should avoid texting, homework, and playing video games, according to new research coming out of Boston Children's Hospital.

Researchers say that teen athletes that have suffered a concussion while playing a sport recovered faster when they practiced "cognitive rest."

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Research: Gaming, Physical Activity Stimulates The Brain in Similar Ways

December 30, 2013 - GamePolitics Staff

A new study by neuroscience student Brendan Lehman at Laurentian University (Sudbury, Ontario, Canada) has found that video games activate parts of the brain that are usually activated through physical activity. Lehman, who says he has been playing video games since he was a "wee child," hopes his research will counter the belief that playing video games can "rot a person's brain."

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Research: Older Males More Likely to Believe a Link Exists Between Gaming and Real-World Violence

December 19, 2013 - GamePolitics Staff

A new study by the Oxford Internet Institute at Oxford University finds that people who have a belief in whether there is a link between violent video games and aggressive behavior are often influenced by whether they have actual experience playing video games.

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Report: ESA Spent $3.9 Million in 2013 Fighting Against State and Federal Anti-Videogame Legislation, Lobbying

December 11, 2013 - GamePolitics Staff

According to a Wall Street Journal report (membership required), the Entertainment Software Association (ESA) spent a considerable amount of money and effort in fighting anti-videogame laws in Connecticut, Massachusetts, Maryland, and New Jersey - and in Oklahoma last year. Many of the bills have either died or are locked in legislative committees waiting for approval.

The ESA is also taking aim at a federal bill, according to records and a co-sponsor of the bill.

Video Game Research Invades ACE 2013

December 3, 2013 - GamePolitics Staff

Two graduates from the United Kingdom's Univeristy of Lincoln will have their research highlighted and discussed during ACE 2013 – the 10th international conference on Advances in Computer Entertainment Technology. Sean Oxspring and Nick Bull graduated with a BSc in Games Computing in September of this year. Bull currently works as an assistant web developer at Blue Box Software. His research focused on developing mobile games that use interactions in the real world as a lynch pin for gameplay.

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Research: Teens Who Play Violent Games More Likely to Cheat, Be More Aggressive, and Have Less Self Control

November 29, 2013 - GamePolitics Staff

A new study published in the journal Social Psychological and Personality Science suggests that teenagers who play violent video games are more likely to cheat, experience increased aggression and have reduced self-control. The study comes from a team of researchers from the United States, Italy, and the Netherlands, who analyzed 172 Italian high school students between the ages of 13 and 19, who were "required" to take part in a series of experiments to determine how violent video games affected their personalities.

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Research: Games That Require Strategic Thinking Offer Important Benefits

November 26, 2013 - GamePolitics Staff

New research from the Netherlands finds that young people who play games that require fast-paced strategic thinking and planning may improve learning, health and social skills, and strengthen cognitive abilities including problem solving, reasoning, memory and perception. Researchers say that these benefits can occur even when a game contains violent content. The research from the Radboud University Nijmegen in the Netherlands was recently published in the journal, American Psychologist.

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Report: Irish Male Teens Who Game Online Are More Social With Other Cultures

November 26, 2013 - GamePolitics Staff

According to new research (as reported by the Independant), over half of Irish teenagers play multiplayer video games regularly, and while almost a third interact with other gamers online, 29 percent of those teens say they have "made friends" with others through online gaming.

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Research: Children Can't Run as Far or as Fast as Their Parents Did

November 21, 2013 - GamePolitics Staff

New research shows that on average kids need an extra 90 seconds to run a mile than kids did way back in 1975. Researchers blame increased body weight, a lack of exercise, and sedentary lifestyles that involve video games, mobile devices, and television. An analysis of studies on 250 million children from around the world finds that they don't run as fast or as far as their parents did when they were young.

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Research: Boys with Autism Who Have Bedroom Access to Games and TV Get Less Sleep

November 21, 2013 - GamePolitics Staff

Boys with autism who have screens - TVs, computers, or video game-related devices - in their bedrooms may not be getting enough sleep, according to research from the University of Missouri.

"Previous research has shown that bedroom access to screen-based media is associated with less time spent sleeping in the general population," notes Christopher Engelhardt, a post-doctoral research fellow at the Thompson Center for Autism and Developmental Disorders at the University of Missouri. "We found that this relationship is stronger among boys with autism."

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Research at Ubisoft Quebec Wins Mitacs Award

November 21, 2013 - GamePolitics Staff

Five students from universities in Canada were recognized on Tuesday night for research achievements that advance industry innovation, creating new products and services and transforming the lives of Canadians.

Each of the students received an award at the third annual Mitacs Awards Reception, held to honor the contributions of researchers, who have participated in Mitacs programs aimed at fostering research and innovation, as well as forging stronger bonds between academia and businesses across Canada.

Winners include:

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The Onion Takes Aim at British Video Game Research

November 20, 2013 - GamePolitics Staff

An amusing edition of comedy site The Onion's "American Voices" gets some opinions from faux men and women on the street. In this edition they tackle a recent study by British researchers that concluded that playing video games even at an early age does not impact a child's behavior. The lede reads as follows:

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ESA: Almost Half of Americans Over 50 Play Video Games

November 19, 2013 - GamePolitics Staff

According to a new report released by the Entertainment Software Association (ESA) this week, 48 percent of adults age 50 and older say that they play video games. The data comes from new research released by the ESA called "Gamers Over 50 Study: You're Never Too Old to Play." The data in the report is based on a survey of 1,800 adults age 50 and older conducted by the ESRB.

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Major Research Finds No Correlation Between Video Games and Behavioral Problems

November 18, 2013 - GamePolitics Staff

A recently released University of Glasgow study that takes the data from a survey of 11,000 children (or rather, their parents) born between 2000 and 2002 comes to the conclusion that playing video games - even at a young age - does not lead to behavioral problems.

The University of Glasgow study surveyed mothers in a major millennial survey to track behavior over time. This allowed researchers to track and draw a connection between screen time and behavioral or emotional troubles later.

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Research: Playing Games Improves Children's Emotional Well-Being, Helps Families Bond

November 14, 2013 - GamePolitics Staff

According to a new study by the Queensland University of Technology, playing video games improves children's emotional, social, and psychological well-being. The study also finds that playing video games together as a family can help build stronger family bonds.

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Research: Playing Educational Games Together Enhances Learning

November 8, 2013 - GamePolitics Staff

Playing education games cooperatively with others can motivate students to learn according to a new study from New York University. A study New York University's Steinhardt School of Culture, Education, and Human Development found that when students played a math game collaboratively with another student it motivated them to learn even more, compared to students who played the game alone. The study also found that students' interest and enjoyment of the game increased when playing with another student.

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Senator Coburn Responds To Oklahoma Game Developers Concerns Over S 134

November 8, 2013 - E. Zachary Knight

Nearly three months ago, a group of game developers and other concerned constituents in Oklahoma sent a joint letter to Senator Tom Coburn, cosponsor of S 134 Violent Content Research Act of 2013. In that letter, they expressed concern over the bill's sponsor, Senator Rockefeller, and the potential of this bill to lead to further attempts at game regulation.

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German Researchers Find that Playing Games Improves Brain Functions

October 31, 2013 - GamePolitics Staff

According to new research from the Max Planck Institute for Human Development and Charité University Medicine St. Hedwig-Krankenhaus (in Leipzig, Germany) playing video games on a regular basis can improve spatial orientation, memory formation, strategic planning, and fine motor skill. This new revelation comes from a study conducted in Berlin using the popular and classic Nintendo 64 platformer Super Mario 64.

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Therapy Using Virtual Avatars Helps Schizophrenia Patients

October 29, 2013 - GamePolitics Staff

A new treatment for patients who suffer from schizophrenia is being developed and field tested by University College London. According to Julian Leff, the University College London psychiatrist who developed the program, the treatment puts a face on the destructive and negative voices that schizophrenia patients sometimes hear and allows them the opportunity to confront that personality.

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Andrew EisenMP - Probably not and for good reason. That term holds a lot of deserved negative baggage.08/27/2014 - 10:02pm
Uncharted NESApprently there is still a classic mode, but...08/27/2014 - 9:34pm
MaskedPixelanteSo, there's been massive positive reception to the Mario Kart 8 DLC bundle. Somehow, I doubt it would have gotten as much positive buzz if they called it a "Season Pass".08/27/2014 - 9:34pm
Uncharted NEShttp://m.pcgamer.com/2014/08/27/quake-live-makes-newbie-friendly-changes-in-latest-update-people-get-mad/08/27/2014 - 9:19pm
Uncharted NESQuake Live makes newbie-friendly changes in latest update, people get mad.08/27/2014 - 9:19pm
Uncharted NESAnd here's another article about it.08/27/2014 - 9:19pm
Uncharted NEShttp://kotaku.com/id-software-lives-dangerously-decides-to-change-classi-162774804308/27/2014 - 9:16pm
Uncharted NESid Software Lives Dangerously, Decides To Change Classic Quake08/27/2014 - 9:16pm
Matthew WilsonI am flying out to pax tomorrow.08/27/2014 - 9:16pm
MechaTama31Haven't been to GOG in a while. Their website reminds me of the old Zune software now...08/27/2014 - 6:01pm
Andrew EisenAlso, I know it's nitpicking but only ONE of the 21 movies on offer goes for $15. Four more are $10 and the rest are $6. But right now, all of them are $6 (except for two that are free).08/27/2014 - 3:22pm
E. Zachary KnightMasked, What are you talking about? I guess you never buy DVDs either?08/27/2014 - 3:21pm
Andrew EisenNot if they've hired more people.08/27/2014 - 3:13pm
MaskedPixelantePlus, now that they're negotiating movies, that's LESS manpower to negotiate true, pre-2000, non-console-port classics.08/27/2014 - 3:08pm
MaskedPixelanteNo rewatch value, once you've seen it there's no reason to rewatch it, and it's 15 bucks down the drain.08/27/2014 - 3:06pm
E. Zachary KnightIndie movies are a great start. They need a great distribution system too.08/27/2014 - 3:04pm
Andrew EisenEven if that were true, so what?08/27/2014 - 3:01pm
MaskedPixelanteYou do realize that there are going to be NO Hollywood movies on this service, right? It's all going to be indie documentaries and stuff like that.08/27/2014 - 2:56pm
Andrew EisenI think it's an awesome next step for GOG and completely fail to see why anyone finds it problematic or improper.08/27/2014 - 2:51pm
MaskedPixelantehttps://www.youtube.com/watch?v=t4ZGKI8vpcg My feelings on the latest GOG news.08/27/2014 - 12:47pm
 

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