Submitted by Silphion - November 2, 2007 at 2:52 pm -050065.208.22.25
@ Andrew Eisen
Vance admitted that was a question for someone far more technical than her. She handled it the best she could--and obviously used [and reused] some fallback statements to those questions.
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To those who wonder the same thing as Takahashi, here's a bit about how 3D modeling and gaming works, based on our current programing standards...
Be aware, I'm not a game or 3D programmer. Just a techie who has a basic barebones knowledge of how 3D Video works.
Layers:
[Object] The character
[3D Models] The "Shape" of the Characters - Including Floors/Walls
[Texturing] The "skin" of that Character
[Animation] The action of the Textured 3D Model
[Lighting] - A (complicated) filter of how light-sources act
[Shading] - This leads to the change in color, as well as our shadows
[Special Effects] - The blurs, the particles, the pretty glowing orbs
Under this basic model, you can sometimes combine Lighting and Shading to just overall "Shading". To fully delete the scenes in question, one would have to go as far deep as removing the [Texturing] of blood and guts, the [Animation], and the underly script that controls the [Object] doing this. Bare minimum.
This leaves a few holes and pits.
The pit is a model or FUNCTION() will sometimes be left "orphaned". The FUNCTION() is coded, but it has no script that wants to call it. Yet the FUNCTION() has to be reported to the ESRB or Removed--once removed ,the game has to be recompiled AGAIN. That's a lot of time and money.
The holes are what to do with the scenes that suddenly skip the death scenes. Is it still the same game and story you want to tell? Even if it is, how do you keep the video and gametime fluid? That requires more planning, coding, animation, texturing, lighting, shading, filtering and compiling all over again . Again--that's more time and money.
Rockstar obviously feels (based on their press releases) that the mood of the game would be seriously affected by removing the death scenes. This means they had to choose a way that would keep the story--and the scenes--with the least amount of work that will go into compliance. They did that by adding a [Special Effect] - a simple blur filter. Minimal compiling needed--all they did was add a filter that goes over textured and shaded animations. There's no fault in this, and it's Rockstar's right to try to do the best they can to tell a story--and sell a product with the most profit.
Posted 08/07/08 at 06:58pm SticKboy: @ Muninn - next time, eh? :) Cool handle btw - like Huginn & Munnin?
Posted 08/07/08 at 06:03pm Muninn: it was not my intent to offend, nor to come across as patronizing as i now realize i must have. it was a poor attempt at humor.
Posted 08/07/08 at 05:59pm SticKboy: No, I was merely apologising for assuming he wasn't British in a previous retort. But hey, if you're spoiling for an argument... comments like yours make me think otherwise.
Posted 08/07/08 at 05:17pm ZippyDSMlee: Muninn:fanboyisim FTW!! :P
Posted 08/07/08 at 05:16pm Muninn: @stickboy: are you trying to say that you can only be reasonable with people from the UK?
Posted 08/07/08 at 01:56pm SticKboy: @ beemoh - I apologise profusely for assuming you were North American all this time. It makes half of my replies to you ignorant beyond belief. In future, I'll take a more reasoned stance.
Posted 08/07/08 at 01:54pm beemoh: You're coming to the UK, GP? Awesome- let me know when that happens :D
Posted 08/07/08 at 01:14pm SimonBob: You should swing up to Ottawa sometime, the Tories don't bite (much) ;D
Posted 08/07/08 at 01:00pm GryphonOsiris: @GP, you should take up Black Velvets when you are there 50% Guiness, 50% hard cider. They are heaven.
Posted 08/07/08 at 12:56pm Pominator: GP there is a pub opposite my college, bad planning I think, Stuart reckons it is genious!
Posted 08/07/08 at 12:10pm gamepolitics: never had that before with an embedded video here
Posted 08/07/08 at 11:45am Dark Sovereign: @GP: I suspect for the same reason that youtube videos do. They're on autoplay.
Posted 08/07/08 at 11:42am gamepolitics: omg, why does this video start when you load GP?
Posted 08/07/08 at 11:41am gamepolitics: pom, I go where the Guinness flows... LOL
Posted 08/07/08 at 11:38am Pominator: a bit early for me to start creating your itinerary then?
Posted 08/07/08 at 11:34am gamepolitics: I think my first stop should be a college in Miami...
Posted 08/07/08 at 11:16am Pominator: Hey GP, you should definitely speak at my college in the UK! it has been rated the second best college in all of England! N&CC
Posted 08/07/08 at 11:12am gamepolitics: LOL... So much history!
Posted 08/07/08 at 11:09am SticKboy: Ah well, hopefully at some point in the future then. Although, why anybody would want to visit ol' Blighty for a holiday is beyind me... I suppose you have a thing for bad food and worse weather?
Posted 08/07/08 at 11:05am gamepolitics: stickboy, tourism, I'm afraid on this upcoming trip
Vance admitted that was a question for someone far more technical than her. She handled it the best she could--and obviously used [and reused] some fallback statements to those questions.
-----
To those who wonder the same thing as Takahashi, here's a bit about how 3D modeling and gaming works, based on our current programing standards...
Be aware, I'm not a game or 3D programmer. Just a techie who has a basic barebones knowledge of how 3D Video works.
Layers:
[Object] The character
[3D Models] The "Shape" of the Characters - Including Floors/Walls
[Texturing] The "skin" of that Character
[Animation] The action of the Textured 3D Model
[Lighting] - A (complicated) filter of how light-sources act
[Shading] - This leads to the change in color, as well as our shadows
[Special Effects] - The blurs, the particles, the pretty glowing orbs
Under this basic model, you can sometimes combine Lighting and Shading to just overall "Shading". To fully delete the scenes in question, one would have to go as far deep as removing the [Texturing] of blood and guts, the [Animation], and the underly script that controls the [Object] doing this. Bare minimum.
This leaves a few holes and pits.
The pit is a model or FUNCTION() will sometimes be left "orphaned". The FUNCTION() is coded, but it has no script that wants to call it. Yet the FUNCTION() has to be reported to the ESRB or Removed--once removed ,the game has to be recompiled AGAIN. That's a lot of time and money.
The holes are what to do with the scenes that suddenly skip the death scenes. Is it still the same game and story you want to tell? Even if it is, how do you keep the video and gametime fluid? That requires more planning, coding, animation, texturing, lighting, shading, filtering and compiling all over again . Again--that's more time and money.
Rockstar obviously feels (based on their press releases) that the mood of the game would be seriously affected by removing the death scenes. This means they had to choose a way that would keep the story--and the scenes--with the least amount of work that will go into compliance. They did that by adding a [Special Effect] - a simple blur filter. Minimal compiling needed--all they did was add a filter that goes over textured and shaded animations. There's no fault in this, and it's Rockstar's right to try to do the best they can to tell a story--and sell a product with the most profit.