Barbara Jones on Conflict Minerals and Video Game Industry Compliance

April 19, 2013

In a blog post republished on Gamasutra, Barbara Jones (a shareholder in Greenberg Traurig’s Corporate and Securities practice group, a member of the Global practice group and the Emerging Technologies Team, and co-coordinator of the firm’s Conflict Minerals Compliance Initiative) discusses the video game industry's compliance with the Securities and Exchange Commission's new conflict minerals rules.

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Apple Removes Sweatshop from App Store, Rejects Endgame: Syria for Third Time

March 21, 2013

Apple has refused to include Auroch Digital's Endgame: Syria on the Apple App Store and has removed Sweatshop HD - a collaboration between U.K. studio Littleloud and Channel 4, according to this Polygon report. Both games, it seems are a little too controversial for Apple.

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Syrian Rebels Build Homemade Tank Operated by Game Controller

December 11, 2012

According to the Long War Journal blog (by way of Gameranx), Syrian rebels have built an armored vehicle about the size of a car that uses a game controller that looks an awful lot like a PS3 controller. This homemade tank is equipped with a 7.62mm Russian PKM that is operated via a game controller and a small monitor.

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Israel Defence Forces Accused of Gamifying Gaza Conflict With Web Game

November 21, 2012

Apparently Israel Defence Forces have decided to "gamify" their website to encourage viewers to promote the content, using a virtual game that awards visitors with badges and points for sharing pages through other social media sites. The gamification of the site actually happened way back in July but had a spotlight shined upon it today in this GameSpot Australia report.

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Wargaming to Finance Burma Spitfires Expedition

October 29, 2012

World of Tanks, World of Airplanes, and World of Warships creators Wargaming announced this morning that they are "fully underwriting" aircraft enthusiast David Cundall's efforts to recover British Spitfires reportedly buried in Burma at the end of World War II. The company's investment in Mr. Cundall's will allow him and the Burmese authorities to pursue the long-standing mystery of the Pacific theater.

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Truman National Security Project Offers Web Game Exploring the Ramifications of a U.S. War with Iran

October 18, 2012

The Truman National Security Project plans to launch a browser-based game this week that explores the United States' political and military involvement with Iran, according to a report in Defense News. The group describes itself as an institute that recruits and trains progressives to lead on national security issues.

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Retailers Exempt from SEC Disclosure Rule on 'Conflict Minerals'

August 24, 2012

While companies like Sony, Nintendo and many other are being called out for their use of "conflict minerals," a new SEC policy about disclosure of these materials being funneled out of the Democratic Republic of Congo will apparently not affect retailers.

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Azerbaijan Developers Revisit the Nagorno-Karabakh War

August 21, 2012

A new video game developed by a 19-year-old student and promoted by the Azerbaijani government lets players change the results of the Spring 1992 capture of the Nagorno Karabakhi town of Shusha by Armenian and Nagorno Karabakhi forces. The battle marked the turning point in the conflict for control of the territory.

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Nintendo Gets Black Mark over 'Conflict Minerals'

August 17, 2012

Nintendo has scored a rank of "0" from the watchdog group, the Enough Project. Out of the 24 companies on its list, Nintendo was the only one to receive the lowest rank possible. The Enough Project is a watchdog group that follows the money trail of "conflict minerals" from the Democratic Republic of the Congo where warlords are fighting for control of the country.

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Wargaming America Brings USS IOWA to Life with Simulations

June 19, 2012

Game developer Wargaming America is working hard to bring some game-based virtual simulation to the USS IOWA. The battleship recently took its final voyage to dock at the port of Los Angeles, where it will serve as a museum beginning next month. Wargaming's simulation promises to bring the battleship's "history to life by creating a bridge experience and an aerial combat game that will live on the ship and showcase its firepower and aerial defenders in action."

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Islamists in Northern Mali Burn TV Sets Used to Play and Watch 'Un-Islamic' Entertainment

May 16, 2012

The Associated Press reports that residents in the Northern city of Gao in Mali are not happy after Islamists smashed television sets used to play video games and watch television shows that were considered "un-Islamic." The effort was intended to show residents that they are under Shariah law there. The Islamist fighters took up a strong position in the northern part of the Northeastern African country after they were they pushed back by Malian government troops in March.

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U.S. Army Developing Training Sim Using CryEngine 3

May 27, 2011

The United States Army is using Crytek’s CryEngine 3 game engine technology to create a new simulation to help train soldiers. The Army plans to spend $57 million on the project. The technology that will go into the simulation and the technology to use it is being developed by Orlando-based Intelligent Decisions. The Dismounted Soldier Training System (DSTS) enables soldiers and units to train inside a video game environment that features real weather conditions, realistic graphics, squad-based interactions, and advanced motion sensor technology that provides full 360-degree movement within the game.

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ADL's Statement on Revenge Fantasy Mod at Odds With Comments on Tarantino Film

December 14, 2010

Pinged by Kotaku for a response to the Wolfenstein mod, Sonderkommando Revolt, the Anti-Defamation League says that the "Holocaust should be off-limits for video games" and they hope that the developers will abandon the game.

Sonderkommando Revolt is a Wolfenstein modification that re-imagines an October 7, 1944 event at the Auschwitz concentration camp where Jewish prisoners finalized a months-long plot to blow up one of the camp's notorious crematoriums. They succeeded in that mission and managed to kill three of the guards, but 451 people either died during the explosion or were put to death by the guards. The mod changes all that, instead turning one prisoner into a Nazi killing machine.

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Why Videogames are not Real War

October 11, 2010

While critics of videogames would have you believe that they are efficient little murder simulations, an NPR editorial from Benjamin Busch begs to differ. Who is Benjamin Busch and why does his opinion carry more weight than most? Because he is an United States Marine Corps infantry officer who has served in Iraq on two combat tours.

Busch talks about the war games of youth - playing war in Brooklyn where kids played Allied forces and Germans and controlling the flow of war in a sandbox filled with army men. While the medium has changed since those days, the way war is played has not.

Busch points out that the reason that video games can never be like real-life war is that they do not usually contain elements that are unfair like real-life "invisible snipers" that pick off your friends. Here is a portion of what he says about that:

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Before EA Caved, ex-Congressman and General Gave MOH Grief

October 5, 2010

While there’s no doubt Electronic Arts totally succumbed to pressure when it removed the Taliban (in name only) from the upcoming Medal of Honor videogame, a letter written to the Colorado Retail Council (CRC) by a former Congressman and ex-Air Force General shows the type of opponents EA was assembling as media hysteria about the game spread.

In a letter dated September 30, just a day before EA announced its change to Medal of Honor, former Colorado Republican Congressman Scott McInnis and Bentley Rayburn (pictured left and right respectively), a retired U.S. Air Force General, affixed their names to a letter urging the CRC to denounce the Medal of Honor game.

As seen on the Colorado Springs Independent website, the pair argued their case to CRC President Christopher Howes, calling the ability to play as the Taliban a “complete disgrace” and adding that “out of respect to our troops no retailer in Colorado should sell it.”

The duo continued:

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EA to Offer Four Day Open Multiplayer Beta of Medal of Honor

September 24, 2010

In a bid to clear up any “misunderstanding about the patriotism” at the heart of the game hated by defense ministers around the world, Electronic Arts will offer an open beta for the PC versions of its Medal of Honor game ahead of the title’s October 12th release.

PC owners will be able to take part in the open multiplayer beta from October 4th through midnight of October 7. The beta will consists of two maps (Shahikot Mountains and Kunar Base) and a pair of game modes (Combat Mission and Sector Control).

EA Games President Frank Gibeau offered:

We also hope that by offering the Multiplayer Open Beta, we can clear up any misunderstanding about the patriotism and respect that are the foundation of this game. The Medal of Honor franchise has always shown extraordinary reverence for American and Allied soldiers -- this game is no exception.

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Op-Ed Urges Consumer, Retailers to Avoid Medal of Honor

September 23, 2010

An opinion piece in a Fort Meyers, Florida newspaper describes the ability to take on the role of insurgents in the upcoming Electronic Arts game Medal of Honor as games reaching  an “all-time low level.”

Taking a page (or bait?) from UK Defense Secretary Liam Fox, who urged retailers not to sell the title, the author of the News-Press editorial posed a similar challenge to readers:

…we do suggest that Americans at the very least refuse to buy 'Medal of Honor.' We suggest that retailers refuse to stock it. And we especially suggest that parents not allow their children to own or play it.

Columnists Rips Canadian Defence Minister for MOH Comments

September 9, 2010

In response to Canadian Defence Minster Peter MacKay’s (pictured) disapproving comments about the Electronic Arts game Medal of Honor, an Ottawa Citizen columnist took to his pulpit in order to offer a spirited defense (defence) of videogames.

Referring to the ability to play as the Taliban in the game, MacKay had said that, “I'm sure most Canadians are uncomfortable and angry about this.”

In his column, Dan Gardner replied, “No one ever accused Peter MacKay of being Her Majesty's most cerebral minister…”

MacKay had also lamented that children might take on the role of insurgents in the game, a point which Gardner addressed:

DeFord: War and Violent Media, Including Games, Fuels Our Love for Football

September 8, 2010

Frank DeFord’s latest weekly segment on NPR, in advance of tomorrow night’s kickoff of the National Football League’s 2010 season, offers the scribe’s opinion why the popularity of professional football continues to grow.

First, DeFord argues, America’s affinity for football has grown as our "success" in actual wars has declined. As he writes, “It makes me wonder if, ironically, football doesn’t provide us more with nostalgia for the way war used to be — with clear battle maps, focused campaigns, simple battle lines.”

He added, “And, of course, football games have neat conclusions — they’re simply won or lost. But our wars are precisely not settled that way anymore; their goals are vague and imprecise and they just drag on and on, without resolution.”

The other reason for the explosion in the NFL’s popularity is its violence according to DeFord, since “we prefer more violence in most all phases of our entertainment today.”

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Philly Army Experience Center to Close

June 10, 2010

A high-tech, videogame-laden Army recruiting center in Philadelphia that was often the center of controversy and protests is shutting down at the end of July.

The Army Experience Center cost approximately $12 million to build and was launched in August of 2008. The 14,500 square foot facility, located in the Franklin Mills Mall, was consistently targeted with protests led by a coalition of national peace groups that operated the website Shutdown the Army Experience Center.  The activists felt that the Army Experience Center glorified killing and depicted war as a game with its realistic simulators.

The protest group claimed victory, stating that the Army center was closed at least partly due to its efforts, noting that it had another planned protest in the works for Saturday, June 19.

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Time Spent Playing Videogames Pays Off for Drone Pilots

June 7, 2010

Following last week’s story in which a United Nations investigator called for a ban on the use of CIA drone strikes on suspected Islamic militants in response to fears that such activities could lead to a “PlayStation mentality,” a reporter from the UK’s channel 4 visited an Arizona army base where members of the military are trained to use the unmanned aircraft.

At Fort Huachuca, reporter Sara Smith initially noted that, “You can teach almost anyone to use a joystick and fly these drones.” After stating that many young enlisted soldiers—as young as 18 years old—are being trained to pilot the drones, Smith talked to Staff Sergeant Brian Martin who said, “We like to use the younger generation because they’ve been playing the videogames, so they kind of have that mental capacity and their brain is already setup to think that way.”

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U.N. Investigator Condemns Drone Attacks, Fears “Playstation” Mentality

June 2, 2010

A United Nations Investigator has called for the cessation of CIA-directed drone strikes on suspected Islamic militants, warning that such remote killings could lead to a “PlayStation” mentality.

Philip Alston, a "U.N. special rapporteur on extrajudicial executions," believes that drone attacks should only be carried out if circumstances make it impossible to capture a suspect alive and, if drone strikes do need to be used, only regular U.S. Army personnel, armed with “proper oversight and respect for the rules of war,” should control the craft, according to a Reuters report.

Alston, who will present his opinion to the U.N. Human Rights Council tomorrow, stated:

Because operators are based thousands of miles away from the battlefield, and undertake operations entirely through computer screens and remote audio-feed, there is a risk of developing a 'Playstation' mentality to killing.

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Afghani Arcade Offers Break from Reality

May 7, 2010

A generator-powered arcade in Kabul, Afghanistan provides the city’s inhabitants a welcome respite from the ongoing war and helps keep wayward kids off the street and out of trouble.

14-yeard old Ubaydollah Sharafian spoke to the Christian Science Monitor about the arcade, saying, “We come here to play games and relax from street-begging.”

All such forms of entertainment were banned when Afghanistan was under Taliban rule, perhaps leading inhabitants to embrace the ability to forget their troubles for a few minutes even more than might be the norm.

As a youngster in the midst of a game succinctly stated, “I don’t want this game to finish, I want to keep on playing forever.”

Another passage from the CSM article:

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Latest U.S. Military Interactive Training Methods Detailed

April 8, 2010

As the U.S. Military continues to implement interactive training as a means to prepare its members for combat, the Future Immersive Training Environment (FITE) team hosted a conference call today in order to discuss a pair of new training initiatives.

Clark Lethin, of the Office of Naval Research, began by noting that FITE’s focus was on training small units, or “squads of 10-13 soldiers, marines, sailors or airmen,” with an emphasis on improving team unity, unit cohesion, unit decision making and communication skills. The first new training initiative, which has been completed, revolves around a personal virtually reality system.

Lethin explained, “An individually worn virtual reality system with helmet-mounted display and a weapon with a toggle switch on it that allows you to locomote through the virtual world… then we have sounds tied into that system, as well as a shock device that will receive shock if these men are hit or wounded by any kind of connectict event.”

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Could Games Actually Help Avert Civilian Causalities?

April 7, 2010

In response to this week’s leak of a video that appears to show U.S. troops in Iraq shooting civilians, an article on Slate examines how videogames could possibly assist in preventing such tragedies from happening in the future.

WikiLeaks spokesperson Julian Assange said about the video, “The behavior of the pilots is like they're playing a video game. It's like they want to get high-scores in that computer game.” And indeed, the Slate piece notes the similarities between the leaked footage and missions in both Call of Duty 4: Modern Warfare (pictured) and Call of Duty: Modern Warfare 2.

Slate offers the following interpretation of Assange’s quote:

To be fair, Assange's point is more subtle than that. He's not saying American gunners mistakenly shoot innocent men because they grew up playing video games. He's suggesting they do so because the killing itself feels like a game.

The author then assesses his own assessment:

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Video of U.S. Troops in Iraq Draws Comparison to Games

April 6, 2010

Leaked video of U.S. troops in Iraq shooting civilians that were mistaken for insurgents caused a WikiLeaks spokesperson to compare the footage to a videogame.

The footage in question, which can be viewed here if you have yet to see it (warning, it is graphic) shows a pair of Apache helicopters circling a group of people on the streets of New Baghdad in July of 2007. A Fox News report states that the choppers were responding to reports of AK-47 fire in the area. The group of 9-12 people included a pair of Reuters journalists.

U.S. troops apparently mistook cameras and photography equipment for weapons and eventually open-fired, killing an undetermined amount of people, including the two Reuters photographers. A Pentagon spokesperson called the attacks justified and told Fox News that, “The individuals who were killed, apart from the Reuters journalists, were involved in hostile activity.”

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Examining Red vs. Blue as an Anti-War Film

April 1, 2010

D. Bruno Starrs has penned a research paper which takes at look at the popular machinima series Red vs. Blue as an anti-war film.

Entitled Reverbing: The Red vs. Blue Machinima as Anti-War film, the self-proclaimed independent-scholar explains that his paper examines Red vs. Blue “in the context of the war film genre, given that machinma is a kind of cinema.” Starrs notes the proliferation of other anti-war-themed machinima, such as We Choose Death or Deviation, but says he chose Red vs. Blue as the basis for his paper because of its “longevity and popularity” and “unique use of humour.”

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Six Days in Fallujah Completed

March 3, 2010

Atomic Games President Peter Tamte indicated late last year that his company was “committed” to finishing the controversial Six Days in Fallujah videogame and it appears he has remained true to his word.

A story on IGN, citing a “source close to the game’s development,” reports that the game has been completed, though a release date for the game, or publisher, was not disclosed.

Konami had initially backed the project and was going to serve as its publisher before a series of negative public reactions to the game became public. The families of military personnel wounded or killed in the Iraqi war, and even some soldiers themselves, believed that it was too soon for such a game to be released, as the war was still ongoing (and indeed still is today) at the time of the announcement.

Other groups expressed dismay over the project due to heavy civilian losses reported in the real fight over Fallujah. Additional reports that insurgents may have helped contribute to the game’s development did nothing to lessen the controversy surrounding the title.

Konami eventually bailed on Atomic Games and Six days in Fallujah in April of last year, citing negative reactions to the game.
 

Thanks Andrew!

12 comments

Anti-War Campaign Inspires Game

December 14, 2009

Inspired by anti-war posters, Reid Kimball created a side-scrolling game for the PC echoing the same message.

The posters sparked Kimball’s motivation were created by Big Ant International, under a campaign called What Goes Around Comes Around which backed the Global Coalition for Peace. The artwork is designed to wrap around objects in order to show, for example, a soldier’s gun muzzle pointing at himself.

The game itself, called What Goes Around, is rather simple, and has players fire a Predator missile from a drone (at a UFO adorned with a turban) and then, mimicking the posters, having to avoid the missile as it loops around and comes up behind the drone. The game (7MB) can be downloaded from Kimball’s SparkPlugCreations website here.

Kimball talked about the What Goes Around on his Gamaustra blog:

I have a passion for creating games that explore more serious topics like health, the environment, human rights and war. I don't get to make these kinds of games during my day job but I hope to one day because I believe games can provide very engaging and empowering experiences for people.

8 comments

Chinese Version of Company of Heroes Zaps Nazi References

August 27, 2009

The popular, World War II-themed RTS Company of Heroes is shortly to enter the Chinese game market as Company of Heroes Online, reports Kotaku.

When it does, all references to Nazi Germany will have been purged. The German side will be renamed "The Federation," while iron cross symbols on German vehicles and buildings will also be changed.

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PHX Corphttp://kotaku.com/ea-sports-developer-calls-wii-u-crap-and-nintendo-wa-508481261 EA Sports Canada Moron calls Wii U 'Crap' and Nintendo 'Walking Dead'05/18/2013 - 11:42am
E. Zachary KnightIf the videos are of sufficient quality that people subscribe and watch regularly, then those let's players are providing a service that people want. That is the heart of capitalism. That is not something that should be shamed.05/17/2013 - 8:06am
E. Zachary KnightI have no idea who either of those people are. However, I still don't see why making a business out of creating let's play videos is somehow evil or wrong.05/17/2013 - 8:04am
MaskedPixelanteIt sure is if you're just doing it for the money. See Tobuscus and/or Pewdiepie for what happens when people get into it just for the money.05/17/2013 - 7:30am
E. Zachary KnightWhy is it wrong to make money doing LPs? Why should that be something that should be shamed?05/17/2013 - 6:20am
MaskedPixelantehttps://twitter.com/PsychedelicSA/status/335183893214924801 Now here's an interesting, glass half full thought about the Nintendo LP thing. It outs the people who are just doing LPs to make money.05/17/2013 - 5:56am
E. Zachary KnightI responded in writing to all this "let's play" stuff Nintendo Started. No need for my permission, I won't give it. It's not mine to give. http://divineknightgaming.com/?p=29205/16/2013 - 2:21pm
E. Zachary KnightLars Doucet of Levelup Labs has a Reddit going on game companies that allow monetization of Let's Play videos. http://www.reddit.com/r/Games/comments/1egayn/lets_build_a_list_of_game_studios_that_allow/05/16/2013 - 1:04pm
Sleaker@Imautobot - yah I wouldn't use an emulator as a good first run test of how stable the console is, haha.05/16/2013 - 11:47am
E. Zachary KnightThe 50th person to jump off a bridge is just as dumb if not dumber than the 1st.05/16/2013 - 10:03am
MaskedPixelanteYeah, let's all jump on Nintendo for doing this, even though they're hardly the first company to do this...05/16/2013 - 9:47am
E. Zachary KnightWow Nintendo, this is wrong. http://kotaku.com/nintendo-forcing-ads-on-some-youtube-lets-play-video-50709238305/16/2013 - 8:44am
Imautobot@Sleaker, further gameplay has revealed that the controller button do stick under the faceplate. Also, The NES emulator (Emuya)keeps crashing on me, though I think a bad ROM is causing it.05/16/2013 - 7:10am
Papa MidnightAE: I wonder if any other publishers will follow suit.05/15/2013 - 8:12pm
Andrew EisenEA is ditching Online Pass. http://venturebeat.com/2013/05/15/ea-kills-its-controversial-online-pass-program/05/15/2013 - 7:20pm
Avalongod@Zach and quicnkold...I've read the bill and the intent of it is to fear-monger. It's not a balanced message. I don't recall the ESRB being mentioned at all. It's more "keeps your kids away from these movies/games or they'll become violent"05/15/2013 - 4:35pm
E. Zachary Knightquiknkold, The big problem with that legislation is the amount of misinformation out there. Who is going to ensure that the information in the pamphlet is accurate?05/15/2013 - 3:25pm
quiknkoldREBeardogg : I'm on the fence about this. on one side, I want parents to be aware of the ESRB, and even Movie Ratings. On the other hand, I feel this will be used for nothing but Propaganda. The ESRB does a good job.05/15/2013 - 3:07pm
IanCFrostbite is coming out on iOS devices. Yet the Wii U cant handle it? *coughbullshitcough*05/15/2013 - 2:31pm
BearDogg-Xhttp://www.politickernj.com/65515/lesniak-ruiz-bill-limit-children-s-exposure-media-violence-clears-senate - Bill requiring schools to publish pamphlets with anti-fake media "violence" propaganda clears NJ Senate05/15/2013 - 2:03pm
 

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