
The parental control features hardwired into all three next-gen consoles are often touted by the video game industry when game legislation is debated.
However a study by Chicago research group
User Centric questions whether console parental controls are effective.
User Centric, which bills itself as a "usability consultancy" likewise casts a jaundiced eye at parental controls built into DVR's and cell phones, as well as the V-chip feature of television sets.
User Centric tested one of each type of device with 20 parents and 20 kids, ages 9-12. No product names were specified, so we don't know which console they evaluated. In any case, their results are not likely to make it into video game industry marketing campaigns any time soon. From their press release:
Failure rates were high: 31% (DVR), 36% (mobile phone), 42% (V-Chip), 47% (game console).
The relationship between ratings systems and their impact on parental controls was unclear to many participants... When using the game console, participants were confused whether their selection represented the highest rating allowed or the lowest rating blocked (despite explanations displayed onscreen)...
Overall, User Centric found that: participants' lack of understanding about ratings compromised their ability to successfully set up parental controls and that parents may be more confident than they should be that the controls are properly set.
Comments
Yes you are correct, they should make everything as dumb as possible so we can raise up a new generation of stupider adults who can't even get that right... like they say, make it idiot proof and someone will make a better idiot. Anyways it is the parents fault, but the test was skewed and they never provided the adult with any documentation, or at least they haven't said so. and any test that shoots out results without that kind of documentation, can't be trusted in my opinion. There is a reason things get peer reviewed in the professional world, so crap like that gets filtered out.
> generation of stupider adults who can’t even get that right
What a load of trash. The system is design for real people, you know the ones out and about who can not manage to turn on subtitles. They are the ones that need to be able to set the device up.
> Anyways it is the parents fault
Right. Something is hard to set up, so it is the parents fault. Now if they were parents out in the wild they are the parents we want on side as they attempted to lock the machine down, and attempted to control what Jnr plays. 47% of them failed. If they did not attempt to set the machine up I'd agree with you.
> but the test was skewed
Without knowing the full details of the test, I can not answer that.
> and they never provided the adult with any
> documentation, or at least they haven’t said so.
They had not really said all that much in the link above. The truth is we don't know if they included the manual or not.
Best option IMO is to sell the devices locked down. If you want to play GTA you will be willing to read a small amout of the manual to do so.
Enjoy your day. :)
Heh, I wondered if someone would say that. That has got to be a frustrating job, because some people just won't be satisfied until an interface can read your mind and program itself. And then they'd complain that they have to think.
....so basically...alot of those 20 parents were idiots?
and another thing...there isn't really a way for small kids that need parental blocks to get around the blocks, unless they guess, in which case the password must have been too easy. The only other way around that i can see is resetting the system...
On game systems it is very simple to set a rating limit...I don't know about the V chip...I think I have one on my television and that kinda makes me uneasy (I don't believe in them)
It is not hard to use the parental control features.
I mean, seriously, you're led by the freakin' hand (push button A to do this, push button B to do this), how the heck hard can it really be?
I seriously question the validity of this study (and if it's true that the Parents really had such difficulty, then I question the validity of the "subjects" as well).
Nightwng2000
NW2K software
and here is a vid on myspace that makes fun of halo 3 and jack thompson
http://vids.myspace.com/index.cfm?fuseaction=vids.individual&VideoID=190...
I found the Wii setup to be fairly easy, but the 360 setup was a bit more of a pain, it's menus need work.
Question: If a parent is unsure how the buckles and clips which secure a baby seat in a car fit together or too lazy to secure them properly, does it wrong and then goes driving, is it the device that is putting the child in danger? Should there be an overhaul of the structure of child seats because of this?
"When using the game console, participants were confused whether their selection represented the highest rating allowed or the lowest rating blocked (despite explanations displayed onscreen)…"
Overall, User Centric found that: participants’ lack of understanding about ratings compromised their ability to successfully set up parental controls and that parents may be more confident than they should be that the controls are properly set."
Their own findings show that it is the parents at fault. As in my hypothetical questions, a system or mechanism should not be blamed for failing if it is being used by people who do not understand it. How to fix the problem? Parents just need to do a little more work in looking into the ratings and learn how to use the parental locks/controls on the devices in question.
You know it's funny, I'm sure that this crazy notion of the parents taking an active interest in what their child is doing and taking necessary measures to ensure it is appropriate and safe for them has been put forward before.... OH YEAH! It has! It's called being a responsible parent!
seriously, what? you can't UNDERSTAND WORDS WHEN THEY ARE PRESENTED TO YOU?
what batch of retarded inbred blind people did they get to do this test?
I hate when facts are skewed like that. It reeks of Jack Thompson, and that smells worse than a 1 year deployment.
and how do you get a non multiple of 5 failure rate with a group of 20?
And they didn't even give them the manuals.
If you give anyone software, they will not know how to use all the features without either
1. some sort of training
2. A F***ING MANUAL
really, this is a completely bogus report :) have a nice day.
true they didn't state it directly, though the quote on the side was interesting,
each time i go there, it's different but it said,
"testing 1 person is 100% better than testing 0"
But the results still aren't credible.
Ben
*headdesk*
*crotch punch to the idiotic parents*
I feel like there should be a requirement to at least have a significant number of people in a "study" before you go touting it to the world. "We surveyed a group of three (3) Americans and have concluded that all Americans are male, enjoy baseball, and think the Dodgers are the best team ever. -USC study)"
They need to put that feature in big red letters on the front of the box I guess. Maybe a lot of parents reallly don't care?
When designing the system the console developers likely had a set of "example users". One would be the "idiot parent" who would should be the one that runs though some of the inital set up. The text for said user would likely include things like "will never read the manual" and "after inital set up does not really want to touch scary thing again (unless solatare is released)".
If the target group find the set up confusing, the set up is wrong.
(As an aside the real idiot parents (and likely a good 30-40% of the people used in this test) would never touch the machine, but just give the scary pong thing to the kids to set up)
Is that Jonny Cage's new finisher????
M = MATURE. YOUR KID SHOULD BE EITHER 17, OR YOU SHOULD KNOW IF HE'S MATURE ENOUGH TO PLAY IT.
The system will say something like 'BLOCKED" or "unblocked".
just when you think you've made a system idiot-proof
I can't imagine a UI designer thinking to himself "This could be more friendly to the novice - and it is the novice who is going to need this function - but screw it. I'm going to invert the parental control spectrum and bury it three layers down in an ancillary menu. Just to spite the user. I hate them so much..."
That is, parents using their parental powers to control the lives of their children.
If you see your kid playing something you don't like, either watch him/her play it with them, and/or turning the console off if you do not want your kid playing it.
You can't realistically do anything to change the parents apart from trying to educate them. It's up to the designers to ensure that people who appear to be pretty damn stupid (at least in one fairly specific domain) are still able to operate the controls. Even if it is their fault, blaming the parents here isn't going to help anyone.
"Best option IMO is to sell the devices locked down. If you want to play GTA you will be willing to read a small amout of the manual to do so."
Then you will get a flood of console returns because they are defective. If people are unwilling to look and read aboutt he parental locks on the console to stop a kid from playing the game, do you really think they will look to check the parental lock when they first open the box.
I Think that the consoles when they are fresh from the factory, should cue the parents to set the parental locks the moment they turn on the console. This can easily be done when the console boots up. They check for the flag and if it is not set then cue the parental lock. This will help alleviate a lot of the problems.
If the parent does not read the manual to find out how to do something it is their fault they do not know how to do it. Can people who don't know how to set up a password on a brand new computer really complain when they fail to set up a password? Yes, but they are retarded for doing so. Proper documentation is made available when the system is purchased, I find no fault with the consoles.
I will still say that the test was crap cause the got a 47% out of 20 people.
@VioletSon
Me either, i think i didn't put out the sarcasm disclaimer like i should have.
So despite the screen stating exactly what they mean, the parents couldn't figure it out? I can understand if that info was buried in manuals, but ONSCREEN? I weep for America's educational system that has failed to teach reading comprehension...
Depends on the message returned, but you are most likely to be correct.
> I Think that the consoles when they are fresh from the factory,
> should cue the parents to set the parental locks the moment
> they turn on the console.
A fine suggestion, I agree but "many participants believed they had successfully activated parental controls when they actually had not" makes me at least think the problem is not simply that the feature is hidden in some obscure settings menu, but that the UI for setting up the controls needs a rethink.
> Also, I am completely against dumbing down this process.
> If you make it simple enough for an idiot adult to figure out,
> it is simple enough for a child to figure out.
Simply to lock does not equate to simple to unlock. Unlocking should be as hard as the password assigned.
> out how to do something it is their fault
> they do not know how to do it
If you know the target group from the outset is unlikely to read the manual (and in this case they are), then that is who the system should be designed for.
> the parents couldn’t figure it out?
We have two possible reasons to this. They did not read the text on screen. Nothing can be done for them. Such users if not in the test however would likely not even attempt to set up parent controls.
The text was confusing. If so it needs to be re-written.
I disagree with the target group statement. but i have no more interest in this subject, have a nice day :)
Actually, you would be surprised. I've had moments where, when designing a UI, the desire to make the user suffer becomes almost enough for me to actually DO it. I could easily see a designer with less self control (or more of a mean streak) figuring that into their process.
"Right. Something is hard to set up, so it is the parents fault."
What makes you think it's hard to set up? All the consoles I've worked with, it's been an easy process.
"The text was confusing."
How could you possibly know this? WHY would it be? Developers actually pay people a stupid amount of money specifically to research stuff like this. Not to mention the fact that it's actually HARD to MAKE the instructions for something as simple as parental controls confusing in the first place.
This is not rocket science, people. Put in a GD password, boom. Done.
@ rdeegvainl
I'm with you, 20 people does not a legitimate study make, by any stretch of the imagination. And quite frankly, if half of their 20 parents really couldn't figure it out, I refuse to believe the sample set wasn't very deliberately skewed to include the most technophobic vegetables they could find.
For the 360
System start brings us to the dashboard.
Each UI blade is visible, with one called system.(The only slightly ambiguous one)
1: 3 taps on the right of the d pad and I have access to all the settings.
2: 1 tap down and I have family settings(Which even provides an explanation of what it does, and how you can protect younger users. It even has a pleasant little lock symbol on it. ) Press the button.
3: Sub menu for xbox live features and console features. Once again an explanation for what is in each sub menu is provided before opening one.
4: Within the console menu is game ratings menu and a dvd ratings menu. Each with a clear explanation.
5: games menu gives an allow all option, then one for each rating. Each rating has a rather clear explanation. Allow teen rated games and below. or E games and below. It even gives a nice explanation of each rating.
The only hard part for the process is remembering to set a passcode one menu back up. However the system still functions, however it can be quickly disabled. Of course if you go in and notice that little timmy can play M games on his newfangled machine, you take away his new fangled machine till a later time.
Memo to those with a game-legislating agenda:
This study used 20 parents. Not a representation of American parents.
"how do you get a non multiple of 5 failure rate with a group of 20?"
DING! DING! DING! WINNER!
9/20 = 45%, where the F did they get 47%?
Also 20 people is not significant enough to prove anything.
Sorry, I watched Knocked Up 3 times over the weekend.
So after looking into this, this has no scientific or legal value. Only commercial.
I do agree that the numbers just don't add up and they need to fire their statition.
Duh.
If you don't know what "R" means, how do you know it's the right rating to ban your kid's from seeing?
Redo the test, or break it down in terms of whether parents misunderstood the RATINGS, or misunderstood WHICH rating they had set...
Good idea. At least then they can't use the "I don't know what these ratings mean" as an excuse.
Of course if you can't figure out what "T for Teen" and "M for Mature (17+)" means, you fail english...
Heh heh.
No, it's the fusion of Ermac and Cage, a sacrificial finisher, lol.
Who could honestly think it's the numerous tested systems' fault that the parents can't understand something broken down for them? It seems pretty clear that consistently similar failure rates in the parental controls of all the tested items are more likely to be due to similar and common failures on the parents' part than identically ambiguous instructions on all the differing systems.
And the game systems, at least, are quite explicit in their explanations of how to apply parental settings. Many parents don't even know the game system HAS parental settings even though it says so in the quick guides, the instructions manuals, and (some of) the startup screens for the systems.
@michael lee
Are you going to blame the game systems for not telepathically PLACING the knowledge and the urge to pay attention to what they give their children and to set the ratings according to simple, easy-to-comprehend instructions? You may not have previously been aware of how truly, inanely easy parental settings are, but you've now been informed. Why should game system makers be held accountable for people being morons?
A very important part of the design process for any well-made product (which means every next-gen console) is making sure that, once it is made, the target audience can figure out how to use it without too much effort. Gamers tend to be at least decent at using technology, so parental controls geared toward a gamer parent will lack a certain degree of usability which the company felt was unnecessary to waste resources on developing further. However, on that same token, game companies are aware that sometimes a gamer is only a child, and that the parents may very well be idiots when it comes to technology. Parental controls geared toward a technophobe will be extremely easy to use.
A parental control is, almost by definition, supposed to be geared at Everyparent. If a generic parent is unable to use it, it fails the usability test. Just for reference, my definition of an Everyparent in this case is as follows:
- doesn't read the manual
- makes no effort to be good at using technology
Granted, the sample size in this test is unfortunately minute so the results cannot say anything valuable about the general populace. Putting that aside, it is the responsibility of the company to make a product that its target audience doesn't have trouble with. The target of a Parental Control feature is the parents, so parents should be able to use it. If they can't, it is the fault of the product's designers for making a bad interface.
Of course, I am making assumptions about who their target audience is. If they assume that the people who would be using the Parental Control feature know a bit about technology, then their product might be good within those parameters. In that case, if they get the parameters wrong, then it is still the fault of the company. If a user is outside of the parameters set by the designers, it doesn't make the user stupid.
I think the biggest fault in their study is that they are trying to measure two things, and so their sample is too variable. They don't split the group into those who know what ESRB ratings mean, and those who don't.
I notice that they didn't have a group setting MPAA ratings.
Perhaps if they first split the group up into those who understood the ratings and those who didn't, then there might be a bigger difference. I mean what if the goal was to set it to block "adult" content. On a PS3, you wouldn't be able to find the "adult" rating, so you wouldn't necessarily understand how to block.
Were they told to block "M" games? Or "T" games? Or just given general instructions like "turn on parental controls". Automatically people who didn't know ESRB ratings, and what was "more mature" ratings, would fail, because they wouldn't know which was the higher rating.
Now is that the fault of the interface? Maybe. Does the PS3 show ratings explanations? If so, then maybe the parents tested never thought to click the "more info" or "help" button? Is that the interface's fault?
Regardless of what demon 'parents rights' groups try to legislate, parents have the greatest influence and ultimate responsibility towards how their own child is raised.
If parents can't comprehend this, then I don't see how they are competent to raise children.
Most of the people who've come to me asking how to set up parental controls had never even looked at the system, letting their kids do the setup. Many of the parents purchasing systems assumed (until I told them otherwise) that the existence of parental controls meant they didn't have to do anything upon setup, that it would miraculously filter out what they didn't want their kids doing (and most of those then asked whether the parental controls on their computer worked the same way, ugh).
Forgive me if, in the face of such evidence (every bit as conclusive as this unscientific study), I continue to assume the parents are the problem, not the parental control interfaces.
47% is a big number. They said one component of this 'failure' rate was edge detection - where the parent did not know if the rating they were selecting was included.
So of that 47%, how many picked a rating too low (an E rating for a T child)? I wouldn't normally include that in the 'failure' category on this subject, at least not in this context...it's a 50/50 chance, so are we to imagine it's half?
I'd prefer not to imagine...if they've got a study, they should publish it, not just distribute cryptic press releases.