Julian Gollop's 'Chaos Reborn' Hits Funding Goal

April 17, 2014 - GamePolitics Staff

XCOM creator Julian Gollop's 'Chaos Reborn' has managed to surpass its Kickstarter crowd-funding goal. The Kickstarter closed at $210,854, well above the $180,000 goal it was originally seeking. The project is based on Gollop's classic 1985 ZX Spectrum game, Chaos: The Battle of Wizards. The turn-based fantasy strategy game puts players in the shoes of a lone wizard with a small but powerful collection of spells.

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GungHo Earning Nearly $1 Million a Month on Four Games

April 16, 2014 - GamePolitics Staff

According to this Bloomberg report, Japanese mobile giant GungHo has four games earning nearly $1 million a month. Speaking to Bloomberg, GungHo CEO Kazuki Morishita said that the company has six profitable game, with four of them breaking ¥100 million ($980,000) every month.

Despite these numbers, Morishita expressed dissatisfaction to Bloomberg concerning its monthly earnings.

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Veteran Halo and Destiny Music Composer Terminated

April 16, 2014 - GamePolitics Staff

Veteran Halo and Destiny music composer Martin O'Donnell has been terminated from Bungie by the studio's board of directors, he announced today via Twitter.

O'Donnell has worked on every Halo title up until Halo Reach, and composed music trailers promoting Bungie's upcoming next-generation shooter Destiny. The composer announced his termination on Twitter earlier today, noting that (in his opinion) that it was "without cause."

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CasinoRPG Launches Today

April 16, 2014 - GamePolitics Staff

GoldFire Studios' successfully crowd-funded RPS-infused gambling game, CasinoRPG, has finally launched after a year of beta testing. The game was successfully funded on Feb 5, 2013, raising well over the $20,000 it was initially asking the community for. CasinoRPG is an open world that combines massively multiplayer role-playing games with tycoon and city-building elements, and casino games like poker, slots, blackjack and roulette. The game was built using HTML5 and has been in beta since last year.

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Star Citizen Generates $42 Million in Crowdfunding To-Date

April 15, 2014 - GamePolitics Staff

Cloud Imperium founder and Wing Commander creator Chris Roberts announced that crowdfunding for the studio's ultra-popular space game Star Citizen has reached $42 million. The latest milestone is a combination of money from the 2012 Kickstarter campaign and subsequent donations via PayPal.

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Georgia Passes Law Providing $25 Million in Tax Credits to the Video Games Industry

April 15, 2014 - GamePolitics Staff

Georgia has signed into law a new tax incentive program for video game makers. The new law, House Bill 958, puts up $25 million in tax credits for video game developers in the region.

There are several high profile studios in the region including Hi-Rez Studios (Smite), Tripwire Interactive (Rising Storm) and CCP Games (EVE Online).

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CCP Cancels World of Darkness, Lays Off Some Staff at Atlanta Studio

April 14, 2014 - GamePolitics Staff

EVE Online maker CCP Games announced this morning that it has canceled its long in development MMO World of Darkness. In addition to canning the game, the company has laid off dozens of staff. The game has been in development since 2006, with CCP’s Atlanta, GA studio handling the lion's share of development. CCP Games confirmed that it had laid off 56 employees in Atlanta, but some of those employees were offered other roles within CCP, which has other offices in North America, the UK, China and Iceland.

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Chaos Reborn Kickstarter Nears Goal With Time Running Out

April 14, 2014 - GamePolitics Staff

With a little over 60 hours to go, X-Com creator Julian Gollop's latest project is going to the wire - his crowd-funding campaign for Chaos Reborn is very close to its funding goal. As of this writing, the campaign has managed to raise $160,268 of its $180,000 goal from a little over 3,900 backers. The project is based on Gollop's classic 1985 ZX Spectrum game, Chaos: The Battle of Wizards.

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Infinite Space III: Sea of Stars Get Early Access Beginning Today

April 11, 2014 - GamePolitics Staff

Indie developer Digital Eel announced that those who backed its space strategy game, Infinite Space III: Sea of Stars, will have access to an early preview build today. Digital Eel's Rich Carlson tells us that the Infinite Space III: Sea of Stars Early Access preview begins today.

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TellTale Games Tops Fast Company's 'Top 10 Most Innovative Companies In Gaming' List

April 9, 2014 - GamePolitics Staff

Fast Company magazine has named Telltale Games the most innovative company in the industry for its Top 10 Most Innovative Companies In Gaming for 2014. The company took the top honor and beat out such heavyweights as Sony, King and Tencent.

Fast Company gave Telltale Games the top spot for bringing "a television production schedule to the video game industry." Fast Company is referring to Telltale's episodic games including The Walking Dead and The Wolf Among Us.

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RIP, Blizzard Senior Software Engineer Ron Nakada

April 4, 2014 - GamePolitics Staff

inXile's John Alvarado shared the sad news that Ron Nakada, the Senior Software Engineer at Blizzard Entertainment who was battling through Stage IV colon cancer, passed away on April 2 at 2:48am. Alvarado shared details on Ron Nakada's final days, surrounded by family and feeling no pain:

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RIP 'Fire Pro Wrestling' Creator Masato Masuda

April 4, 2014 - GamePolitics Staff

The man who created the Nintendo Entertainment System's first (and arguably best) wrestling game, Pro Wrestling, has died at the age of 48. The news of Masato Masuda's untimely passing was revealed by Grasshopper Manufacture's Goichi Suda. Masato Masuda created the original Pro Wrestling for the NES while working at TRY Studios in 1986. That game series would eventually be renamed Fire Pro Wrestling, arguably one of the best wrestling game series ever made.

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Amazon Game Studios Hires Kim Swift and Clint Hocking

April 3, 2014 - GamePolitics Staff

First, Amazon bought Killer Instinct maker Double Helix, and now it is proving that gaming is more than just a passing hobby for the company by hiring two high profile seasoned veterans. Amazon Game Studios has hired Kim Swift and Clint Hocking.

Amazon is bolstering up talent in their video game development studio, and they've got two new high-profile snags: Portal designer Kim Swift and Far Cry 2 designer Clint Hocking have both joined Amazon Game Studios, Kotaku has learned.

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UK MP Ed Vaizey Calls on Video Games Industry to Spend Tax Incentives on Hiring Youngsters in the UK

March 31, 2014 - GamePolitics Staff

The UK Minister for Culture, Communications and Creative Industries said that, now that the UK video games industry is confirmed to get tax relief, he wants the sector to focus on bringing more youngsters into the business, as opposed to spending that money on hiring from outside the region. Last week the European Parliament gave the greenlight to the scheme, much to the delight of the industry in the UK and the members of parliament that have long supported giving tax incentives to the sector.

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Fine Young Capitalists Launch Women in Games Initiative

March 28, 2014 - GamePolitics Staff

The Fine Young Capitalists is looking for a few good women (or anyone who self identifies as a woman) to take part in its special Women In Video Games Initiative. To take part, would-be applicants are asked to submit a pitch document about a game idea that is right around 1,500 words in length.

The submissions will be judged by the community, with the top five best pitches getting some very professional treatment.

Here's more from the website:

Woman Sues Gree President for 'Forced Abortion'

March 28, 2014 - GamePolitics Staff

A bizarre story out of Japan details a lawsuit against the president of mobile and social gaming giant Gree. According to Sakura Financial News (by way of Kotaku) Gree's current president Yoshikazu Tanaka is being sued by a former girlfriend for allegedly forcing her to have an abortion. Gree is a household name in Japan.

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Super Podcast Action Committee - Episode 92

March 26, 2014 - GamePolitics Staff

On this week's show hosts Andrew Eisen and E. Zachary Knight talk about Positech Games talking about the evils of game sales, Microsoft considering positive reinforcement for good Xbox Live behavior, Australia's ratings reforms, and last week's poll about rich people using crowdfunding. Download Episode 92 now: SuperPAC Episode 92 (1 hour, 2 minutes) 71.6 MB.

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CCP Games Will Continue to Support Oculus Rift

March 26, 2014 - GamePolitics Staff

While some developers like Mojang say that they will no longer pursue plans to support Oculus Rift after Facebook announced that it would acquire the virtual reality technology last night for $2 billion, others are saying that they will continue to support the device. One of those developers is Eve Online developer CCP Games. The company tells Eurogamer that it still plans to launch its space combat game Eve: Valkyrie for the consumer version of Oculus Rift, whenever that comes out.

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Developer: Steam Greenlight Will Be Gone in 12 Months

March 25, 2014 - GamePolitics Staff

Curve Studios design director Jonathan "Bidds" Biddle has found himself in the spotlight today after tweeting that Valve will be making dramatic changes to its Steam Greenlight program. Biddle said on Twitter that the system, which lets users cast a "Yes" or "No" votes on pitches for potential products to be listed on Steam, will be gone by this time next year.

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Nexon: We're Letting Mobile Game Consumers Down

March 24, 2014 - GamePolitics Staff

Free-to-play MMO company Nexon says that the mobile games industry has let consumers down. Nexon CEO Owen Mahoney said that consumers are not being given content they deserve and has accused cloning of popular games on various App stores as a big part of the problem.

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HBO Teaming Up With Riot for 'Game of Thrones' Advertising Campaign

March 24, 2014 - GamePolitics Staff

HBO will advertise the next season of its hit fantasy series Game of Thrones in Riot Games' popular MOBA game, League of Legends. According to [A]ListDayily interview with Dustin Beck, Vice president of eSports and merchandising at Riot Games, Riot Games and HBO will team up to create a three-week long campaign leading up to the premiere of the fourth season of the show.

The marketing campaign could include a mash-up trailer and website take-overs.

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2014 Game Developers Conference Sets Attendance Record

March 24, 2014 - GamePolitics Staff

UBM Tech Game Network announced that its 2014 Game Developers Conference set a new record for event attendance this year. The company, which also owns Gamasutra, says that this year's event saw with more than 24,000 industry professionals converge on San Francisco's Moscone Center last week.

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Positech Games Warns Against Constant Game 'Sales'

March 21, 2014 - GamePolitics Staff

Indie developer Positech Games said via a new blog post that game sales (like the kind found on Steam and in the Humble Bundle) are providing the endorphin rush instead of the fun of actually playing the games players are purchasing at deep discounts. Positech Games' Cliff Harris says that these kinds of sales are insidious dangers that normalize huge price reductions.

"This is a big psychology trick that is being used to siphon money from gamers, and it's a bad thing," he said. "And if we can - and I think we probably can't - we should stop it."

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'Last of Us' and 'Papers, Please' Win Big at GDC Awards

March 20, 2014 - GamePolitics Staff

It should come as no surprise that Naughty Dog's award-winning PS3-exclusive game The Last of Us has won some more awards. At last night's Game Developers Choice Awards, it was awarded Game of the Year. The 14th annual Game Developers Choice Awards ceremony took place last night during the 2014 Game Developers Conference at the Moscone Center in San Francisco. The Last of Us was also honored with Best Design and Best Narrative Awards during the event, which was emcee'd by popular PR veteran and marketing genius Abbie Heppe.

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Crytek Offers $10 CryEngine Subscription for Indie Developers

March 20, 2014 - GamePolitics Staff

Hot on the heels of Epic Games announcing that it would offer a monthly subscription plan to allow anyone to license its Unreal Engine 4 technology, Crytek is offering a similar deal for its CryEngine technology - for about $9 less. Crytek announced this week during the Game Developers Conference in San Francisco that it would offer the CryEngine for $9.90 a month per user.

Epic Offers Subscription Plan for Unreal Engine 4

March 19, 2014 - GamePolitics Staff

At the Game Developers Conference in San Francisco today Epic Games announced that it is offering a monthly subscription to its Unreal Engine 4 game technology. This should allow indie developers who might not be able to come up with a large chunk of cash to license the engine outright a way to finance it over time.

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God of War III Creative Director Resigns

March 19, 2014 - GamePolitics Staff

God of War III creative director Stig Asmussen has resigned from Sony Santa Monica, following recent layoffs at the studio. While Sony Computer Entertainment confirmed with IGN that the sudden departure was real, the company did not give a specific reason for Asmussen's resignation. Asmussen was supposedly working on a new project unrelated to the God of War series for which Sony's Santa Monica studio was responsible for over the years.

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Obsidian and Paradox Explain Why 'Pillars of Eternity' Deal Works

March 19, 2014 - GamePolitics Staff

After announcing that Paradox Interactive would publish Obsidian Entertainment's Kickstarter-funded RPG Pillars of Eternity, both companies spoke frankly about the partnership. The short answer? Both sides say that they think it's a relationship that avoids "BS."

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'Take This' Details PAX East Plans

March 17, 2014 - GamePolitics Staff

Mental health awareness organization 'Take This' announced that it will be continuing its association with PAX at PAX East 2014, with a presentation on the best way to discuss important mental health issues with co-workers, a dedicated "AFK Room" for attendees who need a quiet space to take a break from the show and a program specifically designed to help PAX East's volunteer "Enforcers" with recognizing and assisting attendees in need.

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SimCity Offline Mode Being Tested, Nearing Finish Line

March 14, 2014 - GamePolitics Staff

If you have been waiting for Electronic Arts and its wholly-owned studio EA Maxis to wrap up work on the offline mode for SimCity, the company's high-profile "always-connected" city builder that garnered a lot of attention for its troubled launch last year, then we have some good news for you: it's nearly complete.

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Is King right? Should all games adopt the free-to-play model?:

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Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
Matthew WilsonSF is a tech/ economic/ trade center it should be mostly tail building. this whole problem is because of the lack of tail buildings. How would having tail apartment buildings destroy SF? having tail buildings has not runed other cities around the US/world04/16/2014 - 10:51pm
Matthew WilsonAgain the issue is you can not build upwards anywhere in SF at the moment, and no you would not. You would bring prices to where they should have been before the market distortion. those prices are not economic or socially healthy.04/16/2014 - 10:46pm
ZippyDSMleeYou still wind up pushing people out of the non high rise aeras but tis least damage you can do all things considered.04/16/2014 - 10:26pm
ZippyDSMleeANd by mindlessly building upward you make it like every place else hurting property prices,ect,ect. You'll have to slowly segment the region into aeras where you will never build upward then alow some aeras to build upward.04/16/2014 - 10:25pm
Matthew WilsonSF have to build upwards they have natural growth limits. they can not grow outwards. ps growing outwards is terable just look at Orlando or Austin for that.04/16/2014 - 4:15pm
ZippyDSMleeIf they built upward then it would becoem like every other place making it worthless, if they don't build upward they will price people out making it worthless, what they need to do is a mix of things not just one exstreme or another.04/16/2014 - 4:00pm
Matthew Wilsonyou know the problem in SF was not the free market going wrong right? it was government distortion. by not allowing tall buildings to be build they limited supply. that is not free market.04/16/2014 - 3:48pm
ZippyDSMleeOh gaaa the free market is a lie as its currently leading them to no one living there becuse they can not afford it makign it worthless.04/16/2014 - 3:24pm
Matthew WilsonIf you have not read http://arstechnica.com/gaming/2014/04/introducing-steam-gauge-ars-reveals-steams-most-popular-games/ you should. It is a bit stats heavy, but worth the read.04/16/2014 - 2:04pm
Matthew Wilsonthe issue is when is doesn't work it can screw over millions in new york city's case. more often than not it is better to let the free market run its course without market distortion.04/16/2014 - 9:36am
NeenekoTrue, and overdone stagnation is a problem. It is a tricky balance. It does not help that when it does work, no one notices. Most people here have benifited from rent controls and not even realized it.04/16/2014 - 9:23am
ZippyDSMleehttp://www.afterdawn.com/news/article.cfm/2014/04/15/riaa_files_civil_suit_against_megaupload04/16/2014 - 8:48am
 

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