Visceral Talks About the 'Militarization of Police' in the Real World, Versus What's In 'Battlefield Hardlines'

September 30, 2014 - GamePolitics Staff

In an interview with Polygon, Visceral Games' Ian Milham, the creative director of the upcoming cops v. robbers first-person shooter Battlefield Hardlines, tackles the thorny subject of the militarization of police departments in America. The subject came to the forefront of conversation after the police force in the St. Louis suburb of Ferguson, Missouri rolled out armored vehicles and military gear in response to large scale protests over the shooting of Michael Brown.

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Is It Legal to Use One Trademark to Describe Another Product?

September 15, 2014 - GamePolitics Staff

An interesting reprint of a blog post by Zachary Strebeck over at Gamasutra attempts to explain whether someone can get away with using someone else's trademark in marketing their own games. For example, would it be legal to say that your game is "like DOOM with a bit of Oblivion and Borderlands mixed in?"

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Microsoft Buys 'Minecraft' Maker for $2.5 Billion

September 15, 2014 - GamePolitics Staff

Microsoft announced this morning that it has acquired Minecraft and Scrolls maker Mojang for $2.5 billion. The deal was rumored to be in the works last week. While Microsoft will acquire the Swedish company and all of its IP including Minecraft on multiple mobile, PC, and console platforms, it will not get access to one important commodity: Notch.

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EA Sports to Remove Ray Rice from 'Madden NFL 15' Roster in Future Update

September 9, 2014 - GamePolitics Staff

Here's some Ray Rice backlash that affects your video games. According to The Washington Post, EA Sports will remove the now-former Baltimore Ravens player from the Madden NFL 15 roster - across all platforms the game is available on.

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Teens React to NES

September 8, 2014 - GamePolitics Staff

If you know what an NES is then you are probably pretty old. The 31-year-old system was the subject of the latest episode of The Fine Bros' popular YouTube series, "Teens React." The new video, "Teens React to NES," features Game of Thrones actress Maisie Williams and other teens trying to figure out what the little gray box was. Some thought it was a VCR, despite the actual name of the product prominently written in red on the front of the system.

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The September Issue of Game Informer Examines Net Neutrality

September 1, 2014 - GamePolitics Staff

Net Neutrality gets some much needed love in the September 2014 issue of Game Informer. Game Informer is the number one gaming magazine in the United States, so it's good to see it taking a closer look at how fast lanes, data caps, and general discrimination of traffic by ISPs can affect everyday consumers.

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Report: Xbox One Will Soon Offer 24-Hour Game Trials

August 21, 2014 - GamePolitics Staff

Who needs a demo when you can allow consumers to play a game for an extended amount of time and turn that experience into an actual purchase? According to this Reddit screen grab after the latest Xbox One system update, Microsoft is trying out 24-hour trials with a select few game titles.

Max The Curse of Brotherhood was one of the titles available to download under the label entitled Free Play Day with Gold.

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Why 'Super Smash Bros.' Won't Be Released on Wii U and 3DS Simultaneously

August 21, 2014 - GamePolitics Staff

If you were wondering why the releases of Super Smash Bros. for Nintendo 3DS and Wii U are staggered, the answer is the debugging process. According to series creator Masahiro Sakurai, who recently wrote about the games in his Famitsu Weekly column (as translated by Kotaku East), the debugging process for both games is very time consuming. Sakurai is currently debugging the 3DS version of the game, which is set to be released first.

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Report: Google Reaches Deal to Buy Twitch

July 24, 2014 - GamePolitics Staff

GamesBeat is reporting that Google has reached a deal to buy game-focused streaming service Twitch for $1 billion, according to "sources familiar with the matter." Rumors first surfaced about a possible all cash deal between Google and Twitch worth $1 billion back in May.

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EU Reveals New Guidelines for App Stores

July 18, 2014 - GamePolitics Staff

The European Union announced today that it is working with member states to create guidelines that ensure that games and apps with in-app purchases are marketed to consumers in an "appropriate manner." These rules come after an investigation into App store marketing practices aimed at children.

The EU said that, going forward, the following guidelines will be applied to Apple, Google, and other app store owners:

- Games advertised as "free" should not mislead consumers about the true costs involved

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FCC Puts Together Committees to Scrutinize TWC-Comcast and AT&T-DirecTV Mergers

July 8, 2014 - GamePolitics Staff

Anyone against the proposed mergers between Time Warner Cable and Comcast and AT&T and DirecTV should take some solace in the fact that some of the members of several review committees the Federal Communications Commission has put together will not be giving either merger a rubber stamp approval.

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Ouya 'All Access Pass' Sells Out Quickly

July 1, 2014 - GamePolitics Staff

Android-based micro console maker Ouya has launched an All Access Pass scheme this week, offering those who signed up access to 800+ games for a 12 month period. The "one-time buy" plan costs $59.99. The offer is apparently a big success because it was limited in nature and has already sold out. According to Cnet, the Ouya All-Access Pass only applies to single transactions under $30, including most complete games and DLC, but excludes micro-transactions and similar revenue streams.

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Tablets More Popular Than 3DS Amongst UK Children

June 27, 2014 - GamePolitics Staff

Tablets have overtaken Nintendo's 3DS as the most popular personal gaming device owned by UK children, according to new data from Futuresource Consulting - as reported on by MCV.

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Microsoft: Xbox 360 Owners Deserve More Games

June 18, 2014 - GamePolitics Staff

Xbox head Phil Spencer says Microsoft will continue to create and release more games for the last-generation Xbox 360 because it is "obligated to support Xbox 360" for the remainder of its life cycle.

In an E3 interview with UK publication Metro, Spencer attempted to explain why the company isn't dropping all of its efforts to focus exclusively on boosting Xbox One's first-party lineup of games.

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Microsoft Commits to Recycling Electronics

June 16, 2014 - GamePolitics Staff

Microsoft is officially a founding member of R2 Leaders, a group dedicated to responsibly recycling used electronics. The company joins other technology companies including Sony America, Xerox and Goodwill Industries in this endeavor.

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'Legend of Grimrock 2' Won't be on Steam Early Access

June 5, 2014 - GamePolitics Staff

A game like Legend of Grimrock 2, the old-school first-person dungeon crawler RPG sequel from Almost Human, would have no problem garnering support as an early access title on Steam, but the developer says it is not interested in releasing the game in that space.

Speaking to Rock, Paper, Shotgun, the studio says that it is "old fashioned" and wants to release a final polished game when the development cycle is over.

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Microsoft to Offer Refunds for Xbox Live Gold When Apps Go Free

May 14, 2014 - GamePolitics Staff

Microsoft will offer refunds to Xbox Live Gold subscribers who want to cancel their membership when new service policies go into effect in June. The company said yesterday that Xbox Live users will no longer require a Gold subscription to access Netflix and other entertainment apps beginning next month. Gold will still be needed for online gaming and to benefit from promotions like Games with Gold on Xbox One and Xbox 360.

Following a June system update for Xbox One and Xbox 360, users will be able to request a refund on their Gold subscription, according to Microsoft:

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Microsoft: No Compensation or Freebies for Xbox One Early Adopters

May 14, 2014 - GamePolitics Staff

Microsoft doesn't plan on providing any compensation to those who have already bought an Xbox One, according to Eurogamer, though one has to ask the question - why would they? After yesterday's announcement that it would start offering the Xbox One without a Kinect for $399, GameSpot decided to ask Microsoft if it planned to offer any freebies to early adopters of the system.

Naturally the answer is an emphatic "no."

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Bulldog Licensing Secures Rights to Represent 'Dead Island' and 'Saints Row' Brands

April 30, 2014 - GamePolitics Staff

Bulldog Licensing has inked a sub-agency deal with Game of 2 Halves for Deep Silver's Saints Row and Dead Island. The deal, which covers Canada and the United States, allows the company to further license the properties for toys, action figures, collectables, posters, electronics and accessories deals.

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Report: Nokia Will Become 'Microsoft Mobile' When Acquisition is Completed

April 22, 2014 - GamePolitics Staff

According to this PCR report Nokia will not exist as a brand after Microsoft wraps up its acquisition of the company. According to the report, the Nokia brand name will be dropped by Microsoft once it officially acquires the mobile manufacturer. This is based on a leaked letter sent by Microsoft to suppliers. In it, Microsoft tells suppliers that the Nokia Corporation/Nokia Oyj (Ltd) name will be replaced with Microsoft Mobile Oy.

Posted by Nokiapoweruser.com, the letter reads:

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GOG.com Adds Mac OS X and Language Support for Select Games

April 17, 2014 - GamePolitics Staff

GOG.com has added language support for a number of titles in its catalog, along with support for Mac OS X on select titles. For starters all of the classic Infinity Engine role-playing games from Hasbro are available for Mac OS X.

Now Mac owners can play such games as Baldur's Gate: The Original Saga, Baldur's Gate 2 Complete, Icewind Dale Complete, Icewind Dale 2 Complete, and Planescape: Torment. Mac users can also run and the cool D&D classic, Temple of Elemental Evil.

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Minecraft on Xbox 360 Sells 12 Million Copies To-Date

April 4, 2014 - GamePolitics Staff

Microsoft announced that the Xbox 360 version of Minecraft has now sold 12 million copies to-date at retail and online through Xbox Live Marketplace. Along with the announcement of the milestone, Microsoft also revealed that a new mod pack for the game called the Candy Texture Pack will be released on April 18.

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PC Version of Minecraft Has 100 Million Registered Users

February 26, 2014 - GamePolitics Staff

Mojang founder Markus "Notch" Persson has announced that the PC version of Minecraft now has over 100 million registered users. That number represents the number of people who have created free Minecraft accounts - a required step in downloading the Minecraft demo from the official Mojang site.

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Michael Pachter Prediction: Games Sales Down 20 Percent in January

February 10, 2014 - GamePolitics Staff

According to a research note from Wedbush Securities analyst Michael Pachter to investors, game sales dipped 20 percent on the weakness of current generation sales in the month of January. Pachter is making his predictions ahead of the NPD Groups' retail report for the month of January. When those numbers are released on Thursday, Pachter says that they will show that retail software sales fell 20 percent in January to around $300 million - down 20 percent from the $373 million generated in the same period a year ago.

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Wargaming Launches 'Let's Battle' Digital Magazine

February 7, 2014 - GamePolitics Staff

Wargaming has jumped into the digital media publishing biz, with the launch of a new interactive publication that highlights its line-up of games and related topics like military history. The magazine is called "Let's Battle" and is available for free on Google Play for Android devices and the Apple App store for iOS devices.

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Microsoft Assures Customers That It Will Continue to Support and Develop Killer Instinct

February 6, 2014 - GamePolitics Staff

Microsoft issued a brief statement today to Polygon offering assurances to players concerned about Killer Instinct being abandoned after news surfaced that Amazon had acquired the game's developer Double Helix.

A Microsoft spokesperson told Polygon that Microsoft Studios will be working with a "new development partner" on Killer Instinct for Xbox One going forward.

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Top Nintendo Executives Take Pay Cuts

January 29, 2014 - GamePolitics Staff

As it released financial results for the nine-month period ending Dec. 31, and sales figures for the Wii U and 3DS (and associated software), Nintendo also announced that its key executives would take pay cuts from February to June of this year. Nintendo president Satoru Iwata announced that he will take a 50 percent pay cut in response to the company's continued financial problems, while Shigeru Miyamoto and Genyo Takeda will both take a 30 percent cut in pay. Seven other members of the company's board will also take a 20 percent pay cut.

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Report: Amazon Working on $300 Micro-Console

January 28, 2014 - GamePolitics Staff

According to a VG247 report citing multiple sources, Amazon is planning on pushing out a micro-console of sorts later this year. According to the report, Amazon has been showing select development and publishing partners the new device, which - much like the Kindle Fire - is capable of playing high-definition videos through its Amazon Prime streaming services, Android games, and more.

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League of Legends Player Base Doubles in 2013

January 27, 2014 - GamePolitics Staff

This won't come as a shock to anyone, but it's an interesting milestone nonetheless: Riot Games claims that its popular MOBA game League of Legends is enjoyed by 27 million players on a daily basis. That number represents more than twice the 12 million daily players it reported way back in 2012.

Speaking to the Wall Street Journal, Riot Games also confirmed that up to 7.5 million users are playing League of Legends concurrently during peak hours, up from a high of around 5 million concurrent users reported in March of 2013.

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Report: Some Developers Pay a Fee to be Featured on Conan O’Brien's 'Clueless Gamer'

January 24, 2014 - GamePolitics Staff

While it's fun watching "Clueless Gamer," Conan O’Brien's regular segment where he plays video games and makes witty comments for his show on TBS, apparently it can cost a developer or publisher a lot of money to get air time on the show. While not everyone pays to be on the show, about a quarter of the products featured on the segment have to pay some sort of fee. The show does not disclose this fact either.

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Will we ever get Half-Life 3?:

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Papa MidnightI don't think I've used the forums since the Wordpress days.10/02/2014 - 12:13pm
NeenekoI keep forgetting we even have forums.10/02/2014 - 11:48am
ZippyDSMleeA shame we can't have good convos in the forums, seems to me its time to nuke and restart fresh on them.10/02/2014 - 11:45am
Papa MidnightOh, no problem! Just wanted to let you know that it's what we're discussing. By all means, join in!10/02/2014 - 11:36am
E. Zachary KnightNeeneko, No problem. In juicy conversations, key points of discussion get pushed off quickly.10/02/2014 - 11:36am
NeenekoA rather scary censorship. I have known too many people and small companies destroyed by such pressure, so this unnerves me at a pretty personal level.10/02/2014 - 11:36am
NeenekoMy bad, I always have trouble working out what is going on in shoutbox10/02/2014 - 11:34am
Papa MidnightTo a point stated earlier, it very much is a form of indirect censorship. Rather than engage in rhetoric and debate, one side has instead chosen to cut-off opposing viewpoints at the knees and silence them via destroying their means of income.10/02/2014 - 11:28am
Papa MidnightNeeneko: the topic of Intel's dropping of Gamasutra is indeed part of this very ongoing conversation.10/02/2014 - 11:26am
NeenekoThis can't be good... http://games.slashdot.org/story/14/10/02/1558213/intel-drops-gamasutra-sponsorship-over-controversial-editorials10/02/2014 - 11:25am
Andrew EisenAnd there's also the consideration that the fact that a former IGN editor was one of the people who worked on the game's localization may be unknown (although in this specific case, probably not. Drakes been very visible at events IGN covers).10/02/2014 - 11:24am
Papa MidnightAlso, let's face it: people seem to believe that a conflict of interest can yield only positive coverage. Who is to say that Audrey Drake did not leave on bad terms with IGN (with several bridges burned in their wake)? That could yield negative coverage.10/02/2014 - 11:23am
Papa MidnightThat's a fair question, and it's where things get difficult. While Jose Otero may not have any cause to show favor, Jose's editor may, as may the senior editor (and anyone else involved in the process before it reaches publication).10/02/2014 - 11:21am
Andrew EisenWould such disclosure still be required if Fantasy Life were reviewed by Jose Otero, who wasn't hired by IGN until sometime after Drake left?10/02/2014 - 11:19am
Papa MidnightIn that case, a disclosure might be in order. The problem, of course, is applying it on a case-by-case basis; As EZK said, what's the cut-off?10/02/2014 - 11:19am
E. Zachary KnightAndrew, a disclosure would probably be in order as she likely still has a strong relationship with IGN staff. My follow up question would be "What is the statute of limitations on such a requirement?"10/02/2014 - 11:09am
E. Zachary KnightSleaker, my hyperbole was intended to illustrate the difference and similarity between direct censorship and indirect censorship.10/02/2014 - 11:07am
Andrew EisenOpen Question: Former IGN Nintendo editor Audrey Drake now works in the Nintendo Treehouse. Do you think it's important for IGN to disclose this fact in the review of Fantasy Life, a game she worked on? Should IGN recuse itself from reviewing the game?10/02/2014 - 11:07am
E. Zachary KnightSleaker, My thoughts on disclosure: http://gamepolitics.com/2014/09/25/what-your-gamergate-wish-list#comment-29598710/02/2014 - 11:02am
Sleaker@EZK - using hyperbole is a bit silly. I'm asking a serious question. Where's the line on disclosure as relates to journalistic involvement in the culture they report on?10/02/2014 - 10:59am
 

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