Developer Chris Avellone is a stretch goal for 'The Bard's Tale IV' crowd-funding campaign

June 29, 2015 - GamePolitics Staff

inXile Entertainment announced this morning that it will bring legendary RPG developer Chris Avellone on to help develop The Bard's Tale IV if the crowdfunding campaign for the game on Kickstarter reaches the stretch goal of $1.9 million. It's pretty close to that goal now; as of this writing $1,364,999 has been raised from 30,723 backers with 11 more days to go. Initially inXile asked the community for $1.25 million.

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Shenmue 3 creator: Sony and Shibuya Productions will not see a 'cent of your Kickstarter dollars'

June 25, 2015 - GamePolitics Staff

In a new update to the Kickstarter crowdfunding campaign for Shenmue 3, series creator Yu Suzuki attempts to clarify how the $3.6 million raised since last week will be spent and how Sony's backing will help him and his development studio Ys Net spend all of the money on the development of the game (and not on things like marketing and PR).

Suzuki is adamant that no backer money will go to development partners Sony and Shibuya Entertainment, but he still doesn't explain just how big of an investment Sony is making in the project:

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Yu Suzuki wants $10 million to make 'Shenmue 3'

June 22, 2015 - GamePolitics Staff

In a recent AMA on Reddit, Shenmue series creator said that $10 million is the sweet spot for creating the perfect open-world game he wants to make with Shenmue 3. Yu Suzuki said that the $2 million he initially asked for on Kickstarter last week was just a starting point, though Sony has already said that it would support the game's development as well (though it did not say just how much money it would put towards the project).

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'Yooka-Laylee' raises nearly $3.3 million through Kickstarter

June 17, 2015 - GamePolitics Staff

The Kickstarter crowd-funding campaign for Yooka-Laylee has closed, raising around $3,286,166 (according to a currency conversation from Google - or  £2,090,104). Developer Playtonic Games is continuing the funding drive through PayPal.

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'Crowfall' crowdfunding reaches $2 million

June 16, 2015 - GamePolitics Staff

Despite its Kickstarter crowd-funding campaign ending in late March, developer ArtCraft continues to bring in money for its upcoming game Crowfall.  The game met its initial funding goal on February 27, raising over $850,000 - well above the $800,000 it was asking for.

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'The Bard's Tale IV' hits funding goal

June 16, 2015 - GamePolitics Staff

We missed this news yesterday because, E3. inXile's The Bard's Tale IV has hits its funding goal on Kickstarter with 24 more days still to go. As of this writing The Bard's Tale IV crowd-funding campaign has raised $1,265,277 - a little over the $1,250,000 it was asking for. It's been backed by 28,503 people and still has 24 more days to go.

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'Shenmue 3' fully funded within hours of being acknowledged at Sony's E3 press event

June 16, 2015 - GamePolitics Staff

In less than 24 hours after being mentioned on stage last night at the Sony E3 media briefing, Shenmue 3 has been fully funded. Last night during the event, series creator Yu Suzuki took to the stage to help count down the launch of the Kickstarter and urged fans to help "save Shenmue" by creating a true sequel to the original RPG-themed action games. He is not disappointed this morning.

As of this writing, the Kickstarter for Shenmue 3 has generated $2,319,889 from nearly 29,000 backers and it still has 31 more days to go.

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FTC takes creator of crowd-funded board game to task

June 11, 2015 - GamePolitics Staff

The Federal Trade Commission (FTC) announced a settlement in one of the very first cases involving crowd-funding and the misuse of backer funds.

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Back 'The Bard's tale IV' crowd-funding campaign, get the first three games for free

June 11, 2015 - GamePolitics Staff

inXile Entertainment announce this week that that the original The Bard’s Tale, The Bard’s Tale II: The Destiny Knight and The Bard’s Tale III: Thief of Fate will be given away for free to anyone willing to back its current crowd-funding campaign on Kickstarter with a $20 or higher pledge.

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Free game offer for 'The Bard's Tale IV' funding extended until June 4

June 3, 2015 - GamePolitics Staff

inXile has extended the free games offers for anyone willing to pledge $20 or more for The Bard's Tale IV Kickstarter crowd-funding campaign.  Anyone who backs the project at the $20 level can get Wasteland 2, or CD Projekt Red's The Witcher, or The Witcher 2: Assassins of Kings for free.

That offer is good only for a limited time - it ends on June 4 at 6:00 am PT.

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Crowdfunding campaign for inXile's 'The Bard's Tale IV' launches

June 2, 2015 - GamePolitics Staff

As promised, inXile has launched the official Kickstarter crowdfunding campaign for its comedic action RPG sequel, The Bard's Tale IV. Yesterday the developer announced that anyone pledging $20 or more to fund the upcoming game would get access to three free games: The Witcher and The Witcher 2 from CD Projekt RED, and its own game Wasteland 2.

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Help fund 'The Bard's Tale IV' on day one, get free stuff

June 1, 2015 - GamePolitics Staff

Developer inXile announced today that those who back its Kickstarter crowd-funding campaign for the latest title in the RPG series The Bard's Tale within the first 24 hours can score some free games. Earlier this month the company announced that it would launch the crowd-funding campaign for The Bard’s Tale IV on June 2. Those willing to take the plunge within the first 24 hours will be able to get a free copy of inXile’s Wasteland 2, CD Projekt’s The Witcher, or The Witcher 2: Assassins of Kings.

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Ex-Irrational developers launch crowd-funding campaign for 'Perception'

May 26, 2015 - GamePolitics Staff

Veteran game developer Bill Gardner has launched a new studio called The Deep End Games, and has taken to Kickstarter in an attempt to fund the company's first game - a horror adventure game called "Perception."

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inXile plans 'Bard's Tale IV' Kickstarter campaign launch for June 2

May 18, 2015 - GamePolitics Staff

Getting out in front of it by a couple of weeks developer inXile announced this morning its tentative plans to launch a crowd-funding campaign for The Bard’s Tale IV on Monday June 2nd at 6 AM PST via Kickstarter.

The crowdfunding campaign lines up with the 30th anniversary of the classic, comedic computer role-playing game series originally created by Interplay and developer Brian Fargo (who just happens to be the founder of inXile, in case you didn't know).

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How one person sabotaged a crowd-funding campaign

May 14, 2015 - GamePolitics Staff

2Awesome Studio had its dream within its grasp when it just barely hit its Kickstarter goal with a few hours to go yesterday; a backer who went by the name of "Jonathan" made a last-minute donation of a €7,000 to push the funding for its game Dimension Drive a little over the limit. All was good and the team celebrated.

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'The Black Glove' officially canceled

May 11, 2015 - GamePolitics Staff

Despite getting a lot of positive press and a very public endorsement from BioShock creator Ken Levine (and plenty of other high profile developers) Day for Night's The Black Glove failed to raise the money needed to get successfully funded on Kickstarter last year. Now the developers behind the game say that they are officially canceling it to focus on making a living working on other games for other studios. The Black Glove only managed to raise $216,517 of its $550,000 goal when the campaign ended on November 7 of last year.

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'Yooka-Laylee' crowdfunding campaign raises over $2 million

May 4, 2015 - GamePolitics Staff

On its very first day of existence, the Kickstarter campaign for Yooka-Laylee - a platformer game being developed by former Rare employees who worked on the Donkey Kong Country games and Banjo-Kazooie - earned an additional $1 million. The last time we reported on the game's fundraising progress it was inching towards $1 million. As of this very moment, the Kickstarter for Yooka-Laylee is at right around $2,015,658.

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Kickstarter campaign for 'Yooka-Laylee' nearing $1 million on first day

May 1, 2015 - GamePolitics Staff

Forty minutes after launching its Kickstarter campaign for a new platformer called Yooka-Laylee, developer Playtonic Games blew past its initial goal of $270,000. As of this writing, the crowd-funding campaign for the game is well over $920,000 and climbing.

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'UDOO Neo' micro computer hits $100k on Kickstarter

April 29, 2015 - GamePolitics Staff

On April 20, Seco launched a Kickstarter crowdfunding campaign for UDOO Neo, a "credit-card sized" open-source hardware board similar to the Raspberry Pi aimed at students and enthusiasts looking for a cheap computing solution. By 11 a.m. - 80 minutes into the campaign - it blew past its goal of $15,000. Today the Kickstarter has generated $102,699 from 1,352 backers (as of this writing) with 35 more days to go.

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'Crowfall' raises $1.8 million from crowdfunding campaigns

March 26, 2015 - GamePolitics Staff

The crowdfunding campaign for the MMO Crowfall has ended today. The game met its initial funding goal on February 27, raising over $850,000 - well above the $800,000 it was asking for. Since that time it has managed to raise $1,766,204 from 16,936 backers on Kickstarter - and when combined with what it raised on its web site, that total jumps to $1.8 million.

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'Pillars of Eternity' released

March 26, 2015 - GamePolitics Staff

No doubt you've been reading about it all day on social media, but in case you didn't know, Obsidian Entertainment's Pillars of Eternity is finally available. The game is available on GOG.com in three different flavors: the Hero Edition, the Champion Edition, and the Royal Edition.

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TSI pauses 'Seven Dragon Saga' Kickstarter

March 24, 2015 - GamePolitics Staff

Apparently we missed the fact that Tactical Simulations Interactive (TSI) decided to cancel postpone its crowdfunding campaign for its PC role-playing game Seven Dragon Saga on Kickstarter yesterday. While the Kickstarter was not on a trajectory to raise the $450,000 it was aiming for, it did manage to bring in over $106,000 from 1,860 backers before TSI pulled the plug.

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Four days left to help fund Pixelles Game Incubator program for women

March 19, 2015 - GamePolitics Staff

Four days remain to donate to the Indiegogo crowdfunding campaign for the Pixelles Game Incubator 2015/2016. While the crowdfunding effort has already generated $8,716 CAD - well above its $5,000 CAD goal and beating all of its funding stretch goals - the money put towards the campaign will help Pixelles Montreal have even more resources to realize its goal: empowering young girls and women to "learn, love, and create games."

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TSI Launches Kickstarter for 'Seven Dragon Saga'

March 11, 2015 - GamePolitics Staff

Tactical Simulations Interactive has launched a Kickstarter crowdfunding campaign for its first game, Seven Dragon Saga. The game is being made by SSI alumni and Gold Box veterans David Shelley and Paul Murray, and a team of developers. While not an officially licensed AD&D role-playing game, Seven Dragon Saga pays homage to and draws inspiration from such classics as Pool of Radiance, Death Knights of Krynn, and Eye of the Beholder.

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'Pillars of Eternity' Crowdfunding Kept Obsidian Entertainment Alive

March 11, 2015 - GamePolitics Staff

In a new video documentary series called Road to Eternity, Obsidian Entertainment said that if it hadn't gotten funding on Kickstarter for its game Pillars of Eternity, it might have gone out of business. Back in 2012 Obsidian was working on South Park: Stick of Truth and another unnamed title. The unnamed project was ultimately canceled putting the company in a dire financial situation.

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Former Firefly Stars Launch Campaign To Fund 'Con Man'

March 11, 2015 - GamePolitics Staff

Two of the stars from Joss Whedon's hit TV show Firefly are teaming up for a new comedy about life after stardom. Alan Tudyk has launched an Indiegogo campaign to finance the show, alongside Firefly co-star Nathan Fillion and producer PJ Haarsma. They are seeking $425,000 to get the ball rolling and have already raised $69,487 with 30 more days left to go soared past its funding goal in the first day.

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TSI Launching Crowd-Funding Campaign For 'Seven Dragon Saga' This Week

March 9, 2015 - GamePolitics Staff

Last Week Tactical Simulations Interactive announced Gateway, a new system that allows players to transfer their favorite characters across multiple role-playing games that support the system. TSI’s first game, Seven Dragon Saga, will support Gateway, and Harebrained Games and inXile have committed to supporting the system as well.

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'Crowfall' Surpasses Funding Goal

February 27, 2015 - GamePolitics Staff

ArtCraft Entertainment’s MMO Crowfall has already reached its crowdfunding goal on Kickstarter - after only three days of being launched. Within three days of launching on Kickstarter, Crowfall has already reached its goal, generating more than $851,732 (as of this writing) in pledges. ArtCraft was looking to raise $800,000.

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Crowfall Crowd Funding Campaign Launches

February 24, 2015 - GamePolitics Staff

The crowd-funding Kickstarter campaign for recently revealed massively-multiplayer online game Crowfall has launched today. The game, which has a PvP focus, uses procedurally generated server-sized worlds that die over time, according to developer ArtCraft Entertainment. Players, thankfully, live forever and after the world they fought in days they return home to the Eternal Kingdom with their prizes and treasure to prepare for another battle within a brand new realm.

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'Exploding Kittens' Breaks Kickstarter Records

February 20, 2015 - GamePolitics Staff

The Kickstarter campaign for the card game Exploding Kittens that launched at the end of January is a smashing success by anyone's standards. The card game being created by former Xbox employees and popular comic strip and web site The Oatmeal managed to raise an impressive $8.78 million on Kickstarter by the end of its crowd funding campaign. It is also the most backed project on Kickstarter to date with 219,382 backers. And it is the most funded game in Kickstarter's history in the games category.

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Infophile@Goth: If you're not willing to entertain the idea you might be wrong, fine. That's your right. But why should anyone else entertain the idea that you might be right? If they go by the same logic, they already know you're wrong, so why listen to you?07/02/2015 - 3:53am
MattsworknameEh, I love the new batmobile personally, it's a blast to mess aroudn with. Plus, the game is set in a situation that mroe or less leaves batman with no choice but to go full force. And even then, it still shows him doing all he can to limit casualties.07/01/2015 - 11:38pm
Andrew EisenAgreed. Luckily, we don't seem to be in danger of that of late. No one's suggesting, for example, that tanks shouldn't be in video games, only that the tank in Arkham Knight is poorly implemented and out of place from a characterization standpoint.07/01/2015 - 11:27pm
MattsworknameConfederate flag, Relgious organizations, etc etc. Andrew isnt[ wrong, just remember not to let that mentality lead to censorship.07/01/2015 - 11:20pm
Mattsworknamefind offensive or disturbing, and that mindset leads to censorship. It's all well and good to say "This would be better IF", just so long as we remember not to let it slide into "This is offensive, REMOVE IT". IE , the current issues surroundign the07/01/2015 - 11:19pm
MattsworknameAndrew and goth both have points, and to that point, I'll say. Saying somethign is improved by changing something isn't a problem, on that I agree with , but at the same time, on of the issues we have in our society is that we want to simply remove things07/01/2015 - 11:18pm
Andrew EisenSee? Suggestions for improvements that involve taking things away do not mean the work is garbage or performing poorly, critically or commercially.07/01/2015 - 9:29pm
Andrew EisenSkyward Sword is spiff-a-rific but it would be an improved experience if the game didn't explain what each item and rupee was every single time you picked them up!07/01/2015 - 9:27pm
Andrew EisenHere's another: De Blob is a ton of fun but it would be improved without motion controls. Incidentally, THQ heard our cries, removed motion controls for the sequel and it was a better game for it!07/01/2015 - 9:24pm
Andrew EisenI'll give you an example: Arkham Knight is a ton of fun but the tank sucks and the game would be even better without it.07/01/2015 - 9:23pm
Goth_SkunkWell clearly we're diametrically opposed about that.07/01/2015 - 9:03pm
Andrew EisenNot even remotely true.07/01/2015 - 8:59pm
Goth_SkunkIt is, if the suggestion involves taking something away from a product in order to make it better.07/01/2015 - 8:49pm
Andrew EisenOffering suggestions for improvement does not mean that the work in question is garbage or not doing fine.07/01/2015 - 8:21pm
Goth_SkunkIf their products were garbage, they wouldn't be as praiseworthy as they are.07/01/2015 - 8:08pm
Goth_SkunkAnd Andrew, I really don't think GRRM or the producers of the Game of Thrones TV show need anyone to tell them what to do to make their products better.They appear to be doing just fine on their own.07/01/2015 - 8:07pm
Goth_SkunkThe only thing not worth talking about, is what shouldn't be talked about.07/01/2015 - 7:47pm
Goth_Skunk@Infophile: It could be a reason, if I were wrong. I'm not.07/01/2015 - 7:44pm
PHX Corphttp://kotaku.com/steam-players-take-justice-into-their-own-hands-virtua-1715215648 anyone seen this, Steam Players Make Their Own Justice, Virtually Imprison Troll07/01/2015 - 7:17pm
Andrew EisenHeh, just had our (IGN's) journalistic integrity called into question over two typos on one of the Wikis (which are editable by the readers).07/01/2015 - 6:08pm
 

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