Valve Reinstates 'Hatred' on Steam Greenlight

December 17, 2014 - GamePolitics Staff

Maybe the Christmas Spirit moved them, or maybe they thought it should be up to the community - but whatever the reason - Valve has decided to reinstate Creative Destruction's controversial game Hatred on Steam Greenlight.

If you haven't been paying attention to the situation, Valve removed the game (which its developers describe as a mass shooting action game where you gun down people for no particular reason) from Steam Greenlight a few hours after the project went live on the service, with Valve's Doug Lombardi saying the game wasn't a good fit for Steam.

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bitComposer Files For Bankruptcy

December 16, 2014 - GamePolitics Staff

Indie publisher bitComposer has filed for bankruptcy protection after filing for a "protective shield procedure" back in September, according to this Develop report. The company has published a number of PC titles over the years including Space Hulk, Shadowrun Returns and Jagged Alliance.

The company applied for protection from creditors on September 26th, allowing it some breathing room to create a plan for insolvency, according to the Develop report.

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GDC Offering Childcare Services for 2015 Event

December 15, 2014 - GamePolitics Staff

Organizers of the Game Developers Conference announced today that it has partnered with childcare provider KiddieCorp to provide childcare services for parents attending next year's GDC 2015 in San Francisco. The KiddieCorp team will "engage your children with a program they want to attend, providing you with that critical peace of mind so you can attend your GDC sessions and events worry-free," according to GDC.

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Free GDC 2015 Passes Available to Students Who Apply

December 12, 2014 - GamePolitics Staff

Organizers of the Game Developers Conference announced that they have once again donated a number of complimentary GDC 2015 passes to a variety of organizations through its GDC Scholarship Program. Those students interested in applying can still do so but the deadline is fast approaching.

Since 2001 GDC has given away passes for free as part of its scholarship program. This year GDC is partnering with the GDC International Ambassador program and the Dames Making Games program and those two organizations will close their call for GDC 2015 scholarship applications next week.

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Tiga: Video Games Should Officially Be Recognized As Art

December 12, 2014 - GamePolitics Staff

UK video games industry trade body Tiga says that games should officially be recognized as art. Speaking to BBC's Newsbeat program, Tiga CEO Dr. Richard Wilson said that video games should officially be classified as cultural products on the same level as Television, film, animation, etc.

'Killzone Shadow Fall' Update Adds Alternative Way to Earn In-Game Currency

December 11, 2014 - GamePolitics Staff

A new update to the PS4 launch title, Killzone Shadow Fall, adds a way to earn in-game currency - as opposed to buying it with real-world cash. Prior to the update, the only way to get it was through paid downloadable content. Patch 1.80 adds a new in-game currency called Valor, which can be spent on customization and gameplay boosting DLC.

Players can earn Valor by playing multiplayer matches and have their score converted into the new currency. Players can also receive bonuses by completing challenges listed on the game's Update screen.

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IndieCade East Returns February 13 - 15 At The Museum of the Moving Image

December 11, 2014 - GamePolitics Staff

Independent game festival IndieCade, and Museum of the Moving Image announced that they will partner for a third year to present IndieCade East from February 13 - 15, 2015 at Museum of the Moving Image. The Festival program includes a professional conference featuring panels and discussions headlined by prominent game makers, academics, artists, marketers, and journalists.

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UK PlayStation Boss Apologizes for 'DriveClub' Problems

December 11, 2014 - GamePolitics Staff

Fergal Gara, the chief executive officer of UK PlayStation tells IGN in a recent interview that all he and his company can do is apologize for the way DriveClub launched and its ongoing troubles post-launch. Gara joins Worldwide Studios president Shuhei Yoshida, who wrote an apology on Facebook about the game's problems back in October.

"We apologize to any players affected and are doing our damnedest to make things right. So that's what we've been doing and the game is pretty near-complete now," Gara told IGN.

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CD Project RED Explains Why it Delayed 'The Witcher 3: Wild Hunt' Again

December 10, 2014 - GamePolitics Staff

While it shouldn't surprise anyone, CD Projekt RED says that it delayed the third chapter in its popular action RPG series because it didn't want to release a half-baked, buggy game. Speaking with Polish financial journalists about the decision this week (as reported on by Eurogamer), CD Projekt Red board member Adam Kicinski said that he didn't want to release another game into the market riddled with bugs.

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'Elegy for a Dead World' Now Available On Steam

December 10, 2014 - GamePolitics Staff

Elegy for a Dead World from Dejobaan Games is now available for Windows, Mac, and Linux on Steam for $15. The game is interesting for a couple of reasons. First, because it encourages players to write their own creative stories based on locations they visit and the people they meet within several locations throughout the game.

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'That Dragon, Cancer' Successfully Funded

December 10, 2014 - GamePolitics Staff

With around 60 hours to go (as of this writing), the Kickstarter crowd funding campaign for That Dragon, Cancer has surpassed its funding goal of $85,000. The crowd-funding campaign for the game has managed to raise $89,375 from 3,046 backers so far. That Dragon, Cancer is described by its creators as a living love letter to Ryan and Amy Green's son Joel, who was diagnosed with cancer. Joel died last year.

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'Rise of the Tomb Raider' Deal With Microsoft Has A 'Duration,' Says Square Enix

December 10, 2014 - GamePolitics Staff

Square Enix tells Game Informer that the exclusive publishing deal it has with Microsoft to bring Rise of the Tomb Raider to Xbox One may not be so exclusive or forever as it has been reported. According to a statement from a Square Enix rep. responding to Game Informer's enquiries about the deal, the publishing agreement has a "duration," though the depth and breadth of that agreement was not revealed.

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'Day Z' creator returns home to launch his own studio

December 9, 2014 - GamePolitics Staff

Day Z creator Dean Hall has returned home to New Zealand and launched his own studio called RocketWerkz. Hall revealed earlier in the year that he planned to do this after doing a bunch of work on Bohemia's online-focused action survival game (which it bought from Hall and which started out as an Arma 2 mod).

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'Dragon Age: Inquisition' Patch 2 Releasing Today

December 9, 2014 - GamePolitics Staff

BioWare has detailed what its massive update to Dragon Age: Inquisition will fix when it is released today. BioWare has outlined its plan to update fantasy role-playing game Dragon Age: Inquisition. This second update to the PC, PlayStation 3, PlayStation 4 and Xbox 360 versions of the game will fix a lot of stuff, but the Xbox One version of Patch 2 is going to take a little bit longer, according to producer Scylla Costa.

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Mojang Will Limit In-Game Purchases in 'Scrolls'

December 5, 2014 - GamePolitics Staff

Mojang will finally release Scrolls, a fantasy-themed collectable card battling strategy game, on December 11. The company had a small trademark dispute over the game with Bethesda over the use of the word "scrolls" because it - according to Bethesda's way of thinking - infringed on its Elder Scrolls series of role-playing games. They ultimately worked things out on that front, thankfully.

Another thing that Mojang has "worked out" is how it plans on handling in-game micro-transactions when the game is released on December 11.

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'That Dragon, Cancer' Within Striking Distance of Reaching Funding Goal

December 4, 2014 - GamePolitics Staff

With less than eight days to go That Dragon, Cancer needs a little over $12,000 to be successfully funded on Kickstarter. As of this writing the game has generated $72,513 of its $85,000 goal from 2,415 backers. Developers Ryan Green and Josh Larson turned to Kickstarter in November to fund the rest of the game's development. If successfully funded the game will released in 2015 on multiple platforms including Ouya, Windows, Mac, and Linux.

Haden Blackman Leads 2K's Hangar 13 Studio

December 4, 2014 - GamePolitics Staff

Former LucasArts developer Haden Blackman will lead a new studio for publisher 2K in California called Hangar 13. The Novato, California-based studio is already hard at work on an unannounced game too, according to 2K's announcement.
 

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Rovio Cuts 110 Employees in Latest Round of Layoffs

December 4, 2014 - GamePolitics Staff

While Angry Birds maker Rovio has moved forward with plans it announced last month to lay off a substantial number of workers, the company has apparently spared 20 employees from the cut backs. Originally Rovio announced that it would lay off 130 positions, but the company said that "employee negotiations" had lead to 110 jobs being cut.

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'Red Faction Guerilla' Dumps Games For Windows Live in Favor of Steamworks

December 3, 2014 - GamePolitics Staff

The Steam version of Red Faction Guerilla is dumping Games For Windows Live in favor of Steamworks for multiplayer thanks to a new update from Volition and Nordic Games (Nordic Games acquired the IP in a THQ bankruptcy fire sale).

The new and improved Steam version offers Steam Trading Cards, the Behemoth Mode, matchmaking and multiplayer via Steam, six Wrecking Crew maps, leaderboards, voice chat, and Steam achievements.

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Peter Molyneux Shares His Opinions On The Pitfalls of Kickstarter and Steam Early Access

December 2, 2014 - GamePolitics Staff

In an interview with TechRadar, Fable series creator Peter Molyneux says that utilizing the services of Kickstarter and Steam Early Access too soon in a game's development process can ultimately have a detrimental effect on the final product. Molyneux is speaking about his own experiences in funding his god-sim game, Godus.

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Unity Inks Deal With APM Music

December 2, 2014 - GamePolitics Staff

Game engine maker Unity has inked a deal with music production and licensing company APM Music, according to this Gamasutra report.

Under the terms of the deal, Unity will offer developers access to APM's vast music catalog via a special section of the Unity Asset Store. From the store developers can license a number of APM's music tracks for use in their games.

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Crytek Shutting Down Warface Early Next Year

December 2, 2014 - GamePolitics Staff

Crytek is shutting down its online action game Warface in February 2015, the company announced today. This is pretty shocking news considering that the game launched in April of this year.

The game will be shut down for good on February 1, 2015 and Crytek has already closed off access for new sign-ups as of today. Existing accounts can continue to play but they will no longer have the ability to buy "kredits," the game's in-game currency for buying various digital bits and baubles.

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Gamasutra News Editor Joins tinyBuild

December 2, 2014 - GamePolitics Staff

Gamasutra news editor Mike Rose has left the publication to join indie game developer and publishing company tinyBuild. The long time editor for the site devoted to game developers, tools, and culture has also written for IndieGames.com and PocketGamer.

In his new role at the studio responsible for No Time to Explain he'll seek out new and exciting games for the company to publish.

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Ubisoft Releases Massive Day One Update for 'The Crew'

December 2, 2014 - GamePolitics Staff

Ubisoft's online racing game The Crew has launched today. Yesterday the company said that the game would not suffer from the same launch troubles as other games it released in November like Assassin's Creed Unity and Far Cry 4. But on launch day a massive Day One update for the Xbox One, PS4, Xbox 360, and PC has already been released tackling a bunch of technical issues that either made it by quality assurance or were found after the game went to manufacturing.

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'The Crew' Will Not Have Launch Problems, Promises Ubisoft

December 1, 2014 - GamePolitics Staff

The Crew will not suffer launch problems - that's a promise from lead designer Serkan Hasan - made during an interview with the Metroopolist.

"For The Crew, we've reaped the benefits of a long term beta program, designed specifically to push our infrastructure as far as possible in real world situations, with thousands of players from all over the world playing the game at the same time," Hasan told the publication.

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Humble Bundle Hosting 96-Hour 'Games Against Ebola' Game Jam

November 26, 2014 - GamePolitics Staff

The fine folks at Humble Bundle are serving as host to a special game jam called Games Against Ebola. The 96-hour game jam will see teams from such notable game developers as Grapefrukt, Mojang, Ludosity, Coffee Stain Studios, Glitchnap, and SLMN build games to raise money for use in the fight of this deadly and terrible disease that has killed thousands of people this year.

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Turtle Rock: 'Evolve' Will Not Divide Its Community Based On Content Purchases

November 26, 2014 - GamePolitics Staff

Evolve developer Turtle Rock Studios plans to give away all downloadable content for free and it says that its premium DLC content will not "directly exclude" players who have purchased the base game.

In an interview with IGN, Turtle Rock's Phil Robb, the creative director for Evolve, said that his company has done this so it does not fracture the community into two groups.

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Thirteen Games Selected for UK Tax Relief Program

November 26, 2014 - GamePolitics Staff

The British Film Institute, which awards certificates for tax credits from the British government, has selected 13 projects - two of which are being kept secret - which passed the cultural test and will get tax relief.

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CCP Games Shuts Down Fan-Made 'Vampire: The Masquerade - Bloodlines' Project

November 25, 2014 - GamePolitics Staff

A fan-made project to recreate the Troika Games-developed Vampire: The Masquerade - Bloodlines (originally published by Activision) using Unity has been shut down by CCP Games.

CCP Games owns the popular vampire-themed RPG world now, and according to the group behind Project Vaulderie, it has sent them a Cease and Desists letter. The non-commercial remake has been put on hold, but the developers are continue to explore ways to make the project a reality at some point.

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RuneScape Well of Goodwill Raises $120K for Three Charities

November 24, 2014 - GamePolitics Staff

RuneScape maker Jagex Games Studio announced today that the long-running MMORPG's community has helped the 2014 Well of Goodwill charity drive beat the record set during last year's campaign. The month-long initiative, which encourages players to use in-game gold pieces and bonds (which have a real-world value) into real-world donations. Last year's charitable effort raised $90,000 for a number of American and British-based charitable organizations. This year's event has raised more than $120,000 to-date - with 7 days still to go.

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Should 'Hatred' have been removed from Steam Greenlight?:

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NeenekoThey have and exercise control over which games are allowed on their privately controlled 'open forum'. Their endorsement is fairly minimal since it is only 'we do not reject this', but it is still an endorsement of sorts.12/17/2014 - 3:58pm
NeenekoHistorically there have been issues with libraries allowing some groups but not others. Perhaps 'endorsement' is too strong a word, but their editorial control IS a preapproval process, even if the standards are pretty minimal.12/17/2014 - 3:56pm
E. Zachary KnightLet's put this a different way. My local library allows any group to reserve and use multipurpose rooms. That does not mean that the Library endorses all events that take place in those rooms.12/17/2014 - 12:54pm
E. Zachary KnightValve's editorial control comes from removing problem games and accepting games to Steam. They make no claim over any games otherwise.12/17/2014 - 12:52pm
E. Zachary KnightNeeneko, It is not at all a form of endorsement. Grenlight is an open forum for game developers to pitch their game to Valve/Steam and Steam users. Does Valve have some editorial control? Yes, but not to the point that they preapprove games.12/17/2014 - 12:51pm
Neeneko@EZK - I disagree. Greenlight is built off Valve's brand. While not an explicit endorsement, it is a form of it, otherwise Greenlight would have no value over other platforms.12/17/2014 - 12:05pm
MaskedPixelantehttp://www.latino-review.com/news/exclusive-viola-davis-bags-amanda-waller-role-in-suicide-squad Latino Review says Viola Davis will be Amanda Waller. History of Latino Review says "wait for a REAL news site to confirm".12/17/2014 - 10:48am
PHX Corphttp://www.polygon.com/2014/12/17/7407869/assassins-creed-unity-glitch-broken-problems-xbox-one-patch -Facepalm- Screwup means Assassin's Creed Unity's patch is the 40GB full game on Xbox One12/17/2014 - 10:17am
PHX Corphttp://www.theverge.com/2014/12/16/7401769/the-mpaa-wants-to-strike-at-dns-records-piracy-sopa-leaked-documents Sony leaks reveal Hollywood is trying to break DNS, the backbone of the internet12/17/2014 - 10:05am
E. Zachary KnightA Game being on Greenlight is not an endorsement of said game by Valve, Steam or anyone related to Valve or Steam. Greenlight is a combined sales pitch to Steam and its users.12/17/2014 - 9:51am
E. Zachary KnightThe Life cycle of a Greenlight game: A game gets made->Developer puts it on Greenlight->Gamers vote for it->Valve decides it is worthy of a Steam release->Game is sold on Steam. While the game is merely on greenlight, it is not available for sale on Steam12/17/2014 - 9:50am
InfophileGreenlight games may in the future be sold through Steam. A game there may be "greenlit" and then sold on Steam proper, or it may not, and never actually be sold on steam. That quote refers to them selecting some games from Greenlight which they will sell12/17/2014 - 9:39am
MechaTama31"Today we’ve Greenlit another batch of 50 titles to advance through Steam Greenlight, and be offered worldwide distribution via Steam." Am I missing something here? Because it sounds like Greenlight games are sold through Steam.12/17/2014 - 9:00am
MechaTama31From the Greenlight page: "Browse through the entries here and rate up the games you want to see made available via Steam"12/17/2014 - 8:59am
MechaTama31Greenlight games aren't sold through Steam? Then what exactly *is* Greenlight?12/17/2014 - 8:58am
prh99I just wish if they are going to curate (as selective and rare as that is) for content, they'd do little for quality (like does this game actually function at all). Personally, I avoid GreenLight and Early Access like the plague because of lax standards.12/17/2014 - 1:34am
prh99EZK: My point wasn't that they are responsible for people's purchase decisions, but that their policies and criteria for approval needs some work. As far as refunds go, you know it's bad when EA has a better policy. EA, former worst company in America.12/17/2014 - 1:21am
Andrew EisenAnd 'Hatred' is back on Steam Greenlight. No comment from Valve so far as I've seen.12/17/2014 - 12:14am
Consterjames: I know what the question says.12/16/2014 - 10:26pm
E. Zachary Knightprh, considering Greenlight games are not sold through Steam, unless accepted by valve, there is no reason to blame Valve for you or someone else buying a game listed in it.12/16/2014 - 9:44pm
 

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