Indie Game Developers

Report: Ouya 'Free the Games' indie funding scheme abandoned

July 28, 2015 - GamePolitics Staff

Update: Polygon is reporting that Razer CEO Min-Liang Tan has promised to pay the outstanding debt. He told the publication in a phone interview this afternoon that he wasn't aware of the scope of Ouya's debt to indie developers until the news broke today.

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One million copies of 'Life is Strange' sold

July 24, 2015 - GamePolitics Staff

French developer Dontnod's episodic time travel-themed adventure game Life is Strange has managed to move one million copies, according to a tweet commemorating this latest milestone.

In case you didn't know, Life is Strange chronicles the adventures of Maxine Caulfield, a girl who has the unique ability to manipulate time. The game series has managed to tackle a lot of interesting themes including bullying, drug use and suicide over the course of the three episodes that have been released to date.

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Mod DB & Indie DB join the Gamer Network family

July 21, 2015 - GamePolitics Staff

Gamer Network, which owns and operates sites such as GamesIndustry.biz and Rock, Paper, Shotgun, has brought two popular sites into the fold. The company announced today that popular developer-driven database sites Mod DB and Indie DB are joining the network.

Both sites have been around for over a decade and are dedicated to the communities surrounding fan and indie-made creations of all shapes, scopes, and sizes.

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Kongregate helps developers make mobile games

July 15, 2015 - GamePolitics Staff

Back in July of 2010 the world's largest games retailer GameStop bought indie games portal Kongregate. Now it seems to be finally doing something with it beyond its original intended purpose (to promote and house awesome indie games and foster a community around them - which it has been pretty successful at).

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'Face of Mankind' shutting down August 31

July 14, 2015 - GamePolitics Staff

Indie developers Nexeon Technologies and Duplex announced earlier this week that they will shut down the servers for their sci-fi themed sandbox-style MMO Face of Mankind on August 31.

In a post on the game's official site, a rep. from Nexeon said that the engine that powers the game is "too old to create new, meaningful content, and the visuals aren't on par with newer releases that come out on an almost daily basis."

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Tale of Tales takes aim at game industry's support of violent content

July 9, 2015 - James Fudge

Tale of Tales co-founder Michaël Samyn is making good on his Patreon promise to talk about uncomfortable things related to the video games industry. In a new post on his blog, Samyn laments the passing of Tale of Tales some more (at least as a studio that develops games) and blames the industry's predilection towards creating violent video games as a key factor in his company's failings.

The 'Humble Game Making Bundle' gives you the tools to make your own game

July 7, 2015 - GamePolitics Staff

The newest Humble Bundle gives fans the tools they need to make their own games - for whatever they are willing to pay.

The Humble Game Making Bundle lets you pay whatever you want for a Game Dev Starter Pack that includes Stencyl: Indie Edition One-Year License; Humble Store coupons for 90% off RPG Maker 2000, 2003, and XP; a Humble Bundle Starter DLC Pack; an Indie Game Maker Contest '14 Finalist Pack featuring Remnants of Isolation and Last Word; and Labyrinthine Dreams.

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Tale of Tales closing its doors following poor 'Sunset' sales

June 23, 2015 - GamePolitics Staff

Game developer Tale of Tales is calling it quits, blaming weak sales of its latest game Sunset, among other things for its demise.

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Desura addresses delays in payments to developers

May 22, 2015 - GamePolitics Staff

Digital games distribution platform Desura is making the news this week for not paying developers who sell their games on the platform in a timely manner - or at all - depending on who you ask. It took several developers taking to social media and highlighting an old Reddit thread for the company owned by Bad Juju to address the problem publicly.

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How one person sabotaged a crowd-funding campaign

May 14, 2015 - GamePolitics Staff

2Awesome Studio had its dream within its grasp when it just barely hit its Kickstarter goal with a few hours to go yesterday; a backer who went by the name of "Jonathan" made a last-minute donation of a €7,000 to push the funding for its game Dimension Drive a little over the limit. All was good and the team celebrated.

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MomoCon Indie Game Awards finalists announced

May 6, 2015 - GamePolitics Staff

The twenty indie games chosen as finalists for the first annual MomoCon Indie Game Awards have been announced. The awards are part of MomoCon 2015, which takes place Thursday - Sunday, May 28 - 31, 2015 at the Georgia World Congress Center in Atlanta. The twenty finalist were chosen from a pool of 120 entries. From this pool of twenty, five winners will be chosen.

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'Afterlife Empire' approved on Steam Greenlight

April 29, 2015 - GamePolitics Staff

Afterlife Empire has been greenlighted by the Steam community. The game's introduction to Steam Greenlight earlier in the month was met with a small amount of controversy due to an introduction video that contained an image of Vivian James (a playable character in the game and the mascot for GamerGate), and a shout-out to both Vivian James and GamerGate below the image. While that video remains, a new teaser video has been added that shows off some of the gameplay from this promising game.

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Indie iOS developer accuses Ketchapp of outright theft

April 29, 2015 - GamePolitics Staff

In an article entitled "The 2048 guys stole my iPhone game" over on Medium, indie mobile developer and Palette L.L.C. founder Matt Akins (who is also the founder of Tapped, "an online community built around iOS game development education") tells the harrowing tale of how he sought help with promoting an iOS game only to have it (allegedly) stolen by Paris-based mobile publisher Ketchapp.

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Why 'GamerGate' and 'Vivian James' appear in the opening cinematic for 'Afterlife Empire'

April 9, 2015 - James Fudge

On April 7th The Fine Young Capitalists (TFYC) and Bogota, Colombia-based developer Autobotika launched Afterlife Empire on Steam Greenlight, along with a 15-second teaser video from the game (which appears to be the opening cinematic), a handful of screenshots, and lots of information about what players can expect when the game gets released in the second quarter of this year.

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Bandai Namco will offer Japanese developers 'free access' to some IP

March 31, 2015 - GamePolitics Staff

Bandai Namco took the wraps off a new initiative aimed at Japanese developers that will give them free access to some of its most beloved and classic IPs.

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IndieCade Partners with Skybound Entertainment

March 17, 2015 - GamePolitics Staff

Indie game festival IndieCade announced today that it has partnered with Robert Kirkman (The Walking Dead) and David Alpert's Skybound Partners. Under the new partnership the companies will explore producing an online web series about the IndieCade Festival and participating game makers, creating a dedicated video channel for IndieCade nominees and award winners and furthering the efforts in publishing opportunities.

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'Outer Wilds' Takes Top Prize at 17th Annual Independent Games Festival Awards

March 5, 2015 - James Fudge

Team Outer Wilds' "celestial exploration game" Outer Wilds received top honors this evening at the 17th Annual Independent Games Festival Awards last night at the Moscone Center in San Francisco. The game took home the biggest prize of the evening - the Seumas McNally Grand Prize for Best Independent Game (and a $30,000 cash prize), as well as the Excellence in Design award.

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Positech Founder Takes Aim at Middleware in GDC Talk

March 4, 2015 - GamePolitics Staff

Positech founder Cliff Harris has been known to be outspoken on issues that are important to him (DRM, for example) over the years and has taken it upon himself to speak out on issues when he felt the need, so word of what he said during a GDC talk this week is not all that surprising. During The Indie Soapbox panel Harris had some strong language for middleware makers and how - in some ways - the accessibility of game engine software that is cheap or free has been a detriment to the indie game development scene.

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'Gone Home' For Consoles Has 'Gone Fishing'

March 4, 2015 - James Fudge

With the death of Majesco's Midnight City label, a publishing arm that was dedicated to bringing slick independently developed games to market, one of the biggest game deals that label had secured has fallen through. Midnight City signed on to publish the console versions -including a Wii U version - of Fullbright's first-person adventure game Gone Home, but late last year the company laid off staff and effectively shut the label down.

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How 'Patchmania' Was Playtested By The Sorry Souls Trapped At The DMV

February 24, 2015 - GamePolitics Staff

Gamasutra has an interesting and fascinating article on how one developer harnessed the power of a captive audience to test a prototype of his mobile game. Waiting in line at your local Department of Motor Vehicles office is a pain in the ass. Chances are you'll be fiddling around with your phone anyway so when the developer of the mobile puzzle game Patchmania needed some help testing his latest creation it made perfect sense to him to ask people to try it out.

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Sega Networks Spends Big on Western Developers

February 19, 2015 - GamePolitics Staff

Sega's mobile arm Sega Networks announced today that it has acquired independent developer Demiurge Studios. Sega says that this purchase is part of series of investments in the "Western market." Sega Network also announced that it has taken a major stake in San Francisco start-up Ignited Artists and London-based Space Ape Games.

Sega did not reveal financial details on any of these deals.

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PlayTech To Acquire GameMaker Studio

February 17, 2015 - GamePolitics Staff

PlayTech announced this week that it plans to acquire Yoyo Games Limited, the company best known for developing the popular cross-platform game development tool suite GameMaker Studio.

GameMaker is popular with novice and indie developers. It has been used to develop such notable games as Hotline Miami, Risk of Rain, Gunpoint, Gods Will Be Watching, Nidhogg, and Spelunky. In its announcement PlayTech claimed that the game development tool has over 750,000 registered game developers.

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Submissions Now Being Accepted for MomoCon Indie Game Awards

February 9, 2015 - GamePolitics Staff

Submissions for the first annual MomoCon Indie Game Awards are now open, organizers announced today. Indie game developers are invited to submit their completed titles or works-in-progress to the awards. Developers of games selected as finalists will receive free exhibition space at MomoCon 2015 from May 28 –- 31, at the Georgia World Congress Center in Atlanta.

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Indie MEGABOOTH Showcase Invades GDC 2015

February 6, 2015 - GamePolitics Staff

Organizers of the Game Developers Conference released new details on what games and developers would be part of this year's Indie MEGABOOTH Showcase exhibit. The exhibit, which is open to all GDC passholders, will be open at various points during the week of the 2015 Game Developers Conference, March 2-6 (Moscone Center, San Francisco).

The Indie MEGABOOTH Showcase highlights a collection of games from independent developers who have banded together to show off the latest and greatest indie games at conventions across the world in one large and sprawling space.

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GungHo Bringing Indie Games Live To PAX EAST

February 5, 2015 - GamePolitics Staff

GungHo Online Entertainment America announced a partnership with indie developer YummyYummyTummy to host a second Indie Games Live party at PAX East on March 6. The event will be held at Guilt Boston (800 W. Olympic Blvd. in Boston) from 8 p.m. to 11 p.m and is open to the public (i.e. PAX East attendance is not required). The 2015 Indie Games Live East Coast will feature video game industry professionals, top media and industry influencers, and talented indie developers and passionate games fans.

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ESA's E3 College Game Competition Launches In March

February 3, 2015 - GamePolitics Staff

The Entertainment Software Association (ESA) today announced the continuation of the Electronic Entertainment Expo (E3) College Game Competition, which provides colleges and universities with video game development programs an opportunity to showcase their game at E3 on an annual basis. Each institution can submit one game, with selected finalists receiving a display space at this year's E3 event in Los Angeles this summer.

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Video From Zoe Quinn's SIEGE 2014 Keynote

January 7, 2015 - Andrew Eisen

Back in September, we ran a story noting that Zoe Quinn, developer of Depression Quest and victim of a horrifying amount of disgusting harassment, would kick off the following month's Southern Interactive Entertainment & Game Expo (SIEGE) with a keynote address on "Translating Everyday Systems into New Gameplay Mechanics."

There were two major themes running through our story's comments:

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Independent Games Festival Award Finalists Announced

January 7, 2015 - GamePolitics Staff

Finalists for the 17th annual Independent Games Festival awards have been announced today. For the 2015 event, which runs in conjunction with the Game Developers Conference in March (Moscone Center, San Francisco), organizers chose 30 indie games in a variety of categories including Excellence In Visual Art, Excellence In Narrative, Excellence In Design, Excellence In Audio, the Nuovo Award, and the Seumas McNally Grand Prize.

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Cryptic Comet Abandoning Digital Game Development, Returning to Board Games

January 6, 2015 - GamePolitics Staff

Cryptic Comet founder Vic Davis says that he will abandon digital game development in favor of returning to creating traditional board games. Cryptic Comet is best known for creating the hit strategy games Solium Infernum, Occult Chronicles, and Armageddon Empires. Why is Davis leaving the game development space to return to his roots? He says that selling digital games has become "an increasingly difficult task" lately.

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'Survarium' Now in Open Beta

January 6, 2015 - GamePolitics Staff

When GSC Gameworld went insolvent and had to close its doors many years ago, a large contingent of its former employees left to form a studio called Vostok Games. You may have seen the name before because representatives from the company have been pretty vocal about people who claim to have worked on the S.T.A.L.K.E.R. series in various capacities - specifically West Games, who unsuccessfully tried to crowd-fund (and failed) a spiritual successor called Areal. That company is currently trying to crowd-fund another game called Stalker Apocalypse.

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MattsworknameAndrew: Im not sure Im the one to be explainging this really, Im not sure im articulating it right07/31/2015 - 9:20pm
Big PermI got to around 30 in tera before giving up. I liked my sorc, but I need better motivation to grind07/31/2015 - 9:14pm
Andrew EisenAh TERA. I made a video about TERA censorship. One of my more popular ones. https://www.youtube.com/watch?v=AO26h9etTbw07/31/2015 - 8:52pm
Goth_SkunkI've been playing TERA all day. Just took a break to barbecue some chicken. :3 And Andrew: I'm using Cabal to suggest a group of people secretly united in some private views or interests within a community.07/31/2015 - 8:50pm
Andrew EisenI'd love to but I'm at work. But once I get home... I'm going to work out for a while. But after THAT... I'm going to shower. Then eat. Then prep tomorrow's meals. And THEN play video games! YEAH!!!07/31/2015 - 8:38pm
Big Permlol, ya'll are still going back and forth? Take a break and play some video games07/31/2015 - 8:37pm
Andrew EisenGoth - Are you using "cabal" to describe a group of writers or to suggest they all worked together in secret to publish those articles?07/31/2015 - 8:30pm
Andrew EisenMatt - That doesn't disprove the general premise of the various articles as that's not what they're about. Unless, again, he's talking about a different batch of articles.07/31/2015 - 8:28pm
Goth_SkunkThe difference between one voice being offensive and a cabal being offensive.07/31/2015 - 8:22pm
MechaCrashFunny how "you're offended, so what" flips into "we're offended, retract everything and apologize."07/31/2015 - 8:18pm
MattsworknameIts not the only argument he points out ,its just one of them07/31/2015 - 8:06pm
Mattsworknameidea that Gamers as the articel puts it, the "White male sterotype are dead, essentially was compltely false07/31/2015 - 8:03pm
MattsworknameThe video actually shows that the shaw study actually disproves the Premise of the artices by showing that the "Gamer" dentity, has no actual meaning to thsoe who use it other then "I play games", its not connected to race, gender, or orientation. So the07/31/2015 - 8:01pm
Andrew EisenWith the exception of a brief mention in Golding's Tumbr post. Even so, he's talking about gamer identity, not desire for diversity in gaming.07/31/2015 - 7:50pm
Andrew EisenI'm not calling his examination of the Shaw study into question. I haven't read the study nor seen his video. All I'm saying is that it has nothing to do with the Gamers Are Dead articles I've been referencing for the last year.07/31/2015 - 7:49pm
MattsworknameSome times sargon just goes off on tangents but in this case he was pretty direct and went through teh research in detail, did the whole first video about the shaw study itself07/31/2015 - 7:45pm
Andrew EisenWell, unless it's disingenuous twaddle but I like to give people the benefit of the doubt.07/31/2015 - 7:42pm
Andrew EisenGotta be. The argument you describe makes no sense otherwise.07/31/2015 - 7:40pm
MattsworknameThat is a possibility, they looked like offical articles but its possible they are different from the articles you mentoin07/31/2015 - 7:28pm
Andrew EisenNot unless he's referring to a completely different set of Gamers Are Dead articles.07/31/2015 - 7:19pm
 

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