Chucklefish to Publish 'Heart Forth, Alicia'

April 17, 2014

Starbound developer Chucklefish announced that it will publish the Metroidvania-style role-playing game Heart Forth, Alicia. Chucklefish will enable developer Alonso Martin to bring the game to platforms beyond Windows PC. The game has been in development for seven years and is currently seeking $60,000 in a Kickstarter campaign. As of this writing the game has already collected $59,368 of its $60,000 goal. By the time you read this, the game will likely hit its initial funding goal.

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Poll Results: Should Corrupt Politicians Be Put To Death?

April 16, 2014

Last week we asked our readers: "Should corrupt politicians face different penalties for breaking the law?" You voted, and the majority of those votes concluded that politicians should face a more severe punishment than regular average citizens might face. Around 47 percent of voters said that they should face a more severe punishment; while 18 percent said that politicians should be hung (the plain way of saying they should face the death penalty). Tough crowd.

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Report: 100K Xbox Unit Sales Expected in China

April 16, 2014

A QQ Games report on a BesTV earnings call this week reveals that the firm expects to sell Xbox One units in China. During its earnings call BesTV, a Chinese media giant that Microsoft partnered with to jump into the country's emerging console market, said that it would sell 100,000 units in China, where it is scheduled to launch in July.

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Sony Unloads Holdings in Square Enix

April 16, 2014

Sony Computer Entertainment announced this morning that it has sold all of its holdings - its entire 9,520,000 shares - in Square Enix to SMBC Nikko Securities. An income of nearly 4.8bn yen will be marked down in Sony's financial report for the year ending 31st March 2015, with the exact sale price of the shares to be revealed tomorrow. Sony's annual financial report for the year ending March 31, 2014 will be released on May 14 and will likely contain a forecast for the year ahead that will include the sale of the shares.

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King: All Games Need to Adopt Free-To-Play Model

April 16, 2014

Candy Crush maker King says that all games need to transition to the free-to-play business model. This, the company says, will ensure that gamers can play their favorite games for a long time and developers can make a living keeping those games alive.

"The micro-transaction is so strong and it’s definitely a much better model," King games guru Tommy Palm told IGN. "I think all companies have to transition over to that."

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Square Enix: DRM is Here to Stay

April 16, 2014

In a surprising new interview with TorrentFreak, Square Enix senior manager of business and legal affairs Adam Sullivan said that digital rights management (DRM) is a necessary part of doing business in this day and age and that it won't be going away anytime soon.

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GungHo Earning Nearly $1 Million a Month on Four Games

April 16, 2014

According to this Bloomberg report, Japanese mobile giant GungHo has four games earning nearly $1 million a month. Speaking to Bloomberg, GungHo CEO Kazuki Morishita said that the company has six profitable game, with four of them breaking ¥100 million ($980,000) every month.

Despite these numbers, Morishita expressed dissatisfaction to Bloomberg concerning its monthly earnings.

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Games With Gold Offers 'Deadlight' For Free

April 16, 2014

Microsoft's second game in the Xbox Live Games With Gold free game giveaway promotion for the month of April is Deadlight. From now until the end of April Xbox Live Gold subscribers can download and keep the game free of charge.

Deadlight is a 2012 side scrolling survival horror/cinematic platforming game for Xbox 360 and Windows developed by Tequila Works and published by Microsoft. Deadlight is rated "M" for "Mature" by the ESRB.

Earlier in the month Hitman: Absolution was free as part of the program.

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Veteran Halo and Destiny Music Composer Terminated

April 16, 2014

Veteran Halo and Destiny music composer Martin O'Donnell has been terminated from Bungie by the studio's board of directors, he announced today via Twitter.

O'Donnell has worked on every Halo title up until Halo Reach, and composed music trailers promoting Bungie's upcoming next-generation shooter Destiny. The composer announced his termination on Twitter earlier today, noting that (in his opinion) that it was "without cause."

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CasinoRPG Launches Today

April 16, 2014

GoldFire Studios' successfully crowd-funded RPS-infused gambling game, CasinoRPG, has finally launched after a year of beta testing. The game was successfully funded on Feb 5, 2013, raising well over the $20,000 it was initially asking the community for. CasinoRPG is an open world that combines massively multiplayer role-playing games with tycoon and city-building elements, and casino games like poker, slots, blackjack and roulette. The game was built using HTML5 and has been in beta since last year.

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China's Communist Party Publicly Shames Politicians for Online Gambling, Drinking, and Gaming

April 16, 2014

In China, the Communist Party's Discipline Inspection Committee began issuing weekly reports on its website that publicly shame government officials for what seems like (to those outside China at least) even the most minor of infractions. Read more

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Unwinnable Weekly Kickstarter Inches Towards Finish

April 15, 2014

Update: The Unwinnable team is hosting a live Telethon right now on Twitch, which you can take part in by visiting www.twitch.tv/teamunwinnable.

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PSA: Terraria for PS3, Xbox 360, and PS Vita Finally Getting 1.2 Update

April 15, 2014

Some great news for fans of Terraria on the Xbox 360 and the PlayStation 3; you'll finally get almost all of the content that PC players have been enjoying for almost a year contained in the 1.2 update.

The update dramatically changes the game by adding new ores, enemies, weapons, crafting recipes, new bosses, new NPCs, new biomes, 1,000 new items, and lots of tweaks to gameplay and fixes. The update will also be applied to the PS Vita version the games. All of this new content will be rolled out in a title update on April 17.

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CCP Games Records FY13 Loss

April 15, 2014

CCP Games recorded a loss of over $21 million for financial year 2013, the company announced today. This is a major decline from a profit of $4.6 million in the previous year. Revenues for the company rose to $76.7 million from $56.3 million. So what caused the massive drop for 2013? According to CCP, a massively increased R&D budget. That budget climbed from $16.5 million in FY 2012 to $56.5 million in FY 2013. The costs are likely related to the development of Eve: Valkyrie, Eve Online, Dust, and costs related to the now cancelled World of Darkness MMO.

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Ubisoft Backpedals on Giving Journalists at 'Watch Dogs' Paris Press Event Free Tablets

April 15, 2014

This NeoGAF thread and a subsequent post on OXM reveals that journalists attending a Watch Dogs event in Paris were given a Nexus 7 Tablet t Read more

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Is King right? Should all games adopt the free-to-play model?:

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MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
Matthew WilsonSF is a tech/ economic/ trade center it should be mostly tail building. this whole problem is because of the lack of tail buildings. How would having tail apartment buildings destroy SF? having tail buildings has not runed other cities around the US/world04/16/2014 - 10:51pm
Matthew WilsonAgain the issue is you can not build upwards anywhere in SF at the moment, and no you would not. You would bring prices to where they should have been before the market distortion. those prices are not economic or socially healthy.04/16/2014 - 10:46pm
ZippyDSMleeYou still wind up pushing people out of the non high rise aeras but tis least damage you can do all things considered.04/16/2014 - 10:26pm
ZippyDSMleeANd by mindlessly building upward you make it like every place else hurting property prices,ect,ect. You'll have to slowly segment the region into aeras where you will never build upward then alow some aeras to build upward.04/16/2014 - 10:25pm
 

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